1. | What skills do you need for XR Design? / Pro XR UX Designer reacts | 386 | |
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2. | An XR UX Designer REACTS to the 2023 Apple Vision Pro headset announcement | 32 | |
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3. | How to create effective training in XR / UX Best Practices for XR | 23 | |
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4. | My Top 5 Favorite Virtual Reality UX Design Books 2023 | 48 | |
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5. | Rethink your approach when designing for XR and spatial computing / XR UX Design | 23 | |
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6. | Teach Beginners How to Use Your VR App, Tips and Tricks For Onboarding - UX Best Practices for XR | 17 | Guide |
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7. | You need these essential traits to become a great XR UX Designer / XR UX Career #skills | 19 | |
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8. | Add animation to your VR experience without making people sick - UX Best Practices for XR | 19 | |
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9. | Directing Attention in 360 Animation - Get people to look where you want - UX Best Practices for XR | 13 | |
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10. | VR UX Expert Reviews vs Usability Testing / XR UX Design #shorts | 14 | |
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11. | Use Proper Text Scaling and Legibility to Prevent VR XR Eye Strain - UX Best Practices for XR | 12 | |
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12. | Nobody Saves the World, UX analysis - Labs Class Thursdays - Gaming for XR Career Development | 11 | | Nobody Saves the World
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13. | What to do if you can’t find an XR UX Design job #shorts | 35 | |
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14. | Voice of Cards: The Isle Dragon Roars, UX analysis, Free Labs Class Thursdays, Gaming for XR Career | 11 | | Voice of Cards: The Isle Dragon Roars
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15. | New Online Courses - Unique content for XR UX Design not covered anywhere else | 10 | |
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16. | Increase Immersion by Coordinating Environment and Story - UX Best Practices for XR | 9 | |
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17. | Can the masses actually USE the Apple Vision Pro? / Visibility in XR UX Design | 11 | |
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18. | XR VR Data Visualization - Label Sizing and Placement - UX Best Practices for XR | 9 | |
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19. | Phobias carry over to VR XR - Psychological Factors in XR - UX Best Practices for XR | 9 | Vlog |
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20. | This is the best form of locomotion for VR - UX Best Practices for XR | 9 | |
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21. | Play video games to advance your XR career in 2022, AR/VR/MR - Future of careers in the “metaverse” | 8 | |
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22. | An important difference in 2D and XR UX Design / UX Best Practices for XR | 11 | |
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23. | Rover Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development | 8 | | Rover Mechanic Simulator
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24. | Calibrating height in VR - Player Perspective and Height - UX Best Practices for XR | 15 | |
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25. | What are the different input devices or methods for XR VR headsets? / UX Best Practices for XR | 12 | |
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26. | Completely new to XR and the "Metaverse"? Free, on-demand class, Transitioning to XR UX Design | 7 | |
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27. | Don't Ignore People with Bifocals and Progressives in XR - UX Best Practices for XR | 7 | |
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28. | Reduce the Risk of Motion Sickness in VR and XR - UX Best Practices for XR | 7 | |
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29. | Loading Times - Keep people engaged while your next scene is loading - UX Best Practices for XR | 7 | |
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30. | New to XR Design? Here are some important things to consider / UX Best Practices for XR | 16 | |
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31. | Tips for keeping your players from getting lost in VR / Wayfinding in XR / UX Best Practices for XR | 9 | |
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32. | Here's How to Boost Your VR Project to the Next Level: UX Expert Reviews | 12 | |
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33. | Prevent motion sickness - UX for 360 Animation - UX Best Practices for XR | 7 | |
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34. | How to not let yourself get overwhelmed by your work / XR UX Labs | 13 | |
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35. | Designing Cross-Platform Experiences / UX Best Practices for XR | 11 | |
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36. | Overwhelmed by all the content I've made? Free, on-demand class, XR UX Foundations | 7 | |
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37. | Reduce neck pain caused by XR VR - Head Comfort Zones - UX Best Practices for XR | 6 | |
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38. | Add notifications to XR without annoying people / UX Best Practices for XR | 6 | |
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39. | Using sound in your VR and XR experiences - UX Best Practices for XR | 7 | |
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40. | Comfortable Viewing Distances, Tips for Preventing VR XR Eye Strain - UX Best Practices for XR | 6 | |
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41. | Enabling Collaboration in XR - UX Best Practices for XR | 6 | |
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42. | Use Teleportation to keep people from getting sick in your VR experiences / UX Best Practices for XR | 9 | |
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43. | 2D UI PANELS vs. 3D OBJECTS in XR: Which should you use? / XR UX Design | 22 | |
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44. | Demeo, UX analysis - Free Labs Class Thursdays - Full Broadcast - Gaming for XR Career Development | 6 | | Demeo
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45. | Do you ACTUALLY need a headset to Design for XR in 2024? / XR UX Design | 19 | |
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46. | AR vs VR: What’s the difference in Augmented Reality and Virtual Reality? #shorts | 13 | |
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47. | XR UX Labs / What makes a great XR training simulator? Part 1 | 5 | |
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48. | 3 steps to get you started in XR UX Design #shorts | 18 | |
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49. | XR UX Labs / Fire Safety VR Training Pt 2 | 5 | |
