1. | Berezino Rampage – DayZ 0.60 | 5 | | DayZ
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2. | I'm a proud car owner now! (#2215) | 2 | | DayZ
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3. | Is this Senegal? Or Ghana? Or Nigeria? [No meta] (GeoGuessr #277 - #2144) | 2 | | DayZ
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4. | Looking for something to transport to the coast... Preferably not just myself (#2096) | 1 | | DayZ
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5. | What to do in a gas zone with two M4s (#2150) | 1 | | DayZ
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6. | Let's see if cars are indeed overrated (#2102) | 1 | | DayZ
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7. | They say it's all love and fun on Experimental... (#2331) | 1 | | DayZ
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8. | To find a car on a popular server - priceless! But to make it work is a can of worms... (#2097) | 0 | | DayZ
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9. | And our search continues as well! (#2289) | 0 | | DayZ
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10. | This place seems too quiet... (#2326) | 0 | | DayZ
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11. | It's gonna be a long journey if we don't find another car! (#2108) | 0 | | DayZ
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12. | Running back and forth (with a ton of explosives), but chill! :) (#2165) | 0 | | DayZ
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13. | It's not our strongest enemy, but it's everywhere... (#2094) | 0 | | DayZ
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14. | Just a tad more looting, if the Experimental servers work (#2209) | 0 | | DayZ
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15. | We have to go down there... (#2345) | 0 | | DayZ
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16. | If you're not careful around explosives, you wake up at the coast (#2198) | 0 | | DayZ
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17. | Looting and... more looting! (#2160) | 0 | | DayZ
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18. | If I just simply trip and fall, there will be a crater half the size of Livonia! (#2196) | 0 | | DayZ
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19. | Still looking for that gun (but not where it spawns, actually :) (#2323) | 0 | | DayZ
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20. | Bah, humbug continues! (#2288) | 0 | | DayZ
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21. | Journeys between north and south (#2271) | 0 | | DayZ
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22. | Pumpkin hunting (#2233) | 0 | | DayZ
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23. | More bases in the middle of nowhere? (#2253) | 0 | | DayZ
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24. | Running away from zombies on Experimental (#2410) | 0 | | DayZ
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25. | Geared people are scary. That's why I always try to get their gear! (#2086) | 0 | | DayZ
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26. | Looking for things big and small (#2259) | 0 | | DayZ
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27. | You look for plastite and you just keep finding Claymors... (#2197) | 0 | | DayZ
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28. | Looking for industrial explosives in this mess (#2177) | 0 | | DayZ
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29. | I wasn't looking for people with DMRs, I swear! (#2210) | 0 | | DayZ
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30. | Dodgy things are happening on our server (#2298) | 0 | | DayZ
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31. | Out of punched cards? No problem! (#2184) | 0 | | DayZ
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32. | Surviving on the coast (cause I wanted to check something) (#2242) | 0 | | DayZ
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33. | Dying in underground bunkers and other recreational activities (#2154) | 0 | | DayZ
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34. | Looking for a needle... scratch that!.. For a backpack in a haystack (#2230) | 0 | | DayZ
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35. | It'd be nice to have a cottage in the woods somewhere... (#2111) | 0 | | DayZ
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36. | We need explosives. Lots of them! (#2205) | 0 | | DayZ
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37. | Back to our explosive business, now with better Experimental skies! (#2208) | 0 | | DayZ
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38. | Time to hit the road again (#2182) | 0 | | DayZ
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39. | No a lot of things to experiment with in 1.22 patch! (#2140) | 0 | | DayZ
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40. | Looks like we need explosives... Again! (#2158) | 0 | | DayZ
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41. | Driving in Livonia is always challenging (#2217) | 0 | | DayZ
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42. | When you try your best, but you don't succeed... (#2099) | 0 | | DayZ
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43. | What if... we found more explosives? ;) (#2183) | 0 | | DayZ
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44. | Hoping to try to use a small part of the stash on some walls ;) (#2260) | 0 | | DayZ
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45. | Back to industrial zones! (#2193) | 0 | | DayZ
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46. | O brave new world! (#2072) | 0 | | DayZ
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47. | Back to our explosive business (#2190) | 0 | | DayZ
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48. | The most dangerous enemy here is not zombies... (#2114) | 0 | | DayZ
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49. | More bases? (#2268) | 0 | | DayZ
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50. | Double vision experimental stream w/ nik0la - from Experimental! (#2312) | 0 | | DayZ
