1. | Nobody Saves the World, UX analysis - Labs Class Thursdays - Gaming for XR Career Development | 3:15:57 | | Nobody Saves the World
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2. | Voice of Cards: The Isle Dragon Roars, UX analysis, Free Labs Class Thursdays, Gaming for XR Career | 3:02:25 | | Voice of Cards: The Isle Dragon Roars
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3. | Card Hunter, UX analysis - Labs Class Thursdays - Gaming for XR Career Development | 3:01:49 | |
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4. | Trine 2, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development | 2:51:02 | |
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5. | Jivana, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development | 2:47:27 | |
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6. | ココロクローバー パート1/Kokoro Clover Pt 1, UX analysis, Free Labs Class Thursdays, Gaming for XR Career | 2:42:26 | |
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7. | What makes a great XR platformer? - Free Labs Class Thursdays - Gaming for XR Career Development | 2:39:32 | |
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8. | Ghost Giant - Free Labs Class Thursdays - Gaming for XR Career Development | 2:37:26 | |
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9. | Rover Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development | 2:29:45 | | Rover Mechanic Simulator
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10. | Car Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development | 2:25:54 | |
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11. | Mariposa and the Galaxy Man Early Access, UX analysis - Labs Class Thursdays - Gaming for XR Career | 2:23:35 | Tutorial |
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12. | Shadowverse, UX analysis - Labs Class Thursdays - Gaming for XR Career Development | 2:03:00 | |
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13. | Cards & Tankards, UX analysis, Free Labs Class Thursdays - Gaming for XR Career Development | 1:58:58 | |
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14. | What makes a great XR platformer? Pt 2 - Gaming for XR Career Development | 1:53:40 | |
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15. | XR UX Labs / What makes a great XR training simulator? Part 1 | 1:47:54 | |
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16. | VR Platformer - Moss - Free Labs Class Thursdays - Gaming for XR Career Development | 1:37:46 | | Moss
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17. | Demeo, UX analysis - Free Labs Class Thursdays - Full Broadcast - Gaming for XR Career Development | 1:34:18 | | Demeo
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18. | XR UX Labs / VR Training Research Synthesis Pt 2 | 1:30:05 | |
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19. | XR UX Labs / What Makes a Great XR Training Sim? Follow-up, Wrench Desktop | 1:25:54 | |
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20. | XR UX Labs / VR Training Research Synthesis Pt 3 | 1:13:03 | |
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21. | XR UX Labs / What Makes a Great XR Training Sim? Follow-up, First Steps & First Contact | 1:10:35 | |
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22. | XR UX Labs / What Makes a Great Training Sim? Part 2 | 1:09:09 | |
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23. | XR UX Labs / Fire Safety VR Training Pt 4 | 1:09:06 | |
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24. | XR UX Labs / Fire Safety VR Training Pt 3 | 1:09:03 | |
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25. | XR UX Labs / What Makes a Great Training Sim? Follow-up Car Mechanic Simulator | 1:08:45 | |
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26. | XR UX Labs / What Makes a Great Training Sim? Part 5 | 1:08:25 | |
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27. | Follow-up research, What makes a great XR platformer? - Gaming for XR Career Development | 1:05:36 | |
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28. | XR UX Labs / Fire Safety VR Training Pt 6 | 1:05:03 | |
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29. | XR UX Labs / What Makes a Great Training Sim? | 1:03:37 | |
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30. | XR UX Labs / Fire Safety VR Training Pt 2 | 1:02:15 | |
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31. | XR UX Labs / Fire Safety VR Training | 59:40 | |
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32. | Rose, Thorn, Bud, UX analysis - Trine 2, Free Labs Class Thursdays, Gaming for XR Career Development | 56:38 | |
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33. | An XR UX Designer REACTS to the 2023 Apple Vision Pro headset announcement | 52:13 | |
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34. | XR UX Labs / Fire Safety VR Training Pt 7 | 52:10 | |
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35. | XR UX Labs / Fire Safety VR Training Pt 5 | 51:34 | |
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36. | XR UX Labs / VR Training Research Synthesis | 50:20 | |
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37. | UX analysis, Rose, Thorn, Bud - Kokoro Clover Pt 1, Free Labs Class Thursdays, Gaming for XR Career | 47:30 | |
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38. | Rose, Thorn, Bud, UX analysis - Jivana - Free Labs Class Thursdays, Gaming for XR Career Development | 37:13 | |
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39. | UX Analysis - Moss - Gaming for XR Career Development | 30:21 | |
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40. | Pillars of Gaming UX: Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gaming for XR | 27:23 | |
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41. | What skills do you need for XR Design? / Pro XR UX Designer reacts | 22:23 | |
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42. | Can you afford NOT to include UX? - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gami | 20:18 | |
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43. | Translating Platformers to XR - Highlight: Trine 2 - Free Labs Class Thursdays | 15:53 | |
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44. | Translating a retro 2D platformer to XR - Kokoro Clover Pt 1 - Free Labs Class Thursdays | 15:21 | |
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45. | Translating to XR, UX analysis - Jivana, Free Labs Class Thursdays, Gaming for XR Career Development | 13:15 | |
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46. | Enabling Collaboration in XR - UX Best Practices for XR | 8:51 | |
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47. | Comfortable Viewing Distances, Tips for Preventing VR XR Eye Strain - UX Best Practices for XR | 8:22 | |
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48. | Phobias carry over to VR XR - Psychological Factors in XR - UX Best Practices for XR | 8:11 | Vlog |
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49. | Can the masses actually USE the Apple Vision Pro? / Visibility in XR UX Design | 8:05 | |
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50. | Reduce the Risk of Motion Sickness in VR and XR - UX Best Practices for XR | 7:51 | |
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51. | 2D UI PANELS vs. 3D OBJECTS in XR: Which should you use? / XR UX Design | 7:29 | |
