Ninja Robot Studio LLC - XR UX Design Education

Ninja Robot Studio LLC - XR UX Design Education

Views:
24,828
Subscribers:
1,450
Videos:
143
Duration:
2:22:05:11
United States
United States

Ninja Robot Studio LLC - XR UX Design Education is an American YouTube channel which has more than 1.45 thousand subscribers, with his content totaling at least 24.83 thousand views views across 143 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCUnSdPSeiZNzYk613mRN_JQ





Top 100 Most Viewed Videos by Ninja Robot Studio LLC - XR UX Design Education


Video TitleViewsCategoryGame
1.What skills do you need for XR Design? / Pro XR UX Designer reacts7,968
2.My Top 5 Favorite Virtual Reality UX Design Books 2023614
3.Calibrating height in VR - Player Perspective and Height - UX Best Practices for XR571
4.Rethink your approach when designing for XR and spatial computing / XR UX Design560
5.An XR UX Designer REACTS to the 2023 Apple Vision Pro headset announcement472
6.What to do if you can’t find an XR UX Design job #shorts458
7.What's the current state of XR in 2025? / XR UX Design Career440
8.Do you ACTUALLY need a headset to Design for XR in 2024? / XR UX Design438
9.Pros and cons of using Walk in Place to move around in VR / UX Best Practices for XR379
10.Teleportation is least likely to cause motion sickness / UX Best Practices for XR #shorts359
11.If you want to be a good XR VR UX Designer, you're gonna have to start gaming #shorts335
12.Mind-blowing VR locomotion, Redirected Walking / UX Best Practices for XR334
13.You need these essential traits to become a great XR UX Designer / XR UX Career #skills316
14.3 steps to get you started in XR UX Design #shorts312
15.Nobody Saves the World, UX analysis - Labs Class Thursdays - Gaming for XR Career Development300Nobody Saves the World
16.2D UI PANELS vs. 3D OBJECTS in XR: Which should you use? / XR UX Design287
17.New to XR Design? Here are some important things to consider / UX Best Practices for XR285
18.Which VR/MR prototyping tool should I use? / XR UX Design Labs268
19.What is XR (Extended Reality)? 2023 #shorts255
20.Teach Beginners How to Use Your VR App, Tips and Tricks For Onboarding - UX Best Practices for XR254Guide
21.AR vs VR: What’s the difference in Augmented Reality and Virtual Reality? #shorts233
22.VR UX Expert Reviews vs Usability Testing / XR UX Design #shorts226
23.Play video games to advance your XR career in 2022, AR/VR/MR - Future of careers in the “metaverse”225
24.How to create effective training in XR / UX Best Practices for XR221
25.Here's an example of a real XR UX design research report #shorts217
26.What would be a good XR UI panel that follows you around in virtual space? / XR UX Design208
27.Completely new to XR and the "Metaverse"? Free, on-demand class, Transitioning to XR UX Design206
28.I wish I knew this earlier / XR UX Labs #shorts204
29.What are the different input devices or methods for XR VR headsets? / UX Best Practices for XR195
30.The BIGGEST mistake new XR VR MR UX designers make #shorts187
31.How to not let yourself get overwhelmed by your work / XR UX Labs180
32.Interacting with Digital Space in XR / UX Best Practices for XR177
33.Can the masses actually USE the Apple Vision Pro? / Visibility in XR UX Design174
34.Tips for keeping your players from getting lost in VR / Wayfinding in XR / UX Best Practices for XR163
35.One of the biggest issues holding back mass adoption / XR UX Design Career #shorts162
36.This is the best form of locomotion for VR - UX Best Practices for XR162
37.An important difference in 2D and XR UX Design / UX Best Practices for XR161
38.Add animation to your VR experience without making people sick - UX Best Practices for XR154
39.Why you don't want hyper-realistic VR or XR / XR UX Labs151
40.Transitioning to XR UX Design Udemy Course Updates AMA and Feedback / XR UX Design Labs150
41.Designing Cross-Platform Experiences / UX Best Practices for XR147
42.Controllerless Gaze Targeting / UX Best Practices for XR143
43.Hand tracking and gestures in digital space / UX Best Practices for XR143
44.Jivana, UX analysis - Free Labs Class Thursdays - Gaming for XR Career Development140
45.Here's How to Boost Your VR Project to the Next Level: UX Expert Reviews139
46.Reduce the Risk of Motion Sickness in VR and XR - UX Best Practices for XR139
47.Use Teleportation to keep people from getting sick in your VR experiences / UX Best Practices for XR129