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51. | It's a tiny bit Experimental... (#2318) | 0 | | DayZ
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52. | For want of a nail... (#2224) | 0 | | DayZ
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53. | The wipe is nigh! Again... (#2069) | 0 | | DayZ
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54. | Surviving zombie encounters in 1.22 be like... (#2181) | 0 | | DayZ
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55. | And what about industrial explosives? (#2163) | 0 | | DayZ
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56. | Never late to experiment! (#2145) | 0 | | DayZ
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57. | Military bases, here I go! (#2172) | 0 | | DayZ
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58. | Back to experimenting in the woods (tho, not much to experiment with this time) (#2407) | 0 | | DayZ
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59. | Survival is hard. And gets even harder if you can't shoot (#2246) | 0 | | DayZ
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60. | Driving around and blowing things up (#2282) | 0 | | DayZ
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61. | This place has even more walls to blow up! (#2202) | 0 | | DayZ
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62. | Somewhere deep in the woods (#2226) | 0 | | DayZ
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63. | For a fistful of grenades... (#2166) | 0 | | DayZ
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64. | Sometimes hiding in the woods is the best strategy (#2100) | 0 | | DayZ
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65. | Chilling at the coast (well, at the banks of Bela river) (#2267) | 0 | | DayZ
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66. | It's hard to be a newspawn, but only 'till you find a gun! (#2112) | 0 | | DayZ
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67. | We've raided a lot... But what's left? (#2281) | 0 | | DayZ
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68. | Industrial zones have what we need! (#2178) | 0 | | DayZ
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69. | I don't like big backpacks, but now I want one! (#2310) | 0 | | DayZ
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70. | Let's figure out what we left behind yesterday (#2261) | 0 | | DayZ
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71. | We're coming through! (#2180) | 0 | | DayZ
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72. | Bah, humbug! (#2286) | 0 | | DayZ
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73. | The first stream not as a Twitch Affiliate in 7 years! (#2409) | 0 | | DayZ
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74. | Survival of the fastest (#2092) | 0 | | DayZ
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75. | I'm not scientist, but I wanna look like one! (#2147) | 0 | | DayZ
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76. | It's been 10 years! What's new? ;) w/ nik0la (#2283) | 0 | | DayZ
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77. | The NWAF is dead, long live the NWAF! (#2228) | 0 | | DayZ
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78. | Best wallbang in DayZ! #shorts | 0 | | DayZ
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79. | Searching Livonian nooks and crannies (#2116) | 0 | | DayZ
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80. | More experimenting in the woods on Experimental (#2408) | 0 | | DayZ
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81. | In Dayz the wheels don't carry you - you carry the wheels... (#2257) | 0 | | DayZ
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82. | If your car doesn't have doors it won't protect you from bears. Practical knowledge (#2098) | 0 | | DayZ
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83. | Uh, we have to cross the map again. A car would be nice... (#2204) | 0 | | DayZ
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84. | Checking dark corners of Livonia (#2081) | 0 | | DayZ
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85. | I'm NOT looking for the chainmail armor! (#2075) | 0 | | DayZ
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86. | Press F to pay respects to the old new NWAF (#2212) | 0 | | DayZ
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87. | The roads of Livonia (#2274) | 0 | | DayZ
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88. | Experimenting from scratch (#2142) | 0 | | DayZ
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89. | Things you can find (and lose) in the woods (#2107) | 0 | | DayZ
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90. | Let's blow this tunnel up! (#2168) | 0 | | DayZ
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91. | Still trying to get to the old new airfield (#2227) | 0 | | DayZ
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92. | Can't stop looting industrial! (#2179) | 0 | | DayZ
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93. | It used to be possible to outrun zombies... (#2109) | 0 | | DayZ
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94. | How experimental is Experimental? (#2317) | 0 | | DayZ
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95. | Being chronically late to the party in DayZ (#2254) | 0 | | DayZ
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96. | Finding explosives, not stepping on them! (#2200) | 0 | | DayZ
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97. | Exploring Experimental connection issues w/ nik0la! (#2207) | 0 | | DayZ
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98. | ...But you can go a lot farther with a couple bricks of plastite (#2192) | 0 | | DayZ
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99. | It's been quiet, but I'm waiting for that time when you suddenly get too much (#2093) | 0 | | DayZ
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100. | It's not GeoGuessr but let me guess - we have a couple things to blow up (#2280) | 0 | | DayZ
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