1. | Elden Ring DLC Final Boss with NO SCADUTREE BLESSINGS - Full Fight | 2,791 | | Elden Ring
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2. | Reaching the end of the climb - Backbone Trail at Malibu Canyon Part 2 #hiking #mountains | 1,811 | |
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3. | Trailhead to Rock Formations and Creek - Piedra Blanca Trail part 1 #ojai #lospadres #hiking | 1,470 | |
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4. | Running Water at Zuma Creek, on the Backbone Trail #malibu #hiking | 1,325 | |
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5. | Returning to Pothole Trail parking lot, at Lake Piru #lospadres pt 5 #hiking #nature | 1,149 | |
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6. | Zuma Creek on the Backbone Trail #malibu #nature #water | 1,071 | |
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7. | The rest of the way - Backbone Trail at Malibu Canyon Part 7 #hiking #mountains | 1,023 | |
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8. | Pothole Trail parking lot, to Agua Blanca Creek #lospadres pt 1 | 1,016 | |
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9. | Possible Condor spotted up close - Backbone Trail at Malibu Canyon Part 6 #hiking #wildlife | 951 | |
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10. | Cottonwoods and Fish on the Sespe Creek - Piedra Blanca Trail part 5 #ojai #lospadres #hiking #fish | 944 | |
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11. | First time trying this hill - Backbone Trail at Malibu Canyon Part 1 #hiking #mountains | 930 | |
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12. | Returning thru the Rock Formations - Piedra Blanca Trail part 3 #ojai #lospadres #hiking | 826 | |
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13. | Fish and Creek Crossings - Piedra Blanca Trail part 4 #ojai #lospadres #hiking #fish | 792 | |
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14. | Absolver - Entering Essence Reserves | 691 | | Absolver
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15. | Condor soaring over Malibu Canyon - Backbone Trail at Malibu Canyon Part 5 #hiking #mountains | 683 | |
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16. | Agua Blanca Creek Trail return trip, crossing Piru Creek #lospadres pt 4 #hiking #nature | 664 | |
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17. | Creek Crossing on the Agua Blanca Creek Trail, at Lake Piru #lospadres pt 3 | 636 | |
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18. | Accidentally half the health bar?? - Elden Ring DLC | 453 | | Elden Ring
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19. | Promised Consort Radahn - No Scadutree Blessings #eldenringdlc | 436 | | Elden Ring
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20. | Perfect Guard flask is Sekiro - Midra fight part 2 (No Scadutree Blessing levels) #eldenringdlc | 428 | | Sekiro: Shadows Die Twice
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21. | How to Mohg - Works on current patch | 422 | | Elden Ring
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22. | Yo Igon you alright? #eldenringdlc | 421 | |
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23. | Mohg Quick Kill Dos and Don'ts - Current Patch, DLC Ready | 373 | | Elden Ring
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24. | Hiking until it's too Overgrown- Piedra Blanca Trail part 2 #ojai #lospadres #hiking #fish | 290 | |
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25. | I Taught ChatGPT the MIDI data structure I use in Pure Data | 199 | |
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26. | Hydrasynth Explorer 2.0 Firmware Test, with Pure Data Video Feedback and Delay/Looper Patch | 179 | |
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27. | Thrusting Shield + Deflecting Hardtear | Final Boss Build Guide #eldenringdlc | Any Blessing Level | 178 | Guide | Elden Ring
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28. | Early Test for the Acerola Game Jam #godot - Update: First Playable Demo Available | 169 | Vlog |
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29. | Tekken 7 Treasure Battle - Akuma vs Devil Kazuya | 161 | | Tekken 7
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30. | Reaching a makeshift halfway point - Backbone Trail at Malibu Canyon Part 3 #hiking #mountains | 161 | |
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31. | Pothole trail parking lot by Lake Piru #lospadres | 143 | |
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32. | seedmole - pure data capture 2/16/2016 alt art | 133 | |
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33. | seedmole - 10 18 22 loop - Pure Data Video Feedback Animations | 124 | |
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34. | Absolver - Exploration, Dormek Fight | 121 | | Absolver
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35. | Pure Data Audiovisual Collage - Synth Music and 3D Visuals made in Pd | 120 | |
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36. | Enjoying the views on the way back - Backbone Trail at Malibu Canyon Part 4 #hiking #mountains | 118 | |
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37. | RL1 Speedrun Bounty Practice - Elden Ring DLC | 115 | | Elden Ring
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38. | Pure Data Video Feedback/Convolution and Stereo Delay Patches with Hydrasynth + Alesis SR-16 Drums | 112 | |
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39. | seedmole - 10 27 22 - Pure Data Video Feedback Animation (Visuals/Music Only) | 112 | |
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40. | Absolver - Ascending the Tower | 112 | | Absolver
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41. | Absolver - Exploration, Revario Fight | 109 | | Absolver
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42. | Messmer RL1 No Hit - practicing for Elden Ring DLC RL1 Speedrun Bounty | 107 | | Elden Ring
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43. | seedmole - pure data capture 2/13/2016 | 102 | |
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44. | Hydrasynth v2.0 + Alesis SR16 + Pure Data Custom Sequencer and Video Feedback Patch | 93 | |
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45. | Armored Core: For Answer - Remember [Cover] for Synthesizers and Guitar | 91 | | Armored Core: For Answer
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46. | #behringer Pro 800 First Impressions #puredata | 89 | |
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47. | Tekken 7 Treasure Battle - Akuma vs Devil Kazumi (Promotion Loss) | 83 | | Tekken 7
