1. | What skills do you need for XR Design? / Pro XR UX Designer reacts | 7,968 | |
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2. | My Top 5 Favorite Virtual Reality UX Design Books 2023 | 614 | |
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3. | Calibrating height in VR - Player Perspective and Height - UX Best Practices for XR | 571 | |
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4. | Rethink your approach when designing for XR and spatial computing / XR UX Design | 560 | |
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5. | An XR UX Designer REACTS to the 2023 Apple Vision Pro headset announcement | 472 | |
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6. | What to do if you can’t find an XR UX Design job #shorts | 458 | |
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7. | Do you ACTUALLY need a headset to Design for XR in 2024? / XR UX Design | 438 | |
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8. | Pros and cons of using Walk in Place to move around in VR / UX Best Practices for XR | 379 | |
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9. | Teleportation is least likely to cause motion sickness / UX Best Practices for XR #shorts | 359 | |
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10. | If you want to be a good XR VR UX Designer, you're gonna have to start gaming #shorts | 335 | |
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11. | Mind-blowing VR locomotion, Redirected Walking / UX Best Practices for XR | 334 | |
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12. | You need these essential traits to become a great XR UX Designer / XR UX Career #skills | 307 | |
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13. | Nobody Saves the World, UX analysis - Labs Class Thursdays - Gaming for XR Career Development | 300 | | Nobody Saves the World
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14. | 3 steps to get you started in XR UX Design #shorts | 291 | |
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15. | 2D UI PANELS vs. 3D OBJECTS in XR: Which should you use? / XR UX Design | 287 | |
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16. | New to XR Design? Here are some important things to consider / UX Best Practices for XR | 269 | |
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17. | What's the current state of XR in 2025? / XR UX Design Career | 255 | |
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18. | What is XR (Extended Reality)? 2023 #shorts | 255 | |
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19. | Teach Beginners How to Use Your VR App, Tips and Tricks For Onboarding - UX Best Practices for XR | 254 | Guide |
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20. | AR vs VR: What’s the difference in Augmented Reality and Virtual Reality? #shorts | 233 | |
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21. | Which VR/MR prototyping tool should I use? / XR UX Design Labs | 230 | |
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22. | VR UX Expert Reviews vs Usability Testing / XR UX Design #shorts | 226 | |
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23. | Play video games to advance your XR career in 2022, AR/VR/MR - Future of careers in the “metaverse” | 225 | |
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24. | How to create effective training in XR / UX Best Practices for XR | 221 | |
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25. | Here's an example of a real XR UX design research report #shorts | 217 | |
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26. | What would be a good XR UI panel that follows you around in virtual space? / XR UX Design | 208 | |
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27. | Completely new to XR and the "Metaverse"? Free, on-demand class, Transitioning to XR UX Design | 206 | |
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28. | I wish I knew this earlier / XR UX Labs #shorts | 204 | |
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29. | The BIGGEST mistake new XR VR MR UX designers make #shorts | 187 | |
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30. | How to not let yourself get overwhelmed by your work / XR UX Labs | 180 | |
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31. | What are the different input devices or methods for XR VR headsets? / UX Best Practices for XR | 178 | |
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32. | Can the masses actually USE the Apple Vision Pro? / Visibility in XR UX Design | 171 | |
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33. | Tips for keeping your players from getting lost in VR / Wayfinding in XR / UX Best Practices for XR | 163 | |
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34. | This is the best form of locomotion for VR - UX Best Practices for XR | 162 | |
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35. | An important difference in 2D and XR UX Design / UX Best Practices for XR | 160 | |
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36. | Interacting with Digital Space in XR / UX Best Practices for XR | 157 | |
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37. | Add animation to your VR experience without making people sick - UX Best Practices for XR | 154 | |
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38. | Why you don't want hyper-realistic VR or XR / XR UX Labs | 151 | |
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39. | Designing Cross-Platform Experiences / UX Best Practices for XR | 147 | |
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40. | Jivana, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development | 140 | |
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41. | Here's How to Boost Your VR Project to the Next Level: UX Expert Reviews | 139 | |
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42. | Reduce the Risk of Motion Sickness in VR and XR - UX Best Practices for XR | 139 | |
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43. | Transitioning to XR UX Design Udemy Course Updates AMA and Feedback / XR UX Design Labs | 132 | |
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44. | Use Teleportation to keep people from getting sick in your VR experiences / UX Best Practices for XR | 129 | |
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45. | New Online Courses - Unique content for XR UX Design not covered anywhere else | 126 | |
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46. | Controllerless Gaze Targeting / UX Best Practices for XR | 126 | |
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47. | How to Design for Continuous Artificial Movement in VR: Top Tips & UX Advice | 123 | |
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48. | VR Locomotion Design: Top Tips & UX Advice for Drag World | 123 | |
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49. | XR VR Data Visualization - Label Sizing and Placement - UX Best Practices for XR | 117 | |
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50. | Voice of Cards: The Isle Dragon Roars, UX analysis, Free Labs Class Thursdays, Gaming for XR Career | 116 | | Voice of Cards: The Isle Dragon Roars
