Ninja Robot Studio LLC - XR UX Design Education

Ninja Robot Studio LLC - XR UX Design Education

Views:
24,828
Subscribers:
1,450
Videos:
143
Duration:
2:22:05:11
United States
United States

Ninja Robot Studio LLC - XR UX Design Education is an American YouTube channel which has more than 1.45 thousand subscribers, with his content totaling at least 24.83 thousand views views across 143 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCUnSdPSeiZNzYk613mRN_JQ





Top 100 Videos With The Most Comments by Ninja Robot Studio LLC - XR UX Design Education


Video TitleCommentsCategoryGame
1.What skills do you need for XR Design? / Pro XR UX Designer reacts35
2.An XR UX Designer REACTS to the 2023 Apple Vision Pro headset announcement21
3.How to create effective training in XR / UX Best Practices for XR8
4.2D UI PANELS vs. 3D OBJECTS in XR: Which should you use? / XR UX Design7
5.Rethink your approach when designing for XR and spatial computing / XR UX Design7
6.3 steps to get you started in XR UX Design #shorts6
7.Voice of Cards: The Isle Dragon Roars, UX analysis, Free Labs Class Thursdays, Gaming for XR Career6Voice of Cards: The Isle Dragon Roars
8.Why you don't want hyper-realistic VR or XR / XR UX Labs6
9.Use Teleportation to keep people from getting sick in your VR experiences / UX Best Practices for XR5
10.Ghost Giant - Free Labs Class Thursdays - Gaming for XR Career Development5
11.Do you ACTUALLY need a headset to Design for XR in 2024? / XR UX Design5
12.Jivana, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development4
13.Enabling Collaboration in XR - UX Best Practices for XR4
14.New Online Courses - Unique content for XR UX Design not covered anywhere else4
15.Pillars of Gaming UX: Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gaming for XR4
16.Cards & Tankards, UX analysis, Free Labs Class Thursdays - Gaming for XR Career Development4
17.Using sound in your VR and XR experiences - UX Best Practices for XR4
18.Don't Ignore People with Bifocals and Progressives in XR - UX Best Practices for XR4
19.An important difference in 2D and XR UX Design / UX Best Practices for XR3
20.Pros and cons of using Walk in Place to move around in VR / UX Best Practices for XR3
21.What are the different input devices or methods for XR VR headsets? / UX Best Practices for XR3
22.How to not let yourself get overwhelmed by your work / XR UX Labs3
23.Mind-blowing VR locomotion, Redirected Walking / UX Best Practices for XR3
24.You need these essential traits to become a great XR UX Designer / XR UX Career #skills3
25.Can the masses actually USE the Apple Vision Pro? / Visibility in XR UX Design3
26.The BIGGEST mistake new XR VR MR UX designers make #shorts3
27.Reduce the Risk of Motion Sickness in VR and XR - UX Best Practices for XR2
28.What would be a good XR UI panel that follows you around in virtual space? / XR UX Design2
29.UX analysis, Rose, Thorn, Bud - Kokoro Clover Pt 1, Free Labs Class Thursdays, Gaming for XR Career2
30.XR UX Labs / What makes a great XR training simulator? Part 12
31.VR Platformer - Moss - Free Labs Class Thursdays - Gaming for XR Career Development2Moss
32.Demeo, UX analysis - Free Labs Class Thursdays - Full Broadcast - Gaming for XR Career Development2Demeo
33.Prevent Physical Fatigue in XR, What to do when people get tired easily - UX Best Practices for XR2
34.ココロクローバー パート1/Kokoro Clover Pt 1, UX analysis, Free Labs Class Thursdays, Gaming for XR Career2
35.What to do if you can’t find an XR UX Design job #shorts2
36.Use Proper Text Scaling and Legibility to Prevent VR XR Eye Strain - UX Best Practices for XR2
37.Here's How to Boost Your VR Project to the Next Level: UX Expert Reviews2
38.Rover Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development2Rover Mechanic Simulator
39.Designing Cross-Platform Experiences / UX Best Practices for XR2
40.Teach Beginners How to Use Your VR App, Tips and Tricks For Onboarding - UX Best Practices for XR2Guide
41.Calibrating height in VR - Player Perspective and Height - UX Best Practices for XR2
42.Add animation to your VR experience without making people sick - UX Best Practices for XR2
43.Interacting with Digital Space in XR / UX Best Practices for XR1
44.My Top 5 Favorite Virtual Reality UX Design Books 20231
