1. | See this UX design research method LIVE #shorts | 0 | |
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2. | This is a great example of branching narrative #shorts | 2 | |
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3. | Rose, Thorn, Bud, UX analysis - Trine 2, Free Labs Class Thursdays, Gaming for XR Career Development | 1 | |
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4. | Translating Platformers to XR - Highlight: Trine 2 - Free Labs Class Thursdays | 1 | |
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5. | Translating to XR, UX analysis - Jivana, Free Labs Class Thursdays, Gaming for XR Career Development | 1 | |
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6. | How do you combine Trine 2 with UX? - Free Labs Class Thursdays - Gaming for XR Career Development | 1 | |
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7. | I'm working live on a UX design pattern library / Chillin' and Workin' / UX Design for XR #shorts | 1 | |
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8. | What does gaming have to do with XR productivity apps? / XR UX Labs #shorts | 3 | |
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9. | UX Analysis - Moss - Gaming for XR Career Development | 1 | |
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10. | XR UX Labs / VR Training Research Synthesis Pt 2 | 1 | |
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11. | Voice Acting and Branching Narrative 2023 / A question for game design studios #shorts | 1 | |
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12. | Shadowverse, UX analysis - Labs Class Thursdays - Gaming for XR Career Development | 1 | |
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13. | XR UX Labs / Fire Safety VR Training Pt 3 | 1 | |
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14. | Rose, Thorn, Bud, UX analysis - Jivana - Free Labs Class Thursdays, Gaming for XR Career Development | 1 | |
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15. | Yes you can learn from someone with less experience / XR UX Labs #shorts | 2 | |
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16. | This UX pattern library solves a problem other pattern libraries don't / UX for XR Toolkit #shorts | 1 | |
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17. | XR UX Labs / Fire Safety VR Training Pt 4 | 2 | |
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18. | Can you afford NOT to include UX? - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gami | 1 | |
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19. | XR UX Labs / What Makes a Great XR Training Sim? Follow-up, First Steps & First Contact | 1 | |
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20. | VR Platformer - Moss - Free Labs Class Thursdays - Gaming for XR Career Development | 2 | | Moss
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21. | XR UX Labs / Fire Safety VR Training Pt 6 | 3 | |
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22. | Get work done with templates and playbooks / XR UX Labs #shorts | 2 | |
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23. | UX Team Major Wishlist Item - UX Pattern Library - In the Works for You - UX Best Practices for XR | 2 | |
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24. | Translating a retro 2D platformer to XR - Kokoro Clover Pt 1 - Free Labs Class Thursdays | 2 | |
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25. | The BIGGEST mistake new XR VR MR UX designers make #shorts | 14 | |
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26. | XR UX Labs / Fire Safety VR Training Pt 7 | 2 | |
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27. | What is XR (Extended Reality)? 2023 #shorts | 4 | |
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28. | Sound can make or break your VR experience - UX Best Practices for XR #shorts | 2 | |
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29. | Car Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development | 2 | |
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30. | When should I get a VR UX Expert Review? / XR UX Design #shorts | 2 | |
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31. | ココロクローバー パート1/Kokoro Clover Pt 1, UX analysis, Free Labs Class Thursdays, Gaming for XR Career | 2 | |
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32. | UX analysis, Rose, Thorn, Bud - Kokoro Clover Pt 1, Free Labs Class Thursdays, Gaming for XR Career | 2 | |
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33. | XR UX Labs / VR Training Research Synthesis Pt 3 | 2 | |
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34. | XR UX Labs / Fire Safety VR Training Pt 5 | 2 | |
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35. | XR UX Labs / VR Training Research Synthesis | 2 | |
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36. | VR Locomotion Design: Top Tips & UX Advice for Drag World | 4 | |
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37. | Mariposa and the Galaxy Man Early Access, UX analysis - Labs Class Thursdays - Gaming for XR Career | 2 | Tutorial |
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38. | XR UX Labs / What Makes a Great Training Sim? Part 5 | 2 | |
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39. | Follow-up research, What makes a great XR platformer? - Gaming for XR Career Development | 2 | |
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40. | How to to set realistic expectations for your first project / XR UX Labs #shorts #xrdesign | 3 | |
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41. | Card Hunter, UX analysis - Labs Class Thursdays - Gaming for XR Career Development | 2 | |
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42. | What is a VR UX Expert Review? / XR UX Design #shorts | 2 | |
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43. | Cutscenes in XR - Highlight: Trine 2 - Free Labs Class Thursdays | 2 | |
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44. | Gain XR design review experience watching my LIVE stream - Gaming for XR Career Development #shorts | 3 | Review |
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45. | How to Design for Continuous Artificial Movement in VR: Top Tips & UX Advice | 4 | |
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46. | Keep players engaged while waiting for the next scene to load - UX Best Practices for XR #shorts | 4 | |
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47. | Trine 2, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development | 3 | |
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48. | What makes a great XR platformer? - Free Labs Class Thursdays - Gaming for XR Career Development | 3 | |
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49. | XR UX Labs / What Makes a Great Training Sim? Part 2 | 3 | |
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50. | XR UX Labs / What Makes a Great Training Sim? Follow-up Car Mechanic Simulator | 3 | |
