1. | What skills do you need for XR Design? / Pro XR UX Designer reacts | 35 | |
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2. | An XR UX Designer REACTS to the 2023 Apple Vision Pro headset announcement | 21 | |
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3. | How to create effective training in XR / UX Best Practices for XR | 8 | |
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4. | 2D UI PANELS vs. 3D OBJECTS in XR: Which should you use? / XR UX Design | 7 | |
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5. | Rethink your approach when designing for XR and spatial computing / XR UX Design | 7 | |
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6. | 3 steps to get you started in XR UX Design #shorts | 6 | |
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7. | Voice of Cards: The Isle Dragon Roars, UX analysis, Free Labs Class Thursdays, Gaming for XR Career | 6 | | Voice of Cards: The Isle Dragon Roars
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8. | Why you don't want hyper-realistic VR or XR / XR UX Labs | 6 | |
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9. | Use Teleportation to keep people from getting sick in your VR experiences / UX Best Practices for XR | 5 | |
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10. | Do you ACTUALLY need a headset to Design for XR in 2024? / XR UX Design | 5 | |
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11. | Ghost Giant - Free Labs Class Thursdays - Gaming for XR Career Development | 5 | |
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12. | Jivana, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development | 4 | |
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13. | New Online Courses - Unique content for XR UX Design not covered anywhere else | 4 | |
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14. | Cards & Tankards, UX analysis, Free Labs Class Thursdays - Gaming for XR Career Development | 4 | |
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15. | Don't Ignore People with Bifocals and Progressives in XR - UX Best Practices for XR | 4 | |
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16. | Using sound in your VR and XR experiences - UX Best Practices for XR | 4 | |
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17. | Pillars of Gaming UX: Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gaming for XR | 4 | |
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18. | Enabling Collaboration in XR - UX Best Practices for XR | 4 | |
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19. | The BIGGEST mistake new XR VR MR UX designers make #shorts | 3 | |
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20. | Can the masses actually USE the Apple Vision Pro? / Visibility in XR UX Design | 3 | |
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21. | An important difference in 2D and XR UX Design / UX Best Practices for XR | 3 | |
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22. | Mind-blowing VR locomotion, Redirected Walking / UX Best Practices for XR | 3 | |
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23. | You need these essential traits to become a great XR UX Designer / XR UX Career #skills | 3 | |
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24. | Pros and cons of using Walk in Place to move around in VR / UX Best Practices for XR | 3 | |
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25. | How to not let yourself get overwhelmed by your work / XR UX Labs | 3 | |
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26. | What are the different input devices or methods for XR VR headsets? / UX Best Practices for XR | 3 | |
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27. | Add animation to your VR experience without making people sick - UX Best Practices for XR | 2 | |
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28. | What would be a good XR UI panel that follows you around in virtual space? / XR UX Design | 2 | |
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29. | ココロクローバー パート1/Kokoro Clover Pt 1, UX analysis, Free Labs Class Thursdays, Gaming for XR Career | 2 | |
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30. | What to do if you can’t find an XR UX Design job #shorts | 2 | |
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31. | Prevent Physical Fatigue in XR, What to do when people get tired easily - UX Best Practices for XR | 2 | |
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32. | Reduce the Risk of Motion Sickness in VR and XR - UX Best Practices for XR | 2 | |
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33. | VR Platformer - Moss - Free Labs Class Thursdays - Gaming for XR Career Development | 2 | | Moss
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34. | Rover Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development | 2 | | Rover Mechanic Simulator
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35. | Teach Beginners How to Use Your VR App, Tips and Tricks For Onboarding - UX Best Practices for XR | 2 | Guide |
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36. | XR UX Labs / What makes a great XR training simulator? Part 1 | 2 | |
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37. | Designing Cross-Platform Experiences / UX Best Practices for XR | 2 | |
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38. | Calibrating height in VR - Player Perspective and Height - UX Best Practices for XR | 2 | |
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39. | Demeo, UX analysis - Free Labs Class Thursdays - Full Broadcast - Gaming for XR Career Development | 2 | | Demeo
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40. | Use Proper Text Scaling and Legibility to Prevent VR XR Eye Strain - UX Best Practices for XR | 2 | |
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41. | UX analysis, Rose, Thorn, Bud - Kokoro Clover Pt 1, Free Labs Class Thursdays, Gaming for XR Career | 2 | |
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42. | Here's How to Boost Your VR Project to the Next Level: UX Expert Reviews | 2 | |
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43. | XR UX Labs / What Makes a Great XR Training Sim? Follow-up, Wrench Desktop | 1 | |
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44. | Car Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development | 1 | |
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45. | Interacting with Digital Space in XR / UX Best Practices for XR | 1 | |
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46. | New to XR Design? Here are some important things to consider / UX Best Practices for XR | 1 | |
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47. | AR vs VR: What’s the difference in Augmented Reality and Virtual Reality? #shorts | 1 | |
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48. | What does gaming have to do with XR productivity apps? / XR UX Labs #shorts | 1 | |
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49. | My Top 5 Favorite Virtual Reality UX Design Books 2023 | 1 | |
