1. | Elden Ring DLC Final Boss with NO SCADUTREE BLESSINGS - Full Fight | 20 | | Elden Ring
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2. | Pure Data GEM Video Feedback Animation with Stereo Guitar + Synth Loop | 3 | |
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3. | Mohg Quick Kill Dos and Don'ts - Current Patch, DLC Ready | 3 | | Elden Ring
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4. | Yo Igon you alright? #eldenringdlc | 2 | |
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5. | RL1 Golden Hippo - practicing for the rl1 bounty | 2 | |
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6. | Accidentally half the health bar?? - Elden Ring DLC | 2 | | Elden Ring
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7. | Early Test for the Acerola Game Jam #godot - Update: First Playable Demo Available | 2 | Vlog |
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8. | How to Mohg - Works on current patch | 2 | | Elden Ring
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9. | Pure Data Video Synth with Modular Synth/Guitar Patch | 1 | |
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10. | I Taught ChatGPT the MIDI data structure I use in Pure Data | 1 | |
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11. | seedmole - pure data capture 2/13/2016 | 1 | |
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12. | seedmole - 10 27 22 - Pure Data Video Feedback Animation (Visuals/Music Only) | 1 | |
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13. | seedmole - 12 21 22 loop - Pure Data Video Feedback Animation | 1 | |
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14. | ELDEN RING DLC - Part 25 (FINAL BOSS GRIND CONTINUES - NO BLESSINGS RUN) | 0 | | Elden Ring
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15. | Elden Ring DLC - Part 2 | 0 | | Elden Ring
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16. | ELDEN RING DLC - Part 8 | 0 | | Elden Ring
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17. | Pure Data Video Feedback Patch + Custom Looper/Sequencer Patch | 0 | |
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18. | NG Any% Burst Rifle Speedrun Build vs Ayre Phase 2 | 0 | |
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19. | ER:SotE 2nd Playthrough - Part 4 (NO BLESSINGS FINAL AREA) | 0 | |
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20. | seedmole animation test 6 9 2022 | 0 | |
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21. | Tekken 7 Treasure Battle - Akuma vs Akuma | 0 | | Tekken 7
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22. | AC6 NG Any% Speedrun (no AC Data) | 0 | |
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23. | Pure Data Video Feedback and Physics Simulation Patch with Modular Synths and Alesis SR-16 Drums | 0 | |
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24. | Promised Consort Radahn - No Scadutree Blessings #eldenringdlc | 0 | | Elden Ring
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25. | Elden Ring DLC - Part 5 | 0 | | Elden Ring
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26. | ELDEN RING DLC - Part 24 (MORE TRAINING - NO BLESSINGS RUN) - *ingame audio broke at the cutscene :( | 0 | | Elden Ring
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27. | seedmole - pure data capture 2/16/2016 alt art | 0 | |
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28. | Pure Data Video Feedback/Convolution and Stereo Delay Patches with Hydrasynth + Alesis SR-16 Drums | 0 | |
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29. | Puredata GLSL shell texturing test #lofi #synth | 0 | |
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30. | ELDEN RING DLC - Part 18 (NO BLESSINGS - BACK TO EXPLORATION) | 0 | | Elden Ring
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31. | seedmole - 7 16 22 loop - Pure Data Video Feedback Collage [reuploaded visuals, different audio] | 0 | |
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32. | seedmole - pure data capture 1/7/2016 | 0 | |
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33. | Absolver - Exploration, Dormek Fight | 0 | | Absolver
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34. | Enforcer kill during 2:09:17 speedrun #armoredcore6 | 0 | |
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35. | Pure Data visuals with the GEM library, added mouse control (watch sideways) | 0 | |
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36. | Tekken 7 Treasure Battle - Akuma vs Kazuya (Promotion) | 0 | | Tekken 7
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37. | ambient synth loops - newtest3-8 | 0 | |
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38. | puredata opengl shader visualizer test | 0 | |
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39. | ER:SotE 2nd Playthrough - Part 1 (No Blessings Again?) | 0 | |
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40. | Pure Data Multithreading - Physics Subpatch with Delay Patch | 0 | |
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41. | Absolver - Final Boss Fight | 0 | | Absolver
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42. | Tekken 7 Treasure Battle - Akuma vs Akuma | 0 | | Tekken 7
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43. | Stereo Audio Looper/Delay patch built in the Pure Data visual programming language | 0 | |
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44. | Messmer RL1 No Hit - practicing for Elden Ring DLC RL1 Speedrun Bounty | 0 | | Elden Ring
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45. | Pure Data Video Feedback Animation with Looped/Sequenced Synths and Drum Machine | 0 | |
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46. | Perfect Guard flask is Sekiro - Midra fight part 2 (No Scadutree Blessing levels) #eldenringdlc | 0 | | Sekiro: Shadows Die Twice
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47. | Tekken 7 Treasure Battle - Akuma vs Lee (Promotion) | 0 | | Tekken 7
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48. | RL1 Speedrun Practice - Elden Ring DLC | 0 | | Elden Ring
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49. | seedmole - 10 18 22 loop - Pure Data Video Feedback Animations | 0 | |
