1. | Absolver - Entering Essence Reserves | 691 | | Absolver
|
2. | How to Mohg | 410 | |
|
3. | I Taught ChatGPT the MIDI data structure I use in Pure Data | 199 | |
|
4. | Hydrasynth Explorer 2.0 Firmware Test, with Pure Data Video Feedback and Delay/Looper Patch | 179 | |
|
5. | Early Test for the Acerola Game Jam #godot - Update: First Playable Demo Available | 167 | Vlog |
|
6. | Tekken 7 Treasure Battle - Akuma vs Devil Kazuya | 161 | | Tekken 7
|
7. | seedmole - pure data capture 2/16/2016 alt art | 133 | |
|
8. | seedmole - 10 18 22 loop - Pure Data Video Feedback Animations | 124 | |
|
9. | Absolver - Exploration, Dormek Fight | 121 | | Absolver
|
10. | Pure Data Audiovisual Collage - Synth Music and 3D Visuals made in Pd | 117 | |
|
11. | seedmole - 10 27 22 - Pure Data Video Feedback Animation (Visuals/Music Only) | 112 | |
|
12. | Absolver - Ascending the Tower | 112 | | Absolver
|
13. | Pure Data Video Feedback/Convolution and Stereo Delay Patches with Hydrasynth + Alesis SR-16 Drums | 112 | |
|
14. | Absolver - Exploration, Revario Fight | 109 | | Absolver
|
15. | seedmole - pure data capture 2/13/2016 | 102 | |
|
16. | Hydrasynth v2.0 + Alesis SR16 + Pure Data Custom Sequencer and Video Feedback Patch | 93 | |
|
17. | Armored Core: For Answer - Remember [Cover] for Synthesizers and Guitar | 91 | | Armored Core: For Answer
|
18. | #behringer Pro 800 First Impressions #puredata | 89 | |
|
19. | Tekken 7 Treasure Battle - Akuma vs Devil Kazumi (Promotion Loss) | 83 | | Tekken 7
|
20. | Bach - Cello Suite no. 1 in G major, on Synthesizers | 80 | |
|
21. | Stereo Audio Looper/Delay patch built in the Pure Data visual programming language | 79 | |
|
22. | seedmole - Pure Data video capture 10/6/2022 | 78 | |
|
23. | seedmole - 12 21 22 loop - Pure Data Video Feedback Animation | 74 | |
|
24. | Messy Modular Guitar Synth + #novation Bass Station 2 AFX mode and #behringer Pro 800 | 73 | |
|
25. | Pure Data Video Feedback Patch with Stereo Looped Synths | 71 | |
|
26. | Absolver - Jinn Mesca Fight | 69 | | Absolver
|
27. | seedmole - 10 14 22 loop - Pure Data Video Feedback Patch | 69 | |
|
28. | Pure Data visuals with the GEM library, added mouse control (watch sideways) | 68 | |
|
29. | #behringer Pro 800 with #novation Peak and Drum loop | 65 | |
|
30. | Pure Data MIDI Sequencer Showcase - 10/28/22 | 65 | Show |
|
31. | Feedback Blur Shader with GLSL - Pure Data GEM | 62 | |
|
32. | Enforcer kill during 2:09:17 speedrun #armoredcore6 | 60 | | Armored Core VI: Fires of Rubicon
|
33. | seedmole - 7 16 22 loop - Pure Data Video Feedback Collage [reuploaded visuals, different audio] | 60 | |
|
34. | Tekken 7 Treasure Battle - Akuma vs Akuma | 59 | | Tekken 7
|
35. | Pure Data GEM Video Feedback Animation with Stereo Guitar + Synth Loop | 57 | |
|
36. | Pure Data Video Synth with Modular Synth/Guitar Patch | 55 | |
|
37. | Pure Data Multithreading - Physics Subpatch with Delay Patch | 55 | |
|
38. | seedmole - pure data capture 1/7/2016 | 53 | |
|
39. | Absolver - Final Boss Fight | 52 | | Absolver
|
40. | Ambient Loops with 3D Visuals | 51 | |
|
41. | seedmole - pure data capture 5/26/2016 | 50 | |
|
42. | Tekken 7 Treasure Battle - Akuma vs Akuma | 48 | | Tekken 7
|
43. | Pure Data - Stereo Delay Patch with Video Feedback visuals | 47 | |
|
44. | Pure Data Video Feedback Animation with Synth Electronic Drums and Guitar | 46 | |
