1. | Rick Davidson - Career Coach Live Stream | 0 | |
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2. | What Is A Coach? Rick's Website Introduction Video | 6 | |
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3. | Case Study: Promo Video for Temporal Ascendance (Part 1) | 10 | | ASCENDANCE
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4. | Case Study: Promo Video for Temporal Ascendance (Part 2) | 13 | | ASCENDANCE
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5. | Health and Fitness - The Engine To Power Your Life | 21 | |
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6. | Unexpectedly motivating others through commitments. | 27 | |
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7. | Indie Game Kickstarter Case Study - Hextraction by Combo Mash | 29 | | M*A*S*H
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8. | Getting A Job In Games - Online Workshop Overview | 29 | |
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9. | Finding A Relationship - Inspire Yourself First | 32 | |
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10. | What Is Your Life Purpose? | 35 | |
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11. | 5 Mistakes To Avoid When Making New Year's Resolutions | 37 | |
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12. | Getting a Job in Games #4 - The "Reporter" Technique | 40 | |
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13. | Getting a Job In The Games Industry (Lessons From A Game Jam) | 40 | |
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14. | High Performance In Your Career | 43 | |
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15. | Hue - "Color" Or "Colour"... Which One Is Right? | 45 | | Hue
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16. | Is Procrastination Punching you in the Face? | 44 | |
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17. | Get A Job Making Video Games #5 - Transitioning In From Another Industry | 45 | |
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18. | Game Developer Interview - Does Not Commute | 47 | |
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19. | Holy Bananas Batman, APE OUT Is A Beast Of A Game! | 47 | | Ape Out
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20. | Video Game Marketing Case Study - Cats & Rats (mobile) | 47 | |
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21. | Game Design Deep Dive - Gunpoint | 47 | | Gunpoint
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22. | Video Game Case Study: Goat Simulator | 52 | | Goat Simulator
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23. | Stop Playing By "The Rules of the Game" | 53 | |
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24. | Video Game Career Fundamentals #4 - Relentlessness | 55 | |
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25. | Change, mentorship, iteration... and the white background | 59 | |
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26. | To Kill or not To Kill (your project) | 60 | |
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27. | Video Game Career Fundamentals #3 - Focus | 65 | |
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28. | Video Game Career Fundamentals #2 - Vibe | 66 | |
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29. | Getting A Job In Games #3: Use LinkedIn | 68 | |
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30. | Islanders Game - What Makes It Work | 68 | | ISLANDERS
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31. | Getting A Job In Games #2: Your Personal Brand | 71 | Guide |
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32. | Video Game Case Study: The Witness | 71 | | The Witness
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33. | Designing By Doing - Player Spotlight In Unity | 73 | |
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34. | Video Game Case Study - Artifical Defense | 74 | Tutorial |
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35. | LinkedIn Tip - The 3 Second Rule. Get A Job In Games #6 | 76 | |
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36. | Does "Into The Breach" Have The Best Visual Player Communication? | 79 | | Into the Breach
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37. | Steam Greenlight Feedback for Epic Robots | 78 | |
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38. | Video Game Case Study - Mini Metro | 80 | | Mini Metro
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39. | Starting Your YourTube Gaming Channel - Look For Opportunities | 80 | |
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40. | Video Game Marketing and community management Interview | 82 | |
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41. | How Do You Find A Mentor? A Game Dev Discussion. | 83 | Discussion |
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42. | ScourgeBringer - Why Is It The "Game Feel" God? | 87 | | ScourgeBringer
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43. | How To Get More Feedback For Your Game That's In Development | 85 | |
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44. | Stop Procrastinating #4 - It Might Be Logistics | 90 | Vlog |
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45. | Improve your chances of finding team mates for your game development | 90 | |
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46. | Video Game Case Study - Nidhogg | 92 | | Nidhogg
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47. | Change up your game plan when developing your game | 94 | |
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48. | Getting A Job In Games #1: What Is Your Value? | 95 | Guide |
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49. | A Philosophical Thought On Motivation: Be, Do, Have | 96 | |
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50. | Stop Procrastinating #2 - Focus on Inputs not Outputs. | 100 | |
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51. | Kickstarter Case Study - Indie Game, Darkest Dungeon by Red Hook | 100 | | Darkest Dungeon
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52. | Indies Game Dev Tip #3 - Solve with tuning | 103 | |
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53. | Stay fresh, stay interested | 104 | | Minecraft
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54. | Fix it or leave it - 2 options when things suck with your project | 109 | |
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55. | Game Development - Going Insane Or Getting In Flow | 111 | |
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56. | Stop Procrastinating #3 - Stop Listening to "Should" | 111 | |
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57. | Low hanging fruit - Motivation For Game Creators #9 | 113 | | Starbound
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58. | Stop Procrastinating #1 - Change Your Environment | 116 | |
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59. | You guys are awesome - Thank you | 116 | |
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60. | How To Make Games If You Don't Know Programming | 118 | Guide |
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61. | Finishing Your Projects - What Do You Need? | 126 | |
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62. | Video Game Career Fundamentals #1 - Certainty | 129 | |
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63. | Indie Gamedev Tip - Add Some Polish | 134 | |
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64. | A Quick Method To Get You Unstuck - Invest In You | 134 | |
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65. | Indies Game Dev Tip #4 - Is your game for 'you' or 'them'? | 134 | |
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66. | GameDev Inspiration: The Fishing Boat Captain | 136 | |
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67. | Video Game Case Study - Broforce | 137 | | Broforce
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68. | Saying No To Secondary Priorities | 137 | | The Main Event
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69. | Is This What You Want? Motivation for game developers #10 | 145 | |
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70. | Make Your Own Games, Tip #6: Its a game not a movie | 156 | |
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71. | Finish Your Project By Training Your Brain For Consistency | 163 | |
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72. | Don't be blocked by Art - Advice for making your own game | 163 | |
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73. | Motivation For Game Developers - Treat Work Like Work | 170 | |
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74. | Indies Game Dev Tip #2 - When to get player feedback | 172 | |
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75. | My Prototype Level In Unity | 176 | |
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76. | Being told your game sucks | 176 | |
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77. | The Gap Between Taste and Talent - