1. | Hiking until it's too Overgrown- Piedra Blanca Trail part 2 #ojai #lospadres #hiking #fish | 0 | |
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2. | Running Water at Zuma Creek, on the Backbone Trail #malibu #hiking | 5 | |
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3. | Solo Raider vs HARDMODE Gnoster - Blind First Attempt #nightreign | 1 | |
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4. | Possible Condor spotted up close - Backbone Trail at Malibu Canyon Part 6 #hiking #wildlife | 2 | |
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5. | Pothole trail parking lot by Lake Piru #lospadres | 0 | |
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6. | Returning thru the Rock Formations - Piedra Blanca Trail part 3 #ojai #lospadres #hiking | 2 | |
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7. | California Condor sightings on the Backbone Trail | 0 | |
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8. | Cottonwoods and Fish on the Sespe Creek - Piedra Blanca Trail part 5 #ojai #lospadres #hiking #fish | 3 | |
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9. | Condor soaring over Malibu Canyon - Backbone Trail at Malibu Canyon Part 5 #hiking #mountains | 7 | |
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10. | Fish and Creek Crossings - Piedra Blanca Trail part 4 #ojai #lospadres #hiking #fish | 5 | |
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11. | Agua Blanca Trail at Lake Piru (Parts 1-5) #hiking #lospadres #water | 1 | |
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12. | Pothole Trail parking lot, to Agua Blanca Creek #lospadres pt 1 | 0 | |
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13. | Creek Crossing on the Agua Blanca Creek Trail, at Lake Piru #lospadres pt 3 | 0 | |
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14. | Reaching the end of the climb - Backbone Trail at Malibu Canyon Part 2 #hiking #mountains | 2 | |
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15. | River Crossings on Agua Blanca Creek Trail, at Lake Piru #lospadres pt 2 | 0 | |
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16. | Testing Small Car Camping Setup, COYOTES yelling at BEAR woke me up | 0 | |
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17. | Agua Blanca Creek Trail return trip, crossing Piru Creek #lospadres pt 4 #hiking #nature | 4 | |
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18. | Nightreign Hardmode Vendor | 4 | |
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19. | Returning to Pothole Trail parking lot, at Lake Piru #lospadres pt 5 #hiking #nature | 3 | |
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20. | Reaching a makeshift halfway point - Backbone Trail at Malibu Canyon Part 3 #hiking #mountains | 1 | |
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21. | Enjoying the views on the way back - Backbone Trail at Malibu Canyon Part 4 #hiking #mountains | 0 | |
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22. | The rest of the way - Backbone Trail at Malibu Canyon Part 7 #hiking #mountains | 4 | |
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23. | First time trying this hill - Backbone Trail at Malibu Canyon Part 1 #hiking #mountains | 2 | |
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24. | Trailhead to Rock Formations and Creek - Piedra Blanca Trail part 1 #ojai #lospadres #hiking | 7 | |
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25. | Zuma Creek on the Backbone Trail #malibu #nature #water | 2 | |
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26. | Elden Ring DLC - Part 3 | 0 | | Elden Ring
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27. | ELDEN RING DLC - Part 1 | 0 | | Elden Ring
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28. | ELDEN RING DLC - Part 14 (NO BLESSINGS, TWO MAJOR BOSSES DOWN) | 0 | | Elden Ring
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29. | ELDEN RING DLC - Part 24 (MORE TRAINING - NO BLESSINGS RUN) - *ingame audio broke at the cutscene :( | 0 | | Elden Ring
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30. | 3D environment built in #puredata with ambient synth loops | 1 | |
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31. | Pure Data Video Feedback Patch + Custom Looper/Sequencer Patch | 0 | |
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32. | ELDEN RING DLC - Part 6 | 0 | | Elden Ring
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33. | seedmole puredata 9 7 b | 0 | |
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34. | Pure Data GEM Animation - Ambient Synth with Video Feedback Visuals | 0 | |
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35. | Tekken 7 Treasure Battle - Akuma vs Kazuya (Promotion) | 0 | | Tekken 7
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36. | ELDEN RING DLC - Part 10 | 0 | | Elden Ring
|
37. | Pure Data Video Feedback and Physics Simulation Patch with Modular Synths and Alesis SR-16 Drums | 0 | |
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38. | Modular Synth Guitar Amp Sim Test #puredata #alesisdrums #guitarsynth #videofeedback | 0 | |
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39. | #GLSL shader experiments in #puredata with synth+drums loop #opengl | 0 | |
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40. | AC6 NG Any% Speedrun (no AC Data) | 0 | |
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41. | ER:SotE 2nd Playthrough - Part 2 (Bossing - No Blessings) | 0 | |
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42. | ELDEN RING DLC - Part 9 | 0 | | Elden Ring
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43. | Absolver - Exploration, Dormek Fight | 0 | | Absolver
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44. | color test 7 9 17 | 0 | |
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45. | Hydrasynth Explorer 2.0 Firmware Test, with Pure Data Video Feedback and Delay/Looper Patch | 0 | |