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50. | ELDEN RING DLC - Part 19 (FINAL BOSS - NO BLESSINGS) | 0 | | Elden Ring
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51. | seedmole puredata 9 7 b | 0 | |
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52. | Modular Synth Guitar Amp Sim Test #puredata #alesisdrums #guitarsynth #videofeedback | 0 | |
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53. | seedmole - pure data capture 5/26/2016 | 0 | |
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54. | ELDEN RING DLC - Part 7 | 0 | | Elden Ring
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55. | RL1 Speedrun Bounty Practice - Elden Ring DLC | 0 | | Elden Ring
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56. | Tekken 7 Treasure Battle - Akuma vs Akuma (Promotion) | 0 | | Tekken 7
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57. | Absolver - Exploration, Revario Fight | 0 | | Absolver
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58. | seedmole - 10 14 22 loop - Pure Data Video Feedback Patch | 0 | |
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59. | #behringer Pro 800 with #novation Peak and Drum loop | 0 | |
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60. | ELDEN RING DLC - Part 6 | 0 | | Elden Ring
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61. | Ambient Loops with 3D Visuals | 0 | |
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62. | RL1 Speedrun Bounty - Practice/Testing - Elden Ring DLC | 0 | | Elden Ring
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63. | seedmole - pure data capture 4/6/2016 | 0 | |
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64. | Hydrasynth Explorer 2.0 Firmware Test, with Pure Data Video Feedback and Delay/Looper Patch | 0 | |
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65. | color test 7 9 17 | 0 | |
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66. | Pure Data Video Feedback Patch with Stereo Looped Synths | 0 | |
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67. | Psych Rock Loop with Puredata VIsuals | 0 | |
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68. | ELDEN RING DLC - Part 20 (FINAL BOSS - NO BLESSINGS) | 0 | | Elden Ring
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69. | Tekken 7 Treasure Battle - Akuma vs Kazumi (Promotion) | 0 | | Tekken 7
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70. | Hydrasynth v2.0 + Alesis SR16 + Pure Data Custom Sequencer and Video Feedback Patch | 0 | |
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71. | seedmole - pure data capture 3/2/2016 | 0 | |
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72. | seedmole - pure data capture 2/16/2016 | 0 | |
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73. | Mohg Quick Kill | 0 | | Elden Ring
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74. | seedmole - Pure Data Video Feedback Animation - 10 9 2022 Loop | 0 | |
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75. | RL1 Speedrun Practice Part 2 - Elden Ring DLC | 0 | | Elden Ring
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76. | ELDEN RING DLC - Part 22 (TRAINING ARC BEGINS - STILL NO BLESSINGS) | 0 | | Elden Ring
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77. | seedmole - pure data capture 2/7/2016 | 0 | |
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78. | ELDEN RING DLC - Part 17 (NO BLESSINGS - LAST TWO BOSSES BEFORE ENDGAME) | 0 | | Elden Ring
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79. | Elden Ring DLC - Part 4 | 0 | | Elden Ring
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80. | seedmole - pure data capture 1/23/2016 | 0 | |
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81. | 2:09:17 NG Any% Speedrun - No AC Data | 0 | |
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82. | NG Any% Burst Rifle Speedrun Build vs Ayre Phase 1 | 0 | |
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83. | Elden Ring DLC - Part 3 | 0 | | Elden Ring
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84. | Armored Core: For Answer NG+ Full Playthrough - ORCA Ending | 0 | Let's Play | Armored Core: For Answer
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85. | #behringer Pro 800 First Impressions #puredata | 0 | |
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86. | 3D environment built in #puredata with ambient synth loops | 0 | |
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87. | seedmole animation test 6 10 2022 | 0 | |
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88. | Ibis phase 1 during 2:09:17 speedrun #armoredcore6 | 0 | |
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89. | Armored Core: For Answer - Remember [Cover] for Synthesizers and Guitar | 0 | | Armored Core: For Answer
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90. | Pure Data Video Feedback and Physics Simulation Patch with Synth Loop | 0 | |
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91. | Lofi Synthwave Visuals in Pure Data | 0 | |
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92. | ER:SotE 2nd Playthrough - Part 2 (Bossing - No Blessings) | 0 | |
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93. | Pure Data Video Feedback and Ambient Synth Loops - seedmole - nametest57a | 0 | |
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94. | Thrusting Shield + Deflecting Hardtear | Final Boss Build Guide #eldenringdlc | Any Blessing Level | 0 | Guide | Elden Ring
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95. | Tekken 7 Treasure Battle - Akuma vs Devil Kazuya | 0 | | Tekken 7
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96. | Feedback Blur Shader with GLSL - Pure Data GEM | 0 | |
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97. | ELDEN RING DLC - Part 10 | 0 | | Elden Ring
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98. | Pure Data Audiovisual Collage - Synth Music and 3D Visuals made in Pd | 0 | |
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99. | ELDEN RING DLC - Part 9 | 0 | | Elden Ring
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100. | seedmole - 12/29/22 Ambient Loops and Pure Data Video Patch | 0 | |
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