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51. | What is VR (Virtual Reality)? 2023 #shorts | 5 | |
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52. | A common mistake in VR safety training / XR UX Labs #shorts | 3 | |
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53. | Why you don't want hyper-realistic VR or XR / XR UX Labs | 8 | |
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54. | I use this tool for actual XR metaverse UX design work #shorts | 3 | |
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55. | People Will Get Distracted by Things Outside the Headset - UX Best Practices for XR | 3 | |
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56. | Ghost Giant - Free Labs Class Thursdays - Gaming for XR Career Development | 3 | |
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57. | This is the goal! - VR Training with Wrench Game VR / XR UX Labs | 3 | |
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58. | What would be a good XR UI panel that follows you around in virtual space? / XR UX Design | 20 | |
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59. | Don't do this in XR Training #shorts | 3 | |
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60. | Environment & Story in XR #shorts | 3 | |
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61. | XR UX Labs / What Makes a Great Training Sim? | 3 | |
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62. | Tips for Using Physical Props in VR XR - External Environment - UX Best Practices for XR | 4 | |
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63. | My goal is to help you gain practical experience - Jivana - Gaming for XR Career Development | 4 | Let's Play |
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64. | I wish I knew this earlier / XR UX Labs #shorts | 4 | |
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65. | Pillars of Gaming UX: Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gaming for XR | 4 | |
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66. | XR UX Labs / What Makes a Great XR Training Sim? Follow-up, Wrench Desktop | 4 | |
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67. | If you want to be a good XR VR UX Designer, you're gonna have to start gaming #shorts | 4 | |
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68. | Prevent Physical Fatigue in XR, What to do when people get tired easily - UX Best Practices for XR | 4 | |
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69. | Unfair career expectations in entry-level workforce - UX for VR MR XR #shorts | 4 | |
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70. | XR UX Labs / Fire Safety VR Training | 4 | |
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71. | Walk in Place to move around in VR / UX Best Practices for XR #shorts | 4 | |
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72. | Mind-blowing VR locomotion, Redirected Walking / UX Best Practices for XR | 9 | |
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73. | Support the cause and gain exclusive access - Gaming for XR Career Development | 4 | |
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74. | This common game design is detrimental to VR - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thurs | 4 | |
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75. | Pros and cons of using Walk in Place to move around in VR / UX Best Practices for XR | 10 | |
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76. | Teleportation is least likely to cause motion sickness / UX Best Practices for XR #shorts | 6 | |
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77. | Here's an example of a real XR UX design research report #shorts | 4 | |
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78. | Quill's showing me what to do - Highlight: Moss - Gaming for XR Career Development | 4 | | Moss
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79. | Cards & Tankards, UX analysis, Free Labs Class Thursdays - Gaming for XR Career Development | 4 | |
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80. | What makes a great XR platformer? Pt 2 - Gaming for XR Career Development | 4 | |
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81. | Before you buy your kid a Virtual Reality headset... WATCH THIS #2023 | 4 | |
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82. | UX for XR is not just about the software #shorts | 4 | |
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83. | 3 steps to get you started in XR UX Design #shorts | 18 | |
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84. | Do you ACTUALLY need a headset to Design for XR in 2024? / XR UX Design | 19 | |
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85. | AR vs VR: What’s the difference in Augmented Reality and Virtual Reality? #shorts | 13 | |
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86. | Jivana, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development | 5 | |
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87. | XR UX Labs / What makes a great XR training simulator? Part 1 | 5 | |
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88. | XR UX Labs / Fire Safety VR Training Pt 2 | 5 | |
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89. | Using sound in your VR and XR experiences - UX Best Practices for XR | 7 | |
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90. | Add notifications to XR without annoying people / UX Best Practices for XR | 6 | |
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91. | Use Teleportation to keep people from getting sick in your VR experiences / UX Best Practices for XR | 9 | |
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92. | Overwhelmed by all the content I've made? Free, on-demand class, XR UX Foundations | 7 | |
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93. | Reduce neck pain caused by XR VR - Head Comfort Zones - UX Best Practices for XR | 6 | |
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94. | Comfortable Viewing Distances, Tips for Preventing VR XR Eye Strain - UX Best Practices for XR | 6 | |
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95. | 2D UI PANELS vs. 3D OBJECTS in XR: Which should you use? / XR UX Design | 22 | |
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96. | Enabling Collaboration in XR - UX Best Practices for XR | 6 | |
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97. | Demeo, UX analysis - Free Labs Class Thursdays - Full Broadcast - Gaming for XR Career Development | 6 | | Demeo
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98. | How to not let yourself get overwhelmed by your work / XR UX Labs | 13 | |
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99. | Designing Cross-Platform Experiences / UX Best Practices for XR | 11 | |
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100. | Here's How to Boost Your VR Project to the Next Level: UX Expert Reviews | 12 | |
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