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50. | VR Locomotion Design: Top Tips & UX Advice for Drag World | 1 | |
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51. | How to Design for Continuous Artificial Movement in VR: Top Tips & UX Advice | 1 | |
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52. | This is the best form of locomotion for VR - UX Best Practices for XR | 1 | |
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53. | What is XR (Extended Reality)? 2023 #shorts | 1 | |
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54. | Don't do this in XR Training #shorts | 1 | |
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55. | What is VR (Virtual Reality)? 2023 #shorts | 1 | |
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56. | What makes a great XR platformer? Pt 2 - Gaming for XR Career Development | 1 | |
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57. | XR UX Labs / Fire Safety VR Training | 0 | |
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58. | This is a great example of branching narrative #shorts | 0 | |
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59. | XR UX Labs / What Makes a Great Training Sim? Part 2 | 0 | |
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60. | I use this tool for actual XR metaverse UX design work #shorts | 0 | |
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61. | When should I get a VR UX Expert Review? / XR UX Design #shorts | 0 | |
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62. | This is the goal! - VR Training with Wrench Game VR / XR UX Labs | 0 | |
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63. | What makes a great XR platformer? - Free Labs Class Thursdays - Gaming for XR Career Development | 0 | |
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64. | My goal is to help you gain practical experience - Jivana - Gaming for XR Career Development | 0 | Let's Play |
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65. | Gain XR design review experience watching my LIVE stream - Gaming for XR Career Development #shorts | 0 | Review |
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66. | How to to set realistic expectations for your first project / XR UX Labs #shorts #xrdesign | 0 | |
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67. | XR UX Labs / Fire Safety VR Training Pt 3 | 0 | |
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68. | Quill's showing me what to do - Highlight: Moss - Gaming for XR Career Development | 0 | | Moss
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69. | This UX pattern library solves a problem other pattern libraries don't / UX for XR Toolkit #shorts | 0 | |
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70. | Before you buy your kid a Virtual Reality headset... WATCH THIS #2023 | 0 | |
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71. | What is a VR UX Expert Review? / XR UX Design #shorts | 0 | |
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72. | XR UX Labs / Fire Safety VR Training Pt 7 | 0 | |
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73. | VR UX Expert Reviews vs Usability Testing / XR UX Design #shorts | 0 | |
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74. | Play video games to advance your XR career in 2022, AR/VR/MR - Future of careers in the “metaverse” | 0 | |
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75. | Environment & Story in XR #shorts | 0 | |
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76. | I wish I knew this earlier / XR UX Labs #shorts | 0 | |
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77. | This common game design is detrimental to VR - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thurs | 0 | |
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78. | Add notifications to XR without annoying people / UX Best Practices for XR | 0 | |
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79. | People Will Get Distracted by Things Outside the Headset - UX Best Practices for XR | 0 | |
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80. | Cutscenes in XR - Highlight: Trine 2 - Free Labs Class Thursdays | 0 | |
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81. | How do you combine Trine 2 with UX? - Free Labs Class Thursdays - Gaming for XR Career Development | 0 | |
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82. | Get work done with templates and playbooks / XR UX Labs #shorts | 0 | |
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83. | XR UX Labs / What Makes a Great Training Sim? Part 5 | 0 | |
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84. | Walk in Place to move around in VR / UX Best Practices for XR #shorts | 0 | |
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85. | Comfortable Viewing Distances, Tips for Preventing VR XR Eye Strain - UX Best Practices for XR | 0 | |
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86. | XR UX Labs / What Makes a Great Training Sim? Follow-up Car Mechanic Simulator | 0 | |
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87. | Can you afford NOT to include UX? - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gami | 0 | |
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88. | Overwhelmed by all the content I've made? Free, on-demand class, XR UX Foundations | 0 | |
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89. | XR UX Labs / VR Training Research Synthesis | 0 | |
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90. | Follow-up research, What makes a great XR platformer? - Gaming for XR Career Development | 0 | |
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91. | I'm working live on a UX design pattern library / Chillin' and Workin' / UX Design for XR #shorts | 0 | |
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92. | Keep players engaged while waiting for the next scene to load - UX Best Practices for XR #shorts | 0 | |
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93. | Card Hunter, UX analysis - Labs Class Thursdays - Gaming for XR Career Development | 0 | |
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94. | XR UX Labs / What Makes a Great Training Sim? | 0 | |
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95. | Support the cause and gain exclusive access - Gaming for XR Career Development | 0 | |
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96. | XR UX Labs / Fire Safety VR Training Pt 5 | 0 | |
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97. | Mariposa and the Galaxy Man Early Access, UX analysis - Labs Class Thursdays - Gaming for XR Career | 0 | Tutorial |
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98. | A common mistake in VR safety training / XR UX Labs #shorts | 0 | |
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99. | Voice Acting and Branching Narrative 2023 / A question for game design studios #shorts | 0 | |
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100. | Translating Platformers to XR - Highlight: Trine 2 - Free Labs Class Thursdays | 0 | |
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