| 101. | Black Myth: Wukong CN Dubbed Game Awards Trailer | 10 | Preview | Black Myth: Wukong
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| 102. | pubg og "dbz next to you" | 10 | |
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| 103. | Nvidia CEO: the future of AI is NOT chips, but reinvention | 16 | |
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| 104. | Second Win in Fortnite OG Before Goodnight | 9 | | Fortnite
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| 105. | PLAYERIGN - Cat Bite - Ep. 2 | 9 | | PLAYERUNKNOWN'S Battlegrounds
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| 106. | 13 Kills & Gold Loot Valley Run | Arena Breakout: INFINITE Closed BETA | 33 | | Arena Breakout: Infinite
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| 107. | farming outside of Farm's farm | breaking out of arenas infinitely | 9 | |
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| 108. | First Win in Fortnite OG | 9 | | Fortnite
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| 109. | New Round-Based FPS akin to Minecraft Hypixel's Bedwars | 11 | | Minecraft
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| 110. | vikendi sniper and beryl | 9 | | Rainbow Six Siege
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| 111. | kar98k double kill | 13 | | PLAYERUNKNOWN'S Battlegrounds
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| 112. | Extraction genre | Arena Breakout: INFINITE | 9 | | Arena Breakout: Infinite
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| 113. | clean car Kar98k snipe | 10 | |
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| 114. | Villa Boss and breaking legs again... | Arena Breakout: INFINITE | 8 | | Arena Breakout: Infinite
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| 115. | clean tommy 1-tap at Sanhok | 9 | |
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| 116. | debating Full Metal Alchemist while breaking infinite arenas | 6 | |
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| 117. | Nvidia CEO: Human Intelligent AI will happen within 5 years | 9 | |
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| 118. | PLAYERIGN'S BATTLEGROUNDS - Wall Penetration System | 7 | |
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| 119. | Tactical Snowman Win | Fortnite | 5 | | Fortnite
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| 120. | Dark and Darker: Fast as fuc Barbarian | 7 | |
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| 121. | clean motorcycle snipe, UZI smg Chicken Dinner | 3 | | Call of Duty: Modern Warfare
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| 122. | clean mini14 headshot double kill | 2 | |
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| 123. | <untitled video> | 0 | |
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| 124. | THROWBACK Grenade System (Catch & Grab) | PLAYERIGN'S BATTLEGROUNDS | 3 | |
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| 125. | realistic scopes "Picture-in-Picture sight" #ProjectGlade #PLAYERIGNSBATTLEGROUNDS | 3 | |
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| 126. | Rule The Grounds | Animated Theme - PUBG : Battlegrounds (incl. Wallpaper Engine in description) | 11 | | PLAYERUNKNOWN'S Battlegrounds
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| 127. | My Game Dev Trip. CHINA. Tencent Island. | PLAYERIGN'S BATTLEGROUNDS | 7 | |
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| 128. | editing this in another video later | PLAYERIGN | 6 | |
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| 129. | Grenade 3D Models (Philosophy Video @1:15)| PLAYERIGN'S BATTLEGROUNDS | 4 | |
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| 130. | map/radar background attached to wrist-watch | PLAYERIGN'S BATTLEGROUNDS | 5 | |
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| 131. | gun sounds | PLAYERIGN'S BATTLEGROUNDS | 13 | |
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| 132. | Last GUNPLAY Feature Before Playtest | PLAYERIGN'S BATTLEGROUNDS | 13 | | PLAYERUNKNOWN'S Battlegrounds
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| 133. | WTF!! | #player_ign on #Twitch | 17 | |
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| 134. | checking map animation #PLAYERIGNSBATTLEGROUNDS #ProjectGlade #BattleRoyale | 7 | |
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| 135. | CHINA - My Game Dev Trip Trailer | Project Glade | 5 | |