48.New Online Courses - Unique content for XR UX Design not covered anywhere else126
49.How to Design for Continuous Artificial Movement in VR: Top Tips & UX Advice123
50.VR Locomotion Design: Top Tips & UX Advice for Drag World123
51.Tips for proper object scaling in XR design prototyping tools / XR UX Design Labs117
52.XR VR Data Visualization - Label Sizing and Placement - UX Best Practices for XR117
53.Using sound in your VR and XR experiences - UX Best Practices for XR116
54.Voice of Cards: The Isle Dragon Roars, UX analysis, Free Labs Class Thursdays, Gaming for XR Career116Voice of Cards: The Isle Dragon Roars
55.Rover Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development111Rover Mechanic Simulator
56.Get ahead of the curve with my new VR Training Design course / XR UX Design #shorts #vrtraining110
57.Add notifications to XR without annoying people / UX Best Practices for XR108
58.Phobias carry over to VR XR - Psychological Factors in XR - UX Best Practices for XR107Vlog
59.Use Proper Text Scaling and Legibility to Prevent VR XR Eye Strain - UX Best Practices for XR105
60.Loading Times - Keep people engaged while your next scene is loading - UX Best Practices for XR103
61.Prevent motion sickness - UX for 360 Animation - UX Best Practices for XR101
62.What is VR (Virtual Reality)? 2023 #shorts100
63.A common mistake in VR safety training / XR UX Labs #shorts93
64.Directing Attention in 360 Animation - Get people to look where you want - UX Best Practices for XR88
65.Reduce neck pain caused by XR VR - Head Comfort Zones - UX Best Practices for XR88
66.Comfortable Viewing Distances, Tips for Preventing VR XR Eye Strain - UX Best Practices for XR85
67.Increase Immersion by Coordinating Environment and Story - UX Best Practices for XR83
68.Don't Ignore People with Bifocals and Progressives in XR - UX Best Practices for XR81
69.Cards & Tankards, UX analysis, Free Labs Class Thursdays - Gaming for XR Career Development81
70.Pillars of Gaming UX: Highlight: Kokoro Clover Pt 1 - Free Labs Class Thursdays - Gaming for XR78
71.Before you buy your kid a Virtual Reality headset... WATCH THIS #202377
72.How to to set realistic expectations for your first project / XR UX Labs #shorts #xrdesign77
73.Enabling Collaboration in XR - UX Best Practices for XR76
74.This is a great example of branching narrative #shorts76
75.XR UX Labs / What makes a great XR training simulator? Part 173
76.What is a VR UX Expert Review? / XR UX Design #shorts72
77.This UX pattern library solves a problem other pattern libraries don't / UX for XR Toolkit #shorts69
78.Keep players engaged while waiting for the next scene to load - UX Best Practices for XR #shorts64
79.Demeo, UX analysis - Free Labs Class Thursdays - Full Broadcast - Gaming for XR Career Development64Demeo
80.Prevent Physical Fatigue in XR, What to do when people get tired easily - UX Best Practices for XR62
81.Unfair career expectations in entry-level workforce - UX for VR MR XR #shorts59
82.I use this tool for actual XR metaverse UX design work #shorts59
83.Overwhelmed by all the content I've made? Free, on-demand class, XR UX Foundations55
84.XR UX Labs / Fire Safety VR Training53
85.People Will Get Distracted by Things Outside the Headset - UX Best Practices for XR53
86.XR UX Labs / VR Training Research Synthesis48
87.Tips for Using Physical Props in VR XR - External Environment - UX Best Practices for XR48
88.Car Mechanic Simulator - Free Labs Class Thursdays - Gaming for XR Career Development47
89.What makes a great XR platformer? - Free Labs Class Thursdays - Gaming for XR Career Development47
90.XR UX Labs / Fire Safety VR Training Pt 246
91.UX for XR is not just about the software #shorts44
92.What does gaming have to do with XR productivity apps? / XR UX Labs #shorts43
93.UX analysis, Rose, Thorn, Bud - Kokoro Clover Pt 1, Free Labs Class Thursdays, Gaming for XR Career43
94.Shadowverse, UX analysis - Labs Class Thursdays - Gaming for XR Career Development42
95.This common game design is detrimental to VR - Highlight: Kokoro Clover Pt 1 - Free Labs Class Thurs40
96.Rose, Thorn, Bud, UX analysis - Jivana - Free Labs Class Thursdays, Gaming for XR Career Development40
97.Walk in Place to move around in VR / UX Best Practices for XR #shorts39
98.I'm working live on a UX design pattern library / Chillin' and Workin' / UX Design for XR #shorts39
99.Don't do this in XR Training #shorts39
100.Sound can make or break your VR experience - UX Best Practices for XR #shorts34