Ninja Robot Studio LLC - XR UX Design Education

Ninja Robot Studio LLC - XR UX Design Education

Views:
24,238
Subscribers:
1,400
Videos:
140
Duration:
2:22:05:11
United States
United States

Ninja Robot Studio LLC - XR UX Design Education is an American YouTube channel which has more than 1.4 thousand subscribers, with his content totaling at least 24.24 thousand views views across 140 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCUnSdPSeiZNzYk613mRN_JQ





Top 100 Most Controversial Videos by Ninja Robot Studio LLC - XR UX Design Education


Video TitleRatingCategoryGame
1.See this UX design research method LIVE #shorts0
2.This is a great example of branching narrative #shorts2
3.Rose, Thorn, Bud, UX analysis - Trine 2, Free Labs Class Thursdays, Gaming for XR Career Development1
4.Translating Platformers to XR - Highlight: Trine 2 - Free Labs Class Thursdays1
5.Translating to XR, UX analysis - Jivana, Free Labs Class Thursdays, Gaming for XR Career Development1
6.How do you combine Trine 2 with UX? - Free Labs Class Thursdays - Gaming for XR Career Development1
7.I'm working live on a UX design pattern library / Chillin' and Workin' / UX Design for XR #shorts1
8.What does gaming have to do with XR productivity apps? / XR UX Labs #shorts3
9.UX Analysis - Moss - Gaming for XR Career Development1
10.XR UX Labs / VR Training Research Synthesis Pt 21
11.Voice Acting and Branching Narrative 2023 / A question for game design studios #shorts1
12.Shadowverse, UX analysis - Labs Class Thursdays - Gaming for XR Career Development1
13.XR UX Labs / Fire Safety VR Training Pt 31
14.Rose, Thorn, Bud, UX analysis - Jivana - Free Labs Class Thursdays, Gaming for XR Career Development1
15.Yes you can learn from someone with less experience / XR UX Labs #shorts2
16.This UX pattern library solves a problem other pattern libraries don't / UX for XR Toolkit #shorts1
17.XR UX Labs / Fire Safety VR Training Pt 42
18.Can you afford NOT to include UX? - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gami1
19.XR UX Labs / What Makes a Great XR Training Sim? Follow-up, First Steps & First Contact1
20.VR Platformer - Moss - Free Labs Class Thursdays - Gaming for XR Career Development2Moss
21.XR UX Labs / Fire Safety VR Training Pt 63
22.Get work done with templates and playbooks / XR UX Labs #shorts2
23.UX Team Major Wishlist Item - UX Pattern Library - In the Works for You - UX Best Practices for XR2
24.Translating a retro 2D platformer to XR - Kokoro Clover Pt 1 - Free Labs Class Thursdays2
25.The BIGGEST mistake new XR VR MR UX designers make #shorts14
26.XR UX Labs / Fire Safety VR Training Pt 72
27.What is XR (Extended Reality)? 2023 #shorts4
28.Sound can make or break your VR experience - UX Best Practices for XR #shorts2
29.Car Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development2
30.When should I get a VR UX Expert Review? / XR UX Design #shorts2
31.ココロクローバー パート1/Kokoro Clover Pt 1, UX analysis, Free Labs Class Thursdays, Gaming for XR Career2
32.UX analysis, Rose, Thorn, Bud - Kokoro Clover Pt 1, Free Labs Class Thursdays, Gaming for XR Career2
33.XR UX Labs / VR Training Research Synthesis Pt 32
34.XR UX Labs / Fire Safety VR Training Pt 52
35.XR UX Labs / VR Training Research Synthesis2
36.VR Locomotion Design: Top Tips & UX Advice for Drag World4
37.Mariposa and the Galaxy Man Early Access, UX analysis - Labs Class Thursdays - Gaming for XR Career2Tutorial
38.XR UX Labs / What Makes a Great Training Sim? Part 52
39.Follow-up research, What makes a great XR platformer? - Gaming for XR Career Development2
40.How to to set realistic expectations for your first project / XR UX Labs #shorts #xrdesign3
41.Card Hunter, UX analysis - Labs Class Thursdays - Gaming for XR Career Development2
42.What is a VR UX Expert Review? / XR UX Design #shorts2
43.Cutscenes in XR - Highlight: Trine 2 - Free Labs Class Thursdays2
44.Gain XR design review experience watching my LIVE stream - Gaming for XR Career Development #shorts3Review
45.How to Design for Continuous Artificial Movement in VR: Top Tips & UX Advice4
46.Keep players engaged while waiting for the next scene to load - UX Best Practices for XR #shorts4