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| 136. | PLAYERIGN'S BATTLEGROUNDS - Lore? Why? Anti-cheat | 11 | |
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| 137. | adding BULLET DROP will be a Game Changer for my game - Theory Talk | PLAYERIGN'S BATTLEGROUNDS | 10 | | PLAYERUNKNOWN'S Battlegrounds
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| 138. | reticle "parallax" illusion | 15 | |
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| 139. | Closed Alpha 1.0 on AMAZON Servers | PLAYERIGN'S BATTLEGROUNDS | 19 | | PLAYERUNKNOWN'S Battlegrounds
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| 140. | INVENTORY | PLAYERIGN'S BATTLEGROUNDS | 11 | | PLAYERUNKNOWN'S Battlegrounds
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| 141. | 2.5D Loot Loading Bar for Chests | PLAYERIGN'S BATTLEGROUNDS | 6 | | PLAYERUNKNOWN'S Battlegrounds
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| 142. | Server testing on the Super Full Moon day! | PLAYERIGN'S BATTLEGROUNDS | 5 | |
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| 143. | I Made Cool Scoreboard For My Game - DEV LOG | PLAYERIGN'S BATTLEGROUNDS | 8 | | PLAYERUNKNOWN'S Battlegrounds
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| 144. | Procedural Bullets - Casings Ejector & New Guns - AWM | PLAYERIGN'S BATTLEGROUNDS | 12 | |
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| 145. | PLAYERIGN'S BATTLEGROUNDS - Crosshair | 13 | |
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| 146. | PLAYERIGN'S BATTLEGROUNDS - Announcer System | Dev Log #16 | 10 | | PLAYERUNKNOWN'S Battlegrounds
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| 147. | 3D World Scoreboard for my Multiplayer Battle Royale Game | PLAYERIGN'S BATTLEGROUNDS | 6 | |
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| 148. | Reading the Personality of a Gun | PLAYERIGN'S BATTLEGROUNDS | 3 | |
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| 149. | Game Dev Reflection | PLAYERIGN'S BATTLEGROUNDS | 18 | | PLAYERUNKNOWN'S Battlegrounds
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| 150. | My Game Dev Trip. San Francisco. GDC 2025. | Project Glade | 6 | |
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| 151. | What Comes After? - Theory Talk | PLAYERIGN'S BATTLEGROUNDS | 12 | |
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| 152. | PLAYERIGN'S BATTLEGROUNDS - Kill Banner & Scope Switching | 15 | |
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| 153. | PUBG 2.0, Black Budget Open Beta, New CONSOLE PUBG BR Game | 44 | | PLAYERUNKNOWN'S Battlegrounds
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| 154. | Riot Games | you're gonna make money by selling dress-up doll to college kIds? | 9 | |
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| 155. | Procedural Melee Attack Animations | PLAYERIGN'S BATTLEGROUNDS | 9 | |
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| 156. | 1 pistol 1v2 1 hp | 15 | |
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| 157. | Revealing My Dev Game Plan - Predictions & Analysis | PLAYERIGN'S BATTLEGROUNDS | 10 | |
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| 158. | 30hrs of Black Myth Wukong in 20min | 6 | | Black Myth: Wukong
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| 159. | Server List - Info Test | PLAYERIGN'S BATTLEGROUNDS | 4 | |
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| 160. | Procedural Animations, Bullet Decals, and Sounds | PLAYERIGN'S BATTLEGROUNDS | 11 | |
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| 161. | PLAYERIGN'S BATTLEGROUNDS - Chest Refill and Spawn Rooms | 1 | | PLAYERUNKNOWN'S Battlegrounds
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| 162. | Many Games Cut Corners On This | PLAYERIGN'S BATTLEGROUNDS | 9 | |
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| 163. | My Game Dev Trip. India. Krafton. | Project Glade | 26 | | PLAYERUNKNOWN'S Battlegrounds
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| 164. | YOUR PLAYERIGN | 12 | |
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| 165. | Why Glade? | PLAYERIGN'S BATTLEGROUNDS | 6 | |
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| 166. | Anti-Stretched Resolution | PLAYERIGN'S BATTLEGROUNDS | 8 | | PLAYERUNKNOWN'S Battlegrounds
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| 167. | Map Optimization - Project Glade | PLAYERIGN'S BATTLEGROUNDS | 19 | | PLAYERUNKNOWN'S Battlegrounds
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| 168. | PLAYERIGN'S BATTLEGROUNDS - Fog of War & Anti-Cheat | 17 | |
