1. | AC6 NG Any% Speedrun (no AC Data) | 2:40:08 | |
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2. | NG Any% Speedrun - No AC Data - 2:16:59 (PC) | 2:31:01 | |
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3. | 2:09:17 NG Any% Speedrun - No AC Data | 2:22:34 | |
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4. | 2:09:17 NG Any% Speedrun - No AC Data | 2:22:34 | |
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5. | ~1 hour of blind exploration in new DS III DLC - SPOILERS, no boss fights | 54:56 | | Dark Souls III
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6. | Armored Core: For Answer NG+ Full Playthrough - ORCA Ending | 44:43 | Let's Play | Armored Core: For Answer
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7. | Pure Data Audiovisual Collage - Synth Music and 3D Visuals made in Pd | 26:01 | |
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8. | seedmole - pure data capture 3/2/2016 | 13:00 | |
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9. | seedmole - pure data capture 1/23/2016 | 10:21 | |
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10. | Absolver - Final Boss Fight | 9:57 | | Absolver
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11. | Absolver - Entering Essence Reserves | 9:19 | | Absolver
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12. | seedmole 2021 ambient/experimental synth mix | 8:50 | |
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13. | Absolver - Exploration, Dormek Fight | 8:20 | | Absolver
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14. | seedmole - pure data capture 2/7/2016 | 8:17 | |
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15. | seedmole - pure data capture 1/7/2016 | 8:13 | |
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16. | seedmole - pure data capture 5/26/2016 | 7:58 | |
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17. | Absolver - Exploration, Revario Fight | 7:51 | | Absolver
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18. | Absolver - Ascending the Tower | 7:21 | | Absolver
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19. | seedmole - pure data capture 2/13/2016 | 6:41 | |
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20. | seedmole puredata 9 7 b | 5:26 | |
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21. | seedmole - pure data capture 2/16/2016 | 4:57 | |
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22. | seedmole - pure data capture 2/16/2016 alt art | 4:51 | |
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23. | seedmole - 10 14 22 loop - Pure Data Video Feedback Patch | 4:09 | |
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24. | seedmole animation test 6 8 2022 | 3:29 | |
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25. | Video Feedback Art Test - Generative Art Made In #puredata | 3:25 | |
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26. | Ambient Loops with 3D Visuals | 3:00 | |
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27. | Pure Data Video Synth with Modular Synth/Guitar Patch | 2:53 | |
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28. | seedmole - pure data capture 4/6/2016 | 2:53 | |
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29. | Armored Core: For Answer - Remember [Cover] for Synthesizers and Guitar | 2:45 | | Armored Core: For Answer
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30. | seedmole - 10 18 22 loop - Pure Data Video Feedback Animations | 2:38 | |
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31. | seedmole - 7 16 22 loop - Pure Data Video Feedback Collage [reuploaded visuals, different audio] | 2:38 | |
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32. | seedmole - Pure Data Video Feedback Animation - 10 9 2022 Loop | 2:18 | |
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33. | Bach - Cello Suite no. 1 in G major, on Synthesizers | 2:09 | |
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34. | Pure Data Video Feedback Animation with Synth Electronic Drums and Guitar | 2:01 | |
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35. | Hydrasynth Explorer 2.0 Firmware Test, with Pure Data Video Feedback and Delay/Looper Patch | 1:57 | |
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36. | seedmole - Pure Data video capture 10/6/2022 | 1:56 | |
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37. | seedmole - 10 27 22 - Pure Data Video Feedback Animation (Visuals/Music Only) | 1:52 | |
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38. | Pure Data MIDI Sequencer Showcase - 10/28/22 | 1:50 | Show |
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39. | seedmole animation test 6 9 2022 | 1:48 | |
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40. | seedmole - 12 21 22 loop - Pure Data Video Feedback Animation | 1:43 | |
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41. | Absolver - Jinn Mesca Fight | 1:42 | | Absolver
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42. | Feedback Blur Shader with GLSL - Pure Data GEM | 1:40 | |
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43. | Tekken 7 Treasure Battle - Akuma vs Akuma (Promotion) | 1:22 | | Tekken 7
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44. | Tekken 7 Treasure Battle - Akuma vs Akuma | 1:21 | | Tekken 7
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45. | Tekken 7 Treasure Battle - Akuma vs Devil Kazuya | 1:17 | | Tekken 7
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46. | Tekken 7 Treasure Battle - Akuma vs Akuma | 1:17 | | Tekken 7
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47. | Tekken 7 Treasure Battle - Akuma vs Kazumi (Promotion) | 1:12 | | Tekken 7
