The Unreal Takeaway

The Unreal Takeaway

Views:
212,439
Subscribers:
1,420
Videos:
159
Duration:
17:12:26
United Kingdom
United Kingdom

The Unreal Takeaway is a British content creator on YouTube with approximately 1.42 thousand subscribers, publishing 159 videos which altogether total approximately 212.44 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UC9h5i7vmH7FIF9Mkcx31klg





Top 200 Videos With The Longest Duration by The Unreal Takeaway


Video TitleDurationCategoryGame
101.TVGDF_3.EXERCISE. "Mirror's Edge Catalyst" (EA DICE, 2016)2:10Mirror's Edge Catalyst
102.Premiere Pro - New project, Edit and Export2:00
103.TVGDF.NARRATIVE 4 "Cyberpunk 2077" (CD Projekt Red, 2020)1:48Cyberpunk 2077
104.UE4 4.24 Importing First Person In to Third Person Project1:36
105.UE4 4.24 Super Quick 360 Image Capture from Google Streetview1:30
106.TVGDF_6.EXAMPLE_2. "Portal 2" (Valve Corporation, 2011)1:24Portal 2
107.TVGDF_6.EXAMPLE. "Portal 2" (Valve Corporation, 2011)1:18Portal 2
108.2. Set Up Plugins1:17
109.1. Mixamo Character Export1:17
110.UE4: Change or adjust pivot point.1:15
111.WHITEBOXING 1. Dark Souls - Benchmark Example1:14
112.Update/Convert projects to the latest version of UE41:11
113.TVGDF_3.EXERCISE."Superliminal" (Pillow Castle Games, 2019)1:08
114.5a. Correct SCALE INTO UE40:56
115."Ghost in the Machine" 80's PUBLIC INFORMATION FILM - LOABIUS0:52Guide
116.TVGDF_2.GATING."Portal" (Valve Corporation, 2007)0:46
117.TVGDF_5.EXERCISE. "Call of Duty: Advanced Warfare” (Activision, 2014.)0:43Call of Duty: Advanced Warfare
118.TVGDF_6.EXERCISE. Skyrim (Bethesda Game Studios, 2011)0:30The Elder Scrolls V: Skyrim
119.UE4 Custom Character - Moveset Example0:23
120.TVGDF_4.EXAMPLE. "Grand Theft Auto IV" (Rockstar Games, 2008)0:00Grand Theft Auto IV
121.Distracting Players with Shinies: A Game Design Tip #shorts0:00
122.TVGDF_EX 1.8 VIDEO LINK:“Temple Run” (Imangi Studios, 2011)0:00
123.TVGDF_6.EXAMPLE_2UP. "Portal 2" (Valve Corporation, 2011)0:00Portal 2
124.2D AI image into 3D GAME READY Unreal 5 Model: Latest FREE AI tools SUPERQUICK PIPELINE!0:00
125.TVGDF_6.EXAMPLE_1aU. "Portal 2" (Valve Corporation, 2011)0:00Portal 2
126.How to Change your Youtube PLAYLIST ORDER on your Channel Home Page in 2025!0:00
127.TVGDF_3.EXAMPLE 4. “Dead Space” (EA Redwood Shores, 2008.)0:00Dead Space
128.TVGDF_3.EXERCISE 3.6 (EXAMPLE 4). "Assassins Creed 2" (Ubisoft, 2009.)0:00Assassin's Creed II
129.TVGDF_2U.GATING."Portal" (Valve Corporation, 2007)0:00Portal
130.TVGDF_6.EXAMPLE 2. "Dead Space" (EA Redwood Shores, 2008)0:00Dead Space
131.TVGDF_2U.TEACHING.CS Portal (Valve Corporation, 2007)0:00
132.TVGDF_2_UP.TUTORIAL."Far Cry 3: Blood Dragon" (Ubisoft, 2013)0:00Far Cry 3: Blood Dragon
133.TVGDF_6U.EXAMPLE. "Portal 2" (Valve Corporation, 2011)0:00Portal 2
134.I made a Tomb Raider level 28 years ago that players could beat in 2 minutes. Now I wish I was them.0:00
135.EXERCISE 3.9 VIDEO LINK: Example two: “ Super Mario 64" (Nintendo, 1996)0:00Super Mario 64
136.28 Years Ago I Designed the DARKEST Tomb Raider Level ever… Now I have to Play it!0:00
137.TVGDF_6.EXAMPLE. "Portal 2" (Valve Corporation, 2011)0:00Portal 2
138.Unlocking the Secrets of Tomb Raider's Level Design #shorts0:00
139.GAME DESIGN FUNDAMENTALS: OBJECTIVES – University lecture with Industry Examples (Tomb Raider, MTG)0:00
140.TVGDF_3.EXERCISE 3.6 (EXAMPLE 4). "Assassins Creed 2" PAZZI (Ubisoft, 2009.)0:00Assassin's Creed II
141.TVGDF_4 EXAMPLE_2. "Siren: Blood Curse" (SCE Japan Studio, 2008.)0:00Siren: Blood Curse
142.TVGDF VIDEO LINK 2.3: “Cut the rope 2” (ZeptoLab, 2013) Onboarding case study.0:00
143.EXERCISE 2.8 VIDEO LINK:"The Legend of Zelda: Ocarina of Time." (Nintendo EAD, 1998.)0:00The Legend of Zelda: Ocarina of Time
144.TVGDF_6.EXAMPLE_1_UP. "Portal 2" (Valve Corporation, 2011)0:00Portal 2
145.TVGDF_4.EXERCISE 4.9 "Dead Space" (EA Redwood Shores, 2008)0:00Dead Space
146.TVGDF_4 EXAMPLE_1. "Donut County" (Esposito, B., 2018)0:00
147.TVGDF_5.EXAMPLE. "Thief" (Eidos-Montréal. 2014)0:00Thief
148.I Wrote a Book! UNBOXING “Teaching Video Game Design Fundamentals” – What could possibly go wrong?0:00
149.The Reward of Progress in Level Design #shorts0:00
150.I Built These Tomb Raider Maps Decades Ago… Now I Can’t Find My Way Out of Them…0:00
151.TVGDF_4U.EXAMPLE. The Ball (Teotl Studios, 2010)0:00The Ball
152.I Designed These Tomb Raider Levels 28 Years Ago… Playing Them Almost Broke Me.0:00
153.My Own Health Pickup Saved Me From My Own Bad Gameplay 😬 #TombRaider #shorts0:00
154.PRO DESIGN TIP: "Cyberpunk 2077" (CD Projekt Red, 2020)0:00Cyberpunk 2077
155.TVGDF_EX 6.6 EXAMPLE 4:The Room Series (Fireproof Games 2012-2018)0:00
156.2D to 3D AI gen has suddenly gone NUTS! QUICK & FREE photo to UE5 game ready model pipeline!0:00
157.The Influence of Tomb Raider on Zelda Design #shorts0:00The Legend of Zelda: Breath of the Wild
158.TVGDF_1.EX_1_7 "Super Mario Bros” (Nintendo, 1985): World 1-20:00Super Mario Bros.
159.EXERCISE 4.10 EXAMPLE 1:Portal 2 (Valve Corporation. 2011.)0:00Portal 2