47.Trine 2, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development3
48.What makes a great XR platformer? - Free Labs Class Thursdays - Gaming for XR Career Development3
49.XR UX Labs / What Makes a Great Training Sim? Part 23
50.XR UX Labs / What Makes a Great Training Sim? Follow-up Car Mechanic Simulator3
51.What is VR (Virtual Reality)? 2023 #shorts5
52.A common mistake in VR safety training / XR UX Labs #shorts3
53.Why you don't want hyper-realistic VR or XR / XR UX Labs8
54.I use this tool for actual XR metaverse UX design work #shorts3
55.People Will Get Distracted by Things Outside the Headset - UX Best Practices for XR3
56.Ghost Giant - Free Labs Class Thursdays - Gaming for XR Career Development3
57.This is the goal! - VR Training with Wrench Game VR / XR UX Labs3
58.What would be a good XR UI panel that follows you around in virtual space? / XR UX Design20
59.Don't do this in XR Training #shorts3
60.Environment & Story in XR #shorts3
61.XR UX Labs / What Makes a Great Training Sim?3
62.Tips for Using Physical Props in VR XR - External Environment - UX Best Practices for XR4
63.My goal is to help you gain practical experience - Jivana - Gaming for XR Career Development4Let's Play
64.I wish I knew this earlier / XR UX Labs #shorts4
65.Pillars of Gaming UX: Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gaming for XR4
66.XR UX Labs / What Makes a Great XR Training Sim? Follow-up, Wrench Desktop4
67.If you want to be a good XR VR UX Designer, you're gonna have to start gaming #shorts4
68.Prevent Physical Fatigue in XR, What to do when people get tired easily - UX Best Practices for XR4
69.Unfair career expectations in entry-level workforce - UX for VR MR XR #shorts4
70.XR UX Labs / Fire Safety VR Training4
71.Walk in Place to move around in VR / UX Best Practices for XR #shorts4
72.Mind-blowing VR locomotion, Redirected Walking / UX Best Practices for XR9
73.Support the cause and gain exclusive access - Gaming for XR Career Development4
74.This common game design is detrimental to VR - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thurs4
75.Pros and cons of using Walk in Place to move around in VR / UX Best Practices for XR10
76.Teleportation is least likely to cause motion sickness / UX Best Practices for XR #shorts6
77.Here's an example of a real XR UX design research report #shorts4
78.Quill's showing me what to do - Highlight: Moss - Gaming for XR Career Development4Moss
79.Cards & Tankards, UX analysis, Free Labs Class Thursdays - Gaming for XR Career Development4
80.What makes a great XR platformer? Pt 2 - Gaming for XR Career Development4
81.Before you buy your kid a Virtual Reality headset... WATCH THIS #20234
82.UX for XR is not just about the software #shorts4
83.3 steps to get you started in XR UX Design #shorts18
84.Do you ACTUALLY need a headset to Design for XR in 2024? / XR UX Design19
85.AR vs VR: What’s the difference in Augmented Reality and Virtual Reality? #shorts13
86.Jivana, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development5
87.XR UX Labs / What makes a great XR training simulator? Part 15
88.XR UX Labs / Fire Safety VR Training Pt 25
89.Using sound in your VR and XR experiences - UX Best Practices for XR7
90.Add notifications to XR without annoying people / UX Best Practices for XR6
91.Use Teleportation to keep people from getting sick in your VR experiences / UX Best Practices for XR9
92.Overwhelmed by all the content I've made? Free, on-demand class, XR UX Foundations7
93.Reduce neck pain caused by XR VR - Head Comfort Zones - UX Best Practices for XR6
94.Comfortable Viewing Distances, Tips for Preventing VR XR Eye Strain - UX Best Practices for XR6
95.2D UI PANELS vs. 3D OBJECTS in XR: Which should you use? / XR UX Design22
96.Enabling Collaboration in XR - UX Best Practices for XR6
97.Demeo, UX analysis - Free Labs Class Thursdays - Full Broadcast - Gaming for XR Career Development6Demeo
98.How to not let yourself get overwhelmed by your work / XR UX Labs13
99.Designing Cross-Platform Experiences / UX Best Practices for XR11
100.Here's How to Boost Your VR Project to the Next Level: UX Expert Reviews12