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52. | Don't Ignore People with Bifocals and Progressives in XR - UX Best Practices for XR | 7:16 | |
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53. | Use Proper Text Scaling and Legibility to Prevent VR XR Eye Strain - UX Best Practices for XR | 7:13 | |
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54. | How do you combine Trine 2 with UX? - Free Labs Class Thursdays - Gaming for XR Career Development | 7:10 | |
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55. | How to not let yourself get overwhelmed by your work / XR UX Labs | 6:25 | |
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56. | Prevent motion sickness - UX for 360 Animation - UX Best Practices for XR | 6:14 | |
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57. | My Top 5 Favorite Virtual Reality UX Design Books 2023 | 6:02 | |
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58. | Do you ACTUALLY need a headset to Design for XR in 2024? / XR UX Design | 5:56 | |
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59. | Designing Cross-Platform Experiences / UX Best Practices for XR | 5:44 | |
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60. | Tips for Using Physical Props in VR XR - External Environment - UX Best Practices for XR | 5:43 | |
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61. | What would be a good XR UI panel that follows you around in virtual space? / XR UX Design | 5:29 | |
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62. | Calibrating height in VR - Player Perspective and Height - UX Best Practices for XR | 5:28 | |
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63. | Directing Attention in 360 Animation - Get people to look where you want - UX Best Practices for XR | 5:14 | |
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64. | Add animation to your VR experience without making people sick - UX Best Practices for XR | 5:07 | |
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65. | How to create effective training in XR / UX Best Practices for XR | 5:00 | |
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66. | How to Design for Continuous Artificial Movement in VR: Top Tips & UX Advice | 4:48 | |
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67. | People Will Get Distracted by Things Outside the Headset - UX Best Practices for XR | 4:44 | |
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68. | Use Teleportation to keep people from getting sick in your VR experiences / UX Best Practices for XR | 4:42 | |
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69. | New Online Courses - Unique content for XR UX Design not covered anywhere else | 4:38 | |
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70. | Tips for keeping your players from getting lost in VR / Wayfinding in XR / UX Best Practices for XR | 4:34 | |
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71. | VR Locomotion Design: Top Tips & UX Advice for Drag World | 4:25 | |
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72. | Pros and cons of using Walk in Place to move around in VR / UX Best Practices for XR | 4:14 | |
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73. | Reduce neck pain caused by XR VR - Head Comfort Zones - UX Best Practices for XR | 4:12 | |
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74. | Using sound in your VR and XR experiences - UX Best Practices for XR | 4:09 | |
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75. | Add notifications to XR without annoying people / UX Best Practices for XR | 4:05 | |
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76. | Here's How to Boost Your VR Project to the Next Level: UX Expert Reviews | 4:03 | |
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77. | Before you buy your kid a Virtual Reality headset... WATCH THIS #2023 | 4:00 | |
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78. | Prevent Physical Fatigue in XR, What to do when people get tired easily - UX Best Practices for XR | 3:49 | |
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79. | This common game design is detrimental to VR - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thurs | 3:47 | |
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80. | This is the best form of locomotion for VR - UX Best Practices for XR | 3:34 | |
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81. | Mind-blowing VR locomotion, Redirected Walking / UX Best Practices for XR | 3:23 | |
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82. | Loading Times - Keep people engaged while your next scene is loading - UX Best Practices for XR | 3:23 | |
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83. | Teach Beginners How to Use Your VR App, Tips and Tricks For Onboarding - UX Best Practices for XR | 3:21 | Guide |
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84. | Why you don't want hyper-realistic VR or XR / XR UX Labs | 3:05 | |
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85. | Increase Immersion by Coordinating Environment and Story - UX Best Practices for XR | 2:46 | |
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86. | XR VR Data Visualization - Label Sizing and Placement - UX Best Practices for XR | 2:45 | |
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87. | Support the cause and gain exclusive access - Gaming for XR Career Development | 2:34 | |
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88. | You need these essential traits to become a great XR UX Designer / XR UX Career #skills | 2:00 | |
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89. | Play video games to advance your XR career in 2022, AR/VR/MR - Future of careers in the “metaverse” | 1:59 | |
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90. | This is the goal! - VR Training with Wrench Game VR / XR UX Labs | 1:44 | |
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91. | Cutscenes in XR - Highlight: Trine 2 - Free Labs Class Thursdays | 1:43 | |
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92. | New to XR Design? Here are some important things to consider / UX Best Practices for XR | 1:37 | |
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93. | What are the different input devices or methods for XR VR headsets? / UX Best Practices for XR | 1:32 | |
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94. | My goal is to help you gain practical experience - Jivana - Gaming for XR Career Development | 1:29 | Let's Play |
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95. | Rethink your approach when designing for XR and spatial computing / XR UX Design | 1:19 | |
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96. | Quill's showing me what to do - Highlight: Moss - Gaming for XR Career Development | 1:18 | | Moss
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97. | An important difference in 2D and XR UX Design / UX Best Practices for XR | 1:15 | |
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98. | Get work done with templates and playbooks / XR UX Labs #shorts | 1:01 | |
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99. | UX Team Major Wishlist Item - UX Pattern Library - In the Works for You - UX Best Practices for XR | 1:01 | |
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100. | What to do if you can’t find an XR UX Design job #shorts | 1:00 | |
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