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48. | Tekken 7 Treasure Battle - Akuma vs Devil Kazumi (Promotion Loss) | 1:12 | | Tekken 7
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49. | seedmole animation test 6 10 2022 | 1:08 | |
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50. | Pure Data GEM Video Feedback Animation with Stereo Guitar + Synth Loop | 1:04 | |
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51. | Ibis phase 1 during 2:09:17 speedrun #armoredcore6 | 1:00 | | Armored Core VI: Fires of Rubicon
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52. | Enforcer kill during 2:09:17 speedrun #armoredcore6 | 1:00 | | Armored Core VI: Fires of Rubicon
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53. | 3D environment built in #puredata with ambient synth loops | 1:00 | |
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54. | Ibis phase 2 during 2:09:17 speedrun #armoredcore6 | 1:00 | | Armored Core VI: Fires of Rubicon
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55. | Messy Modular Guitar Synth + #novation Bass Station 2 AFX mode and #behringer Pro 800 | 1:00 | |
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56. | NG Any% Burst Rifle build vs V.I Freud (Intercept the Corporate Forces) | 1:00 | |
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57. | Pure Data visuals with the GEM library, added mouse control (watch sideways) | 0:59 | |
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58. | Pure Data Video Feedback and Ambient Synth Loops - seedmole - nametest57a | 0:58 | |
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59. | Pure Data GEM Animation - Ambient Synth with Video Feedback Visuals | 0:58 | |
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60. | NG Any% Burst Rifle Speedrun Build vs Ayre Phase 2 | 0:58 | |
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61. | Pure Data Video Feedback Patch + Custom Looper/Sequencer Patch | 0:56 | |
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62. | Mohg Quick Kill | 0:56 | | Elden Ring
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63. | How to Mohg | 0:56 | |
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64. | NG Any% Burst Rifle Speedrun Build vs Ayre Phase 1 | 0:55 | |
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65. | Puredata GLSL shell texturing test #lofi #synth | 0:55 | |
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66. | Psych Rock Loop with Puredata VIsuals | 0:52 | |
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67. | Modular Synth Guitar Amp Sim Test #puredata #alesisdrums #guitarsynth #videofeedback | 0:52 | |
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68. | Pure Data Video Feedback Animation with Looped/Sequenced Synths and Drum Machine | 0:52 | |
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69. | Tekken 7 Treasure Battle - Akuma vs Kazuya (Promotion) | 0:52 | | Tekken 7
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70. | #GLSL shader experiments in #puredata with synth+drums loop #opengl | 0:51 | |
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71. | Pure Data Video Feedback + Custom Looping/Sequencing Patch | 0:51 | |
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72. | Pure Data Video Feedback / Custom Looping + Sequencing Patch | 0:51 | |
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73. | Lofi Synthwave Visuals in Pure Data | 0:51 | |
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74. | Tekken 7 Treasure Battle - Akuma vs Lee (Promotion) | 0:51 | | Tekken 7
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75. | #shorts Pure Data Video Feedback Kaleidoscope with Physics-Based Controls | 0:50 | |
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76. | seedmole - 12/29/22 Ambient Loops and Pure Data Video Patch | 0:50 | |
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77. | I Taught ChatGPT the MIDI data structure I use in Pure Data | 0:50 | |
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78. | Hydrasynth v2.0 + Alesis SR16 + Pure Data Custom Sequencer and Video Feedback Patch | 0:45 | |
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79. | Pure Data Multithreading - Physics Subpatch with Delay Patch | 0:43 | |
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80. | color test 7 9 17 | 0:41 | |
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81. | Pure Data - Stereo Delay Patch with Video Feedback visuals | 0:39 | |
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82. | #behringer Pro 800 First Impressions #puredata | 0:39 | |
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83. | #behringer Pro 800 with #novation Peak and Drum loop | 0:39 | |
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84. | Pure Data Video Feedback Patch with Stereo Looped Synths | 0:29 | |
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85. | Pure Data Video Feedback/Convolution and Stereo Delay Patches with Hydrasynth + Alesis SR-16 Drums | 0:28 | |
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86. | puredata opengl shader visualizer test | 0:26 | |
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87. | Pure Data Video Feedback and Physics Simulation Patch with Synth Loop | 0:26 | |
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88. | Pure Data Video Feedback and Physics Simulation Patch with Modular Synths and Alesis SR-16 Drums | 0:22 | |
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89. | Early Test for the Acerola Game Jam #godot - Update: First Playable Demo Available | 0:20 | Vlog |
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90. | Stereo Audio Looper/Delay patch built in the Pure Data visual programming language | 0:16 | |
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