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50. | Jivana, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development | 5 | |
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51. | Prevent Physical Fatigue in XR, What to do when people get tired easily - UX Best Practices for XR | 4 | |
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52. | XR UX Labs / What Makes a Great XR Training Sim? Follow-up, Wrench Desktop | 4 | |
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53. | Unfair career expectations in entry-level workforce - UX for VR MR XR #shorts | 4 | |
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54. | UX for XR is not just about the software #shorts | 4 | |
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55. | I wish I knew this earlier / XR UX Labs #shorts | 4 | |
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56. | Tips for Using Physical Props in VR XR - External Environment - UX Best Practices for XR | 4 | |
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57. | Walk in Place to move around in VR / UX Best Practices for XR #shorts | 4 | |
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58. | Here's an example of a real XR UX design research report #shorts | 4 | |
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59. | Teleportation is least likely to cause motion sickness / UX Best Practices for XR #shorts | 6 | |
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60. | Mind-blowing VR locomotion, Redirected Walking / UX Best Practices for XR | 9 | |
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61. | My goal is to help you gain practical experience - Jivana - Gaming for XR Career Development | 4 | Let's Play |
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62. | If you want to be a good XR VR UX Designer, you're gonna have to start gaming #shorts | 4 | |
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63. | Pros and cons of using Walk in Place to move around in VR / UX Best Practices for XR | 10 | |
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64. | Cards & Tankards, UX analysis, Free Labs Class Thursdays - Gaming for XR Career Development | 4 | |
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65. | What makes a great XR platformer? Pt 2 - Gaming for XR Career Development | 4 | |
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66. | Before you buy your kid a Virtual Reality headset... WATCH THIS #2023 | 4 | |
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67. | This common game design is detrimental to VR - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thurs | 4 | |
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68. | Support the cause and gain exclusive access - Gaming for XR Career Development | 4 | |
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69. | XR UX Labs / Fire Safety VR Training | 4 | |
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70. | Quill's showing me what to do - Highlight: Moss - Gaming for XR Career Development | 4 | | Moss
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71. | Pillars of Gaming UX: Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gaming for XR | 4 | |
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72. | A common mistake in VR safety training / XR UX Labs #shorts | 3 | |
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73. | How to Design for Continuous Artificial Movement in VR: Top Tips & UX Advice | 4 | |
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74. | What is VR (Virtual Reality)? 2023 #shorts | 5 | |
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75. | What makes a great XR platformer? - Free Labs Class Thursdays - Gaming for XR Career Development | 3 | |
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76. | Trine 2, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development | 3 | |
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77. | Environment & Story in XR #shorts | 3 | |
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78. | This is the goal! - VR Training with Wrench Game VR / XR UX Labs | 3 | |
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79. | Don't do this in XR Training #shorts | 3 | |
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80. | Why you don't want hyper-realistic VR or XR / XR UX Labs | 8 | |
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81. | XR UX Labs / What Makes a Great Training Sim? Follow-up Car Mechanic Simulator | 3 | |
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82. | XR UX Labs / What Makes a Great Training Sim? Part 2 | 3 | |
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83. | People Will Get Distracted by Things Outside the Headset - UX Best Practices for XR | 3 | |
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84. | I use this tool for actual XR metaverse UX design work #shorts | 3 | |
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85. | What would be a good XR UI panel that follows you around in virtual space? / XR UX Design | 20 | |
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86. | Keep players engaged while waiting for the next scene to load - UX Best Practices for XR #shorts | 4 | |
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87. | Gain XR design review experience watching my LIVE stream - Gaming for XR Career Development #shorts | 3 | Review |
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88. | XR UX Labs / What Makes a Great Training Sim? | 3 | |
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89. | Ghost Giant - Free Labs Class Thursdays - Gaming for XR Career Development | 3 | |
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90. | XR UX Labs / Fire Safety VR Training Pt 5 | 2 | |
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91. | VR Platformer - Moss - Free Labs Class Thursdays - Gaming for XR Career Development | 2 | | Moss
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92. | XR UX Labs / Fire Safety VR Training Pt 7 | 2 | |
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93. | XR UX Labs / VR Training Research Synthesis | 2 | |
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94. | Get work done with templates and playbooks / XR UX Labs #shorts | 2 | |
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95. | Car Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development | 2 | |
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96. | XR UX Labs / What Makes a Great Training Sim? Part 5 | 2 | |
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97. | How to to set realistic expectations for your first project / XR UX Labs #shorts #xrdesign | 3 | |
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98. | UX analysis, Rose, Thorn, Bud - Kokoro Clover Pt 1, Free Labs Class Thursdays, Gaming for XR Career | 2 | |
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99. | What is a VR UX Expert Review? / XR UX Design #shorts | 2 | |
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100. | Card Hunter, UX analysis - Labs Class Thursdays - Gaming for XR Career Development | 2 | |
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