45.VR Locomotion Design: Top Tips & UX Advice for Drag World1
46.AR vs VR: What’s the difference in Augmented Reality and Virtual Reality? #shorts1
47.XR UX Labs / What Makes a Great XR Training Sim? Follow-up, Wrench Desktop1
48.What does gaming have to do with XR productivity apps? / XR UX Labs #shorts1
49.Car Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development1
50.This is the best form of locomotion for VR - UX Best Practices for XR1
51.Don't do this in XR Training #shorts1
52.What is XR (Extended Reality)? 2023 #shorts1
53.What is VR (Virtual Reality)? 2023 #shorts1
54.New to XR Design? Here are some important things to consider / UX Best Practices for XR1
55.How to Design for Continuous Artificial Movement in VR: Top Tips & UX Advice1
56.What makes a great XR platformer? Pt 2 - Gaming for XR Career Development1
57.Tips for keeping your players from getting lost in VR / Wayfinding in XR / UX Best Practices for XR0
58.People Will Get Distracted by Things Outside the Headset - UX Best Practices for XR0
59.XR UX Labs / Fire Safety VR Training0
60.Rose, Thorn, Bud, UX analysis - Jivana - Free Labs Class Thursdays, Gaming for XR Career Development0
61.XR UX Labs / Fire Safety VR Training Pt 70
62.This is the goal! - VR Training with Wrench Game VR / XR UX Labs0
63.How to to set realistic expectations for your first project / XR UX Labs #shorts #xrdesign0
64.Follow-up research, What makes a great XR platformer? - Gaming for XR Career Development0
65.What makes a great XR platformer? - Free Labs Class Thursdays - Gaming for XR Career Development0
66.I use this tool for actual XR metaverse UX design work #shorts0
67.XR VR Data Visualization - Label Sizing and Placement - UX Best Practices for XR0
68.Quill's showing me what to do - Highlight: Moss - Gaming for XR Career Development0Moss
69.What is a VR UX Expert Review? / XR UX Design #shorts0
70.Support the cause and gain exclusive access - Gaming for XR Career Development0
71.Get work done with templates and playbooks / XR UX Labs #shorts0
72.Phobias carry over to VR XR - Psychological Factors in XR - UX Best Practices for XR0Vlog
73.When should I get a VR UX Expert Review? / XR UX Design #shorts0
74.I wish I knew this earlier / XR UX Labs #shorts0
75.XR UX Labs / Fire Safety VR Training Pt 60
76.XR UX Labs / What Makes a Great Training Sim? Follow-up Car Mechanic Simulator0
77.XR UX Labs / Fire Safety VR Training Pt 30
78.Cutscenes in XR - Highlight: Trine 2 - Free Labs Class Thursdays0
79.This UX pattern library solves a problem other pattern libraries don't / UX for XR Toolkit #shorts0
80.Keep players engaged while waiting for the next scene to load - UX Best Practices for XR #shorts0
81.Tips for Using Physical Props in VR XR - External Environment - UX Best Practices for XR0
82.XR UX Labs / What Makes a Great Training Sim? Part 50
83.XR UX Labs / VR Training Research Synthesis0
84.XR UX Labs / What Makes a Great Training Sim? Part 20
85.XR UX Labs / What Makes a Great XR Training Sim? Follow-up, First Steps & First Contact0
86.XR UX Labs / VR Training Research Synthesis Pt 30
87.Can you afford NOT to include UX? - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gami0
88.XR UX Labs / What Makes a Great Training Sim?0
89.Gain XR design review experience watching my LIVE stream - Gaming for XR Career Development #shorts0Review
90.XR UX Labs / Fire Safety VR Training Pt 20
91.Sound can make or break your VR experience - UX Best Practices for XR #shorts0
92.Card Hunter, UX analysis - Labs Class Thursdays - Gaming for XR Career Development0
93.Teleportation is least likely to cause motion sickness / UX Best Practices for XR #shorts0
94.This common game design is detrimental to VR - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thurs0
95.UX for XR is not just about the software #shorts0
96.Walk in Place to move around in VR / UX Best Practices for XR #shorts0
97.Voice Acting and Branching Narrative 2023 / A question for game design studios #shorts0
98.Trine 2, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development0
99.How do you combine Trine 2 with UX? - Free Labs Class Thursdays - Gaming for XR Career Development0
100.Translating to XR, UX analysis - Jivana, Free Labs Class Thursdays, Gaming for XR Career Development0