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48. | ELDEN RING DLC - Part 21 (FINAL BOSS - NO BLESSINGS) | 82 | | Elden Ring
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49. | Bach - Cello Suite no. 1 in G major, on Synthesizers | 80 | |
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50. | Stereo Audio Looper/Delay patch built in the Pure Data visual programming language | 79 | |
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51. | seedmole - Pure Data video capture 10/6/2022 | 78 | |
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52. | RL1 Speedrun Bounty - Practice/Testing - Elden Ring DLC | 76 | | Elden Ring
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53. | Pure Data visuals with the GEM library, added mouse control (watch sideways) | 76 | |
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54. | River Crossings on Agua Blanca Creek Trail, at Lake Piru #lospadres pt 2 | 75 | |
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55. | seedmole - 12 21 22 loop - Pure Data Video Feedback Animation | 74 | |
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56. | Messy Modular Guitar Synth + #novation Bass Station 2 AFX mode and #behringer Pro 800 | 73 | |
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57. | ELDEN RING DLC - Part 25 (FINAL BOSS GRIND CONTINUES - NO BLESSINGS RUN) | 71 | | Elden Ring
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58. | Pure Data Video Feedback Patch with Stereo Looped Synths | 71 | |
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59. | seedmole - 10 14 22 loop - Pure Data Video Feedback Patch | 69 | |
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60. | Absolver - Jinn Mesca Fight | 69 | | Absolver
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61. | Pure Data MIDI Sequencer Showcase - 10/28/22 | 65 | Show |
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62. | #behringer Pro 800 with #novation Peak and Drum loop | 65 | |
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63. | Feedback Blur Shader with GLSL - Pure Data GEM | 63 | |
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64. | RL1 Golden Hippo - practicing for the rl1 bounty | 62 | |
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65. | Enforcer kill during 2:09:17 speedrun #armoredcore6 | 60 | |
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66. | seedmole - 7 16 22 loop - Pure Data Video Feedback Collage [reuploaded visuals, different audio] | 60 | |
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67. | Tekken 7 Treasure Battle - Akuma vs Akuma | 59 | | Tekken 7
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68. | Pure Data GEM Video Feedback Animation with Stereo Guitar + Synth Loop | 57 | |
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69. | Pure Data Video Synth with Modular Synth/Guitar Patch | 55 | |
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70. | Pure Data Multithreading - Physics Subpatch with Delay Patch | 55 | |
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71. | RL1 Speedrun Practice - Elden Ring DLC | 54 | | Elden Ring
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72. | seedmole - pure data capture 1/7/2016 | 53 | |
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73. | ELDEN RING DLC - Part 19 (FINAL BOSS - NO BLESSINGS) | 53 | | Elden Ring
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74. | Absolver - Final Boss Fight | 52 | | Absolver
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75. | Ambient Loops with 3D Visuals | 51 | |
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76. | seedmole - pure data capture 5/26/2016 | 50 | |
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77. | ELDEN RING DLC - Part 1 | 49 | | Elden Ring
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78. | ELDEN RING DLC - Part 17 (NO BLESSINGS - LAST TWO BOSSES BEFORE ENDGAME) | 48 | | Elden Ring
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79. | Tekken 7 Treasure Battle - Akuma vs Akuma | 48 | | Tekken 7
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80. | Nightreign Hardmode Vendor | 47 | |
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81. | Pure Data - Stereo Delay Patch with Video Feedback visuals | 47 | |
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82. | RL1 Speedrun Practice Part 2 - Elden Ring DLC | 47 | | Elden Ring
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83. | Pure Data Video Feedback and Ambient Synth Loops - seedmole - nametest57a | 46 | |
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84. | Pure Data Video Feedback Animation with Synth Electronic Drums and Guitar | 46 | |
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85. | seedmole - Pure Data Video Feedback Animation - 10 9 2022 Loop | 46 | |
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86. | Tekken 7 Treasure Battle - Akuma vs Kazumi (Promotion) | 46 | | Tekken 7
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87. | Mohg Quick Kill | 46 | | Elden Ring
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88. | Ibis phase 1 during 2:09:17 speedrun #armoredcore6 | 44 | |
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89. | #GLSL shader experiments in #puredata with synth+drums loop #opengl | 44 | |
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90. | seedmole animation test 6 9 2022 | 43 | |
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91. | seedmole puredata 9 7 b | 42 | |
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92. | seedmole animation test 6 8 2022 | 42 | |
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93. | Pure Data GEM Animation - Ambient Synth with Video Feedback Visuals | 41 | |
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94. | ELDEN RING DLC - Part 8 | 41 | | Elden Ring
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95. | NG Any% Burst Rifle Speedrun Build vs Ayre Phase 1 | 40 | |
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96. | seedmole - pure data capture 3/2/2016 | 39 | |
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97. | Pure Data Video Feedback Animation with Looped/Sequenced Synths and Drum Machine | 38 | |
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98. | Pure Data Video Feedback and Physics Simulation Patch with Synth Loop | 37 | |
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99. | NG Any% Burst Rifle Speedrun Build vs Ayre Phase 2 | 36 | |
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100. | Psych Rock Loop with Puredata VIsuals | 35 | |
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