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46. | ELDEN RING DLC - Part 7 | 0 | | Elden Ring
|
47. | ELDEN RING DLC - Part 23 (TRAINING ARC CONTINUES- NO BLESSINGS) | 0 | | Elden Ring
|
48. | Messy Modular Guitar Synth + #novation Bass Station 2 AFX mode and #behringer Pro 800 | 0 | |
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49. | Pure Data visuals with the GEM library, added mouse control (watch sideways) | 2 | |
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50. | seedmole - pure data capture 2/7/2016 | 0 | |
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51. | Puredata GLSL shell texturing test #lofi #synth | 2 | |
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52. | Elden Ring DLC - Part 2 | 0 | | Elden Ring
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53. | ELDEN RING DLC - Part 11 | 0 | | Elden Ring
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54. | Video Feedback Art Test - Generative Art Made In #puredata | 0 | |
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55. | Absolver - Final Boss Fight | 0 | | Absolver
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56. | Elden Ring DLC - Part 4 | 0 | | Elden Ring
|
57. | Elden Ring DLC - Part 5 | 0 | | Elden Ring
|
58. | Tekken 7 Treasure Battle - Akuma vs Lee (Promotion) | 0 | | Tekken 7
|
59. | NG Any% Burst Rifle Speedrun Build vs Ayre Phase 1 | 0 | |
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60. | NG Any% Speedrun - No AC Data - 2:16:59 (PC) | 0 | |
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61. | puredata opengl shader visualizer test | 0 | |
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62. | seedmole animation test 6 10 2022 | 0 | |
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63. | Absolver - Jinn Mesca Fight | 0 | | Absolver
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64. | Tekken 7 Treasure Battle - Akuma vs Akuma (Promotion) | 0 | | Tekken 7
|
65. | ambient synth loops - newtest3-8 | 0 | |
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66. | Armored Core: For Answer NG+ Full Playthrough - ORCA Ending | 0 | Let's Play | Armored Core: For Answer
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67. | ELDEN RING DLC - Part 15 (NO BLESSINGS - 5 MAJOR BOSSES DOWN) | 0 | | Elden Ring
|
68. | 2:09:17 NG Any% Speedrun - No AC Data | 0 | |
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69. | seedmole - pure data capture 3/2/2016 | 0 | |
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70. | Ibis phase 2 during 2:09:17 speedrun #armoredcore6 | 0 | | Armored Core VI: Fires of Rubicon
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71. | 2:09:17 NG Any% Speedrun - No AC Data | 0 | |
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72. | seedmole 2021 ambient/experimental synth mix | 0 | |
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73. | seedmole - pure data capture 4/6/2016 | 0 | |
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74. | ~1 hour of blind exploration in new DS III DLC - SPOILERS, no boss fights | 0 | | Dark Souls III
|
75. | seedmole animation test 6 9 2022 | 1 | |
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76. | RL1 Speedrun Bounty Practice - Elden Ring DLC | 1 | | Elden Ring
|
77. | Thrusting Shield + Deflecting Hardtear | Final Boss Build Guide #eldenringdlc | Any Blessing Level | 6 | Guide | Elden Ring
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78. | Lofi Synthwave Visuals in Pure Data | 1 | |
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79. | Bach - Cello Suite no. 1 in G major, on Synthesizers | 1 | |
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80. | seedmole - 10 14 22 loop - Pure Data Video Feedback Patch | 1 | |
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81. | Pure Data Video Feedback Animation with Synth Electronic Drums and Guitar | 1 | |
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82. | Mohg Quick Kill | 1 | | Elden Ring
|
83. | Pure Data Audiovisual Collage - Synth Music and 3D Visuals made in Pd | 5 | |
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84. | Pure Data Video Synth with Modular Synth/Guitar Patch | 1 | |
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85. | seedmole - pure data capture 2/16/2016 | 1 | |
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86. | ER:SotE 2nd Playthrough - Part 1 (No Blessings Again?) | 1 | |
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87. | seedmole - 7 16 22 loop - Pure Data Video Feedback Collage [reuploaded visuals, different audio] | 1 | |
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88. | ELDEN RING DLC - Part 13 (MORE BOSSING, NO BLESSINGS) | 1 | | Elden Ring
|
89. | Ibis phase 1 during 2:09:17 speedrun #armoredcore6 | 1 | |
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90. | Pure Data Video Feedback Animation with Looped/Sequenced Synths and Drum Machine | 1 | |
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91. | Tekken 7 Treasure Battle - Akuma vs Akuma | 1 | | Tekken 7
|
92. | Absolver - Exploration, Revario Fight | 1 | | Absolver
|
93. | Tekken 7 Treasure Battle - Akuma vs Devil Kazumi (Promotion Loss) | 1 | | Tekken 7
|
94. | NG Any% Burst Rifle build vs V.I Freud (Intercept the Corporate Forces) | 1 | |
|
95. | Absolver - Ascending the Tower | 1 | | Absolver
|
96. | ER:SotE 2nd Playthrough - Part 3 (More Bossing - Still No Blessings) | 1 | Let's Play | Elden Ring
|
97. | Enforcer kill during 2:09:17 speedrun #armoredcore6 | 1 | |
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98. | Tekken 7 Treasure Battle - Akuma vs Kazumi (Promotion) | 1 | | Tekken 7
|
99. | RL1 Speedrun Practice Part 2 - Elden Ring DLC | 1 | | Elden Ring
|
100. | #shorts Pure Data Video Feedback Kaleidoscope with Physics-Based Controls | 1 | |
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