101. | Quick AI GENERATED Retro style HorrorTrailer - AI Image to Video Animation! | 59 | Preview |
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102. | 5. Maya 2 UE4 | 58 | |
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103. | 2. Implementing Simple Crouch | 57 | |
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104. | AI Damage, Line trace and Crosshair | 55 | |
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105. | Health & health pickups in UE4 | 54 | |
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106. | Rokoko Mocap scene with ALL YOUR MOCAP ANIMATIONS! | 50 | |
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107. | 3D TEXT SCALE | 49 | |
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108. | TVGDF_4.EXAMPLE. "Grand Theft Auto IV" (Rockstar Games, 2008) | 48 | | Grand Theft Auto IV
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109. | EXERCISE 2.8 VIDEO LINK:"The Legend of Zelda: Ocarina of Time." (Nintendo EAD, 1998.) | 45 | | The Legend of Zelda: Ocarina of Time
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110. | EXERCISE 3.9 VIDEO LINK: Example two: “ Super Mario 64" (Nintendo, 1996) | 44 | | Super Mario 64
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111. | TVGDF_6.EXAMPLE 2. "Dead Space" (EA Redwood Shores, 2008) | 41 | | Dead Space
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112. | Modular Game Ready Facades 3: Intro to Maya | 41 | |
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113. | 6. MAYA 2 UE4 | 38 | |
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114. | EXERCISE 4.10 EXAMPLE 1:Portal 2 (Valve Corporation. 2011.) | 37 | | Portal 2
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115. | Premiere Pro - New project, Edit and Export | 37 | |
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116. | Project Setup Introduction To Unreal Engine | 35 | |
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117. | TVGDF_4 EXAMPLE_2. "Siren: Blood Curse" (SCE Japan Studio, 2008.) | 33 | | Siren: Blood Curse
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118. | TVGDF_4 EXAMPLE_1. "Donut County" (Esposito, B., 2018) | 32 | |
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119. | Creating A Level In Unreal Engine | 31 | |
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120. | TVGDF_6.EXAMPLE_2. "Portal 2" (Valve Corporation, 2011) | 31 | | Portal 2
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121. | TVGDF_6.EXAMPLE_1a. "Portal 2" (Valve Corporation, 2011) | 31 | | Portal 2
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122. | Lock and Key Mechanics | 30 | |
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123. | 3. Implementing FPS Sprint | 29 | |
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124. | UE4 Level Sequencer basics | 29 | |
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125. | TVGDF_6.EXAMPLE_1. "Portal 2" (Valve Corporation, 2011) | 27 | | Portal 2
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126. | TVGDF. Creating a simple Kahoot Quiz from a lecture | 26 | |
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127. | 3. Modular Level Construction: Recap | 25 | |
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128. | Modular Game Ready Facades 2: Seamless Textures | 25 | |
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129. | TVGDF_3.EXERCISE."Superliminal" (Pillow Castle Games, 2019) | 25 | |
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130. | AI Behaviour Tree | 24 | |
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131. | Health and Health Pickups | 23 | |
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132. | Creating and Applying Materials in Unreal Engine | 23 | |
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133. | TVGDF.MECHANIC "Cyberpunk 2077" (CD Projekt Red, 2020) | 23 | | Cyberpunk 2077
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134. | TVGDF_2_UP.TUTORIAL."Far Cry 3: Blood Dragon" (Ubisoft, 2013) | 21 | | Far Cry 3: Blood Dragon
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135. | 4. Tweaking | 20 | |
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136. | 2. Set Up Plugins | 20 | |
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137. | Gears of War: Ultimate Edition (The Coalition, 2015) | 18 | | Gears of War
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138. | TVGDF_6.EXAMPLE. "Portal 2" (Valve Corporation, 2011) | 18 | | Portal 2
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139. | TVGDF.NARRATIVE 4 "Cyberpunk 2077" (CD Projekt Red, 2020) | 17 | | Cyberpunk 2077
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140. | TVGDF_4.EXAMPLE. "Monument Valley" (ustwo Games, 2014) | 17 | |
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141. | TVGDF_2U.GATING."Portal" (Valve Corporation, 2007) | 16 | | Portal
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142. | 4. Replacing Static Assets | 15 | |
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143. | TVGDF_3.EXAMPLE 4. “Dead Space” (EA Redwood Shores, 2008.) | 14 | | Dead Space
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144. | TVGDF_4U.EXAMPLE. The Ball (Teotl Studios, 2010) | 13 | | The Ball
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145. | TVGDF_3.EXERCISE. "Mirror's Edge Catalyst" (EA DICE, 2016) | 12 | | Mirror's Edge Catalyst
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146. | TVGDF_5.EXAMPLE. "Thief" (Eidos-Montréal. 2014) | 12 | | Thief
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147. | TVGDF_2.GATING."Portal" (Valve Corporation, 2007) | 11 | |
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148. | TVGDF_5.EXERCISE."Thief" (Eidos-Montréal. 2014) | 11 | |
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149. | TVGDF_6.EXERCISE. Skyrim (Bethesda Game Studios, 2011) | 11 | | The Elder Scrolls V: Skyrim
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150. | TVGDF_6.EXAMPLE. "The Witness" (Thekla, Inc. 2016) | 11 | |
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151. | TVGDF_6U.EXAMPLE. "Portal 2" (Valve Corporation, 2011) | 9 | | Portal 2
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152. | TVGDF_6.EXAMPLE. "Perspective" (DigiPen Institute of Technology, 2012) | 8 | |
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153. | TVGDF_2.TUTORIAL."Far Cry 3: Blood Dragon" (Ubisoft, 2013) | 8 | | Far Cry 3: Blood Dragon
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154. | TVGDF_2.TEACHING.CS "Portal" (Valve Corporation, 2007) | 7 | |
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155. | TVGDF_2U.TEACHING.CS Portal (Valve Corporation, 2007) | 7 | |
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156. | TVGDF_2.EXERCISE."BioShock Remastered" (2K Games, 2016) | 6 | | BioShock
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157. | TVGDF_5.EXERCISE. "Call of Duty: Advanced Warfare” (Activision, 2014.) | 5 | | Call of Duty: Advanced Warfare
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158. | TVGDF_4.EXAMPLE. "Black Planet" (Alex Camilleri, 2012) | 2 | |
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159. | TVGDF_4.EXAMPLE. "The Ball" (Teotl Studios, 2010) | 1 | |
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