The Unreal Takeaway

The Unreal Takeaway

Views:
212,439
Subscribers:
1,420
Videos:
159
Duration:
17:12:26
United Kingdom
United Kingdom

The Unreal Takeaway is a British content creator on YouTube with approximately 1.42 thousand subscribers, publishing 159 videos which altogether total approximately 212.44 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UC9h5i7vmH7FIF9Mkcx31klg





Top 200 Most Liked Videos by The Unreal Takeaway


Video TitleRatingCategoryGame
101.TVGDF_6.EXAMPLE. "The Witness" (Thekla, Inc. 2016)0
102.Health and Health Pickups0
103.Gears of War: Ultimate Edition (The Coalition, 2015)0Gears of War
104.4. Replacing Static Assets0
105.Rokoko Mocap scene with ALL YOUR MOCAP ANIMATIONS!0
106.Modular Game Ready Facades 3: Intro to Maya0
107.6. MAYA 2 UE40
108.TVGDF_5.EXERCISE."Thief" (Eidos-Montréal. 2014)0
109.TVGDF_6.EXERCISE. Skyrim (Bethesda Game Studios, 2011)0The Elder Scrolls V: Skyrim
110.TVGDF_6.EXAMPLE. "Perspective" (DigiPen Institute of Technology, 2012)0
111.Batman: Arkham City (Rocksteady, 2011)0
112.TVGDF_4.EXAMPLE. "Black Planet" (Alex Camilleri, 2012)0
113.TVGDF_4.EXAMPLE. "Monument Valley" (ustwo Games, 2014)0
114.TVGDF.MECHANIC "Cyberpunk 2077" (CD Projekt Red, 2020)0Cyberpunk 2077
115.QUICK AI VOICES in REPLICA STUDIOS!1
116.TVGDF_6.EXAMPLE_1. "Portal 2" (Valve Corporation, 2011)0Portal 2
117.TVGDF_2.EXERCISE."BioShock Remastered" (2K Games, 2016)0BioShock
118.TVGDF_5.EXERCISE. "Call of Duty: Advanced Warfare” (Activision, 2014.)0Call of Duty: Advanced Warfare
119.Modelling, Rigging and Animating a Spike Trap in Maya2
120.TVGDF_4.EXAMPLE. "Grand Theft Auto IV" (Rockstar Games, 2008)0Grand Theft Auto IV
121.TVGDF VIDEO LINK 2.3: “Cut the rope 2” (ZeptoLab, 2013) Onboarding case study.4
122.Distracting Players with Shinies: A Game Design Tip #shorts4
123.I Designed These Tomb Raider Levels 28 Years Ago… Playing Them Almost Broke Me.748
124.TVGDF_4U.EXAMPLE. The Ball (Teotl Studios, 2010)1The Ball
125.EXERCISE 3.9 VIDEO LINK: Example two: “ Super Mario 64" (Nintendo, 1996)0Super Mario 64
126.TVGDF_6.EXAMPLE. "Portal 2" (Valve Corporation, 2011)4Portal 2
127.How to Change your Youtube PLAYLIST ORDER on your Channel Home Page in 2025!6
128.TVGDF_EX 6.6 EXAMPLE 4:The Room Series (Fireproof Games 2012-2018)1
129.I made a Tomb Raider level 28 years ago that players could beat in 2 minutes. Now I wish I was them.131
130.TVGDF_3.EXERCISE 3.6 (EXAMPLE 4). "Assassins Creed 2" PAZZI (Ubisoft, 2009.)2Assassin's Creed II
131.TVGDF_3.EXERCISE 3.6 (EXAMPLE 4). "Assassins Creed 2" (Ubisoft, 2009.)1Assassin's Creed II
132.TVGDF_2U.TEACHING.CS Portal (Valve Corporation, 2007)1
133.PRO DESIGN TIP: "Cyberpunk 2077" (CD Projekt Red, 2020)5Cyberpunk 2077
134.GAME DESIGN FUNDAMENTALS: OBJECTIVES – University lecture with Industry Examples (Tomb Raider, MTG)18
135.TVGDF_6.EXAMPLE_1_UP. "Portal 2" (Valve Corporation, 2011)1Portal 2
136.TVGDF_6U.EXAMPLE. "Portal 2" (Valve Corporation, 2011)0Portal 2
137.TVGDF_2U.GATING."Portal" (Valve Corporation, 2007)0Portal
138.The Influence of Tomb Raider on Zelda Design #shorts13The Legend of Zelda: Breath of the Wild
139.EXERCISE 2.8 VIDEO LINK:"The Legend of Zelda: Ocarina of Time." (Nintendo EAD, 1998.)1The Legend of Zelda: Ocarina of Time
140.TVGDF_4 EXAMPLE_2. "Siren: Blood Curse" (SCE Japan Studio, 2008.)1Siren: Blood Curse
141.TVGDF_4 EXAMPLE_1. "Donut County" (Esposito, B., 2018)1
142.TVGDF_6.EXAMPLE_2UP. "Portal 2" (Valve Corporation, 2011)4Portal 2
143.EXERCISE 4.10 EXAMPLE 1:Portal 2 (Valve Corporation. 2011.)0Portal 2
144.TVGDF_2_UP.TUTORIAL."Far Cry 3: Blood Dragon" (Ubisoft, 2013)1Far Cry 3: Blood Dragon
145.TVGDF_4.EXERCISE 4.9 "Dead Space" (EA Redwood Shores, 2008)0Dead Space
146.TVGDF_6.EXAMPLE_1aU. "Portal 2" (Valve Corporation, 2011)0Portal 2
147.TVGDF_5.EXAMPLE. "Thief" (Eidos-Montréal. 2014)1Thief
148.I Built These Tomb Raider Maps Decades Ago… Now I Can’t Find My Way Out of Them…126
149.I Wrote a Book! UNBOXING “Teaching Video Game Design Fundamentals” – What could possibly go wrong?15
150.TVGDF_6.EXAMPLE 2. "Dead Space" (EA Redwood Shores, 2008)1Dead Space
151.The Reward of Progress in Level Design #shorts10
152.2D AI image into 3D GAME READY Unreal 5 Model: Latest FREE AI tools SUPERQUICK PIPELINE!30
153.Unlocking the Secrets of Tomb Raider's Level Design #shorts13
154.TVGDF_EX 1.8 VIDEO LINK:“Temple Run” (Imangi Studios, 2011)6
155.28 Years Ago I Designed the DARKEST Tomb Raider Level ever… Now I have to Play it!155
156.My Own Health Pickup Saved Me From My Own Bad Gameplay 😬 #TombRaider #shorts9
157.TVGDF_3.EXAMPLE 4. “Dead Space” (EA Redwood Shores, 2008.)1Dead Space
158.2D to 3D AI gen has suddenly gone NUTS! QUICK & FREE photo to UE5 game ready model pipeline!45
159.TVGDF_1.EX_1_7 "Super Mario Bros” (Nintendo, 1985): World 1-29Super Mario Bros.