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51. | Using sound in your VR and XR experiences - UX Best Practices for XR | 116 | |
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52. | Rover Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development | 111 | | Rover Mechanic Simulator
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53. | Tips for proper object scaling in XR design prototyping tools / XR UX Design Labs | 108 | |
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54. | Add notifications to XR without annoying people / UX Best Practices for XR | 108 | |
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55. | Phobias carry over to VR XR - Psychological Factors in XR - UX Best Practices for XR | 107 | Vlog |
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56. | Use Proper Text Scaling and Legibility to Prevent VR XR Eye Strain - UX Best Practices for XR | 105 | |
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57. | Loading Times - Keep people engaged while your next scene is loading - UX Best Practices for XR | 103 | |
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58. | Prevent motion sickness - UX for 360 Animation - UX Best Practices for XR | 101 | |
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59. | What is VR (Virtual Reality)? 2023 #shorts | 100 | |
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60. | A common mistake in VR safety training / XR UX Labs #shorts | 93 | |
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61. | Get ahead of the curve with my new VR Training Design course / XR UX Design #shorts #vrtraining | 92 | |
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62. | Directing Attention in 360 Animation - Get people to look where you want - UX Best Practices for XR | 88 | |
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63. | Hand tracking and gestures in digital space / UX Best Practices for XR | 88 | |
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64. | Reduce neck pain caused by XR VR - Head Comfort Zones - UX Best Practices for XR | 88 | |
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65. | Comfortable Viewing Distances, Tips for Preventing VR XR Eye Strain - UX Best Practices for XR | 85 | |
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66. | Increase Immersion by Coordinating Environment and Story - UX Best Practices for XR | 83 | |
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67. | Don't Ignore People with Bifocals and Progressives in XR - UX Best Practices for XR | 81 | |
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68. | Cards & Tankards, UX analysis, Free Labs Class Thursdays - Gaming for XR Career Development | 81 | |
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69. | Pillars of Gaming UX: Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gaming for XR | 78 | |
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70. | How to to set realistic expectations for your first project / XR UX Labs #shorts #xrdesign | 77 | |
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71. | Before you buy your kid a Virtual Reality headset... WATCH THIS #2023 | 77 | |
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72. | Enabling Collaboration in XR - UX Best Practices for XR | 76 | |
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73. | This is a great example of branching narrative #shorts | 76 | |
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74. | XR UX Labs / What makes a great XR training simulator? Part 1 | 73 | |
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75. | What is a VR UX Expert Review? / XR UX Design #shorts | 72 | |
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76. | This UX pattern library solves a problem other pattern libraries don't / UX for XR Toolkit #shorts | 69 | |
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77. | Keep players engaged while waiting for the next scene to load - UX Best Practices for XR #shorts | 64 | |
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78. | Demeo, UX analysis - Free Labs Class Thursdays - Full Broadcast - Gaming for XR Career Development | 64 | | Demeo
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79. | Prevent Physical Fatigue in XR, What to do when people get tired easily - UX Best Practices for XR | 62 | |
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80. | Unfair career expectations in entry-level workforce - UX for VR MR XR #shorts | 59 | |
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81. | I use this tool for actual XR metaverse UX design work #shorts | 59 | |
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82. | Overwhelmed by all the content I've made? Free, on-demand class, XR UX Foundations | 55 | |
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83. | People Will Get Distracted by Things Outside the Headset - UX Best Practices for XR | 53 | |
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84. | XR UX Labs / Fire Safety VR Training | 53 | |
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85. | XR UX Labs / VR Training Research Synthesis | 48 | |
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86. | Tips for Using Physical Props in VR XR - External Environment - UX Best Practices for XR | 48 | |
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87. | Car Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development | 47 | |
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88. | What makes a great XR platformer? - Free Labs Class Thursdays - Gaming for XR Career Development | 47 | |
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89. | XR UX Labs / Fire Safety VR Training Pt 2 | 46 | |
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90. | UX for XR is not just about the software #shorts | 44 | |
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91. | What does gaming have to do with XR productivity apps? / XR UX Labs #shorts | 43 | |
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92. | UX analysis, Rose, Thorn, Bud - Kokoro Clover Pt 1, Free Labs Class Thursdays, Gaming for XR Career | 43 | |
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93. | Shadowverse, UX analysis - Labs Class Thursdays - Gaming for XR Career Development | 42 | |
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94. | This common game design is detrimental to VR - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thurs | 40 | |
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95. | Rose, Thorn, Bud, UX analysis - Jivana - Free Labs Class Thursdays, Gaming for XR Career Development | 40 | |
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96. | Don't do this in XR Training #shorts | 39 | |
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97. | I'm working live on a UX design pattern library / Chillin' and Workin' / UX Design for XR #shorts | 39 | |
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98. | Walk in Place to move around in VR / UX Best Practices for XR #shorts | 39 | |
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99. | XR UX Labs / Fire Safety VR Training Pt 7 | 34 | |
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100. | ココロクローバー パート1/Kokoro Clover Pt 1, UX analysis, Free Labs Class Thursdays, Gaming for XR Career | 34 | |
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