401. | Just Shapes & Beats | Creatures ov Deception [S Rank] [No Dash] | 0 | | Shovel Knight
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402. | Random #6 | The cursor can't decide on its placement | 0 | |
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403. | Project Arrhythmia | (Melodical Escapism 1/7) Running My Head (Original Mix) (No Hit) | 0 | | Project Arrhythmia
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404. | Project Arrhythmia | (Mc-Starz) (JSAB Collection 21/29) Robot Language (No Hit) (Boostless) | 0 | | Project Arrhythmia
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405. | Project Arrhythmia | (Melodical Escapism 2/7) Regain Control (No Hit) | 0 | | Project Arrhythmia
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406. | (Windows, 60 FPS) Project Arrhythmia | Carnivores (1.2x speed) (No Hit) (ft. voice chat) | 0 | | Project Arrhythmia
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407. | Project Arrhythmia | Exploring Space [No Hit] [Boostless] | 0 | | Project Arrhythmia
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408. | Touhou 4: Lotus Land Story | Extra | Gengetsu's final timeout attack [8 Miss] [No Bomb] [Timeout] | 0 | | Lotus Land Story
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409. | 3DMark 2000 demo in 2880x2160* (4K60) | 4 | |
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410. | Project Arrhythmia | (Melodical Escapism 3/7) Immune [No Hit] | 0 | | Project Arrhythmia
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411. | DoDonPachi DaiOuJou [PS2] | Death Label | Double Washing Machine [Loop 2] [No Miss No Bomb No Hyper] | 0 | | DoDonPachi: Dai-Ou-Jou
|
412. | Project Arrhythmia | (Ace360) Her Song [No Hit/SS rank] [2 boosts] | 0 | | Project Arrhythmia
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413. | Just Shapes & Beats | New Game [S Rank] [No Dash] | 0 | | Just Shapes & Beats
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414. | Arcade Jackal clear attempt | 0 | | Jackal
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415. | (Windows, 60 FPS) Just Shapes & Beats | Barracuda [Hardcore] [S Rank] [No Dash] | 0 | | Just Shapes & Beats
|
416. | Project Arrhythmia | (Vitamin Games) Opia (2nd June 2020 ver.) [No Hit] | 0 | | Project Arrhythmia
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417. | Project Arrhythmia | (Melodical Escapism 4/7) Perfect Machine (SS rank/No Hit) | 0 | | Project Arrhythmia
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418. | [Sega Saturn] Gradius II | 1-ALL 1 credit clear with Type 3 (Wait Control Off) | 0 | | Gradius II
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419. | Random #1 | The Temptation of Knowledge rebeat on gamepad | 0 | | Project Arrhythmia
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420. | 3DMark 2001 SE in 2880x2160* (4K60) | 0 | | Max Payne
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421. | [Magical Girl Game Jam 10] Moonlight Rabbit Luna | 1 credit clear on Hard no bomb | 4 | |
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422. | Atomanta | Hyper mode, score 697,866 with 44 lives left (Survival run) | 3 | |
|
423. | [Magical Girl Game Jam 10] COSMOS (Gamejam ver?) | Full no hit clear | 2 | |
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424. | Parazonium | Intended route for Build 4b | 6 | |
|
425. | Indigo Horizon | Clear with 17,575,180 score | 3 | |
|
426. | Raiden Project at 650% overclock 60 FPS (mostly?) | 1 | | The Raiden Project
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427. | Lunar Bunny Invasion (Gamejam ver) | No bomb 1 credit clear with Akira and Yami | 3 | |
|
428. | karasu 2.5b | 6 | |
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429. | Bullet Casters | Guforobo [Ferox] 3 star itemless as Ella | 3 | |
|
430. | Parazonium (My shmup!) | Demo showcase (non-Shorts) | 4 | |
|
431. | EX Terra | Modern 18,702,330 | 0 | |
|
432. | Flavor Fighter | Full no hit clear | 2 | |
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433. | Parazonium (My shmup!) | Demo showcase | 11 | |
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434. | Sonic Wings Reunion | 2-ALL 1 credit clear on Hard with 7,050,763 pts as River + Mao Mao | 15 | |
|
435. | Gradius III (AM Show ver.) | 1-ALL 1 credit clear up to 2-2, Weapon Edit | 18 | | Gradius III
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436. | High frame rate physics now possible with Box2D 3.x? | 4 | |
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437. | Graphical tablet + TATE'd mobile shmup = omegabrain moment | 1 | |
|
438. | [Magical Girl Game Jam 10] Fairystep (Gamejam ver) | Full no hit clear (My own game :3) | 4 | |
|
439. | Atomanta | Hyper mode, score 725,200 with 9 lives left (Scoring run?) | 7 | |
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440. | Indigo Horizon ALL 20,536,900 | 2 | |
|
441. | Flavor Fighter | Basic 1:08-1:09 speedrun | 2 | |
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