|
45. | Pure Data Video Feedback and Ambient Synth Loops - seedmole - nametest57a | 46 | |
|
46. | Tekken 7 Treasure Battle - Akuma vs Kazumi (Promotion) | 46 | | Tekken 7
|
47. | seedmole - Pure Data Video Feedback Animation - 10 9 2022 Loop | 46 | |
|
48. | Mohg Quick Kill | 46 | | Elden Ring
|
49. | Ibis phase 1 during 2:09:17 speedrun #armoredcore6 | 44 | | Armored Core VI: Fires of Rubicon
|
50. | #GLSL shader experiments in #puredata with synth+drums loop #opengl | 44 | |
|
51. | seedmole animation test 6 9 2022 | 43 | |
|
52. | seedmole animation test 6 8 2022 | 42 | |
|
53. | seedmole puredata 9 7 b | 42 | |
|
54. | Pure Data GEM Animation - Ambient Synth with Video Feedback Visuals | 41 | |
|
55. | seedmole - pure data capture 3/2/2016 | 39 | |
|
56. | NG Any% Burst Rifle Speedrun Build vs Ayre Phase 1 | 39 | |
|
57. | Pure Data Video Feedback Animation with Looped/Sequenced Synths and Drum Machine | 38 | |
|
58. | Pure Data Video Feedback and Physics Simulation Patch with Synth Loop | 37 | |
|
59. | NG Any% Burst Rifle Speedrun Build vs Ayre Phase 2 | 36 | |
|
60. | Psych Rock Loop with Puredata VIsuals | 35 | |
|
61. | seedmole - pure data capture 1/23/2016 | 34 | |
|
62. | Lofi Synthwave Visuals in Pure Data | 33 | |
|
63. | 2:09:17 NG Any% Speedrun - No AC Data | 32 | |
|
64. | seedmole 2021 ambient/experimental synth mix | 31 | |
|
65. | AC6 NG Any% Speedrun (no AC Data) | 31 | |
|
66. | seedmole - pure data capture 2/16/2016 | 30 | |
|
67. | Pure Data Video Feedback / Custom Looping + Sequencing Patch | 30 | |
|
68. | seedmole - pure data capture 4/6/2016 | 29 | |
|
69. | Pure Data Video Feedback + Custom Looping/Sequencing Patch | 28 | |
|
70. | NG Any% Burst Rifle build vs V.I Freud (Intercept the Corporate Forces) | 26 | |
|
71. | Puredata GLSL shell texturing test #lofi #synth | 26 | |
|
72. | seedmole - pure data capture 2/7/2016 | 24 | |
|
73. | Tekken 7 Treasure Battle - Akuma vs Akuma (Promotion) | 23 | | Tekken 7
|
74. | Armored Core: For Answer NG+ Full Playthrough - ORCA Ending | 23 | Let's Play | Armored Core: For Answer
|
75. | Video Feedback Art Test - Generative Art Made In #puredata | 21 | |
|
76. | 3D environment built in #puredata with ambient synth loops | 20 | |
|
77. | Ibis phase 2 during 2:09:17 speedrun #armoredcore6 | 20 | | Armored Core VI: Fires of Rubicon
|
78. | Pure Data Video Feedback Patch + Custom Looper/Sequencer Patch | 16 | |
|
79. | seedmole animation test 6 10 2022 | 16 | |
|
80. | ~1 hour of blind exploration in new DS III DLC - SPOILERS, no boss fights | 15 | | Dark Souls III
|
81. | color test 7 9 17 | 15 | |
|
82. | NG Any% Speedrun - No AC Data - 2:16:59 (PC) | 15 | |
|
83. | puredata opengl shader visualizer test | 15 | |
|
84. | Pure Data Video Feedback and Physics Simulation Patch with Modular Synths and Alesis SR-16 Drums | 14 | |
|
85. | Tekken 7 Treasure Battle - Akuma vs Lee (Promotion) | 13 | | Tekken 7
|
86. | seedmole - 12/29/22 Ambient Loops and Pure Data Video Patch | 10 | |
|
87. | Tekken 7 Treasure Battle - Akuma vs Kazuya (Promotion) | 9 | | Tekken 7
|
88. | Modular Synth Guitar Amp Sim Test #puredata #alesisdrums #guitarsynth #videofeedback | 7 | |
|
89. | #shorts Pure Data Video Feedback Kaleidoscope with Physics-Based Controls | 7 | |
|
90. | 2:09:17 NG Any% Speedrun - No AC Data | 6 | |
|