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| 169. | Lobby Music Pre-Alpha | PLAYERIGN'S BATTLEGROUNDS | 10 | |
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| 170. | Why Is PUBG'S PVP Unique? - THEORY TALK | PLAYERIGN'S BATTLEGROUNDS | 24 | | PLAYERUNKNOWN'S Battlegrounds
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| 171. | explaining the final piece to my Anticheat System | PLAYERIGN'S BATTLEGROUNDS | 7 | |
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| 172. | Making throwable Fog-of-Wars | PLAYERIGN'S BATTLEGROUNDS - Dev Log 17 | 4 | | PLAYERUNKNOWN'S Battlegrounds
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| 173. | added Steam | PLAYERIGN'S BATTLEGROUNDS | 10 | | PLAYERUNKNOWN'S Battlegrounds
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| 174. | thoughts and progress on adding my Dedicated Game Servers | PLAYERIGN'S BATTLEGROUNDS | 14 | | PLAYERUNKNOWN'S Battlegrounds
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| 175. | Background Lore, How My Battle Royale Happens | PLAYERIGN'S BATTLEGROUNDS | 4 | |
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| 176. | THROWING Mechanic for my Multiplayer Battle Royale Game | PLAYERIGN'S BATTLEGROUNDS | 14 | |
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| 177. | 3 hands | 7 | |
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| 178. | bullet casings | 13 | |
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| 179. | MK14 DMR + New Shotgun | PLAYERIGN'S BATTLEGROUNDS | 7 | |
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| 180. | What Will Be The Pace of Your Game? | PLAYERIGN'S BATTLEGROUNDS | 7 | | PLAYERUNKNOWN'S Battlegrounds
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| 181. | so Close to ALPHA! | PLAYERIGN'S BATTLEGROUNDS | 20 | | PLAYERUNKNOWN'S Battlegrounds
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| 182. | DEDICATED Game Servers are READY now | PLAYERIGN'S BATTLEGROUNDS | 12 | |
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| 183. | I added a Dynamic SCOREBOARD to my Battle Royale 3D Environment | PLAYERIGN'S BATTLEGROUNDS | 10 | | PLAYERUNKNOWN'S Battlegrounds
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| 184. | Talking About Civilization World Building for my PIBG Game | 4 | |
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| 185. | The "Scope Parallax" Effect | 15 | |
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| 186. | Why So Many ATTACHMENTS In My Game - New Receivers and Bullet Cores | PLAYERIGN'S BATTLEGROUNDS | 6 | | PLAYERUNKNOWN'S Battlegrounds
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| 187. | The "Scope Parallax" | PLAYERIGN'S BATTLEGROUNDS | 9 | |
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| 188. | First UPDATE Alpha 1.1 w/ Gameplay | PLAYERIGN'S BATTLEGROUNDS | 21 | |
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| 189. | radar | 6 | |
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| 190. | THE WHITE ZONE | PLAYERIGN'S BATTLEGROUNDS | 8 | | PLAYERUNKNOWN'S Battlegrounds
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| 191. | made the gun sounds better for my game | PLAYERIGN'S BATTLEGROUNDS | 9 | |
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| 192. | PLAYERIGN'S BATTLEGROUNDS - Make My Map | 13 | |
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| 193. | Dynamic Ammo Bar | PLAYERIGN'S BATTLEGROUNDS | 10 | | PLAYERUNKNOWN'S Battlegrounds
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| 194. | different gunshot sounds | PLAYERIGN'S BATTLEGROUNDS | 6 | | PLAYERUNKNOWN'S Battlegrounds
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| 195. | Footsteps & Gunshots - Audio Anti-Cheat | PLAYERIGN'S BATTLEGROUNDS | 10 | | PLAYERUNKNOWN'S Battlegrounds
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| 196. | PLAYERIGN'S BATTLEGROUNDS - Game Mode | Round-Based Battle Royale | 8 | |
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| 197. | Loot System & Item Anticheat | PLAYERIGN'S BATTLEGROUNDS | 13 | |
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| 198. | World of The Dead Gameplay - SUPER PEOPLE 3 | 32 | |
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| 199. | Why I Made RELOADING Hard In My Game | PLAYERIGN'S BATTLEGROUNDS | 17 | | PLAYERUNKNOWN'S Battlegrounds
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| 200. | PLAYERIGN'S BATTLEGROUNDS - Round Reset | Dev Log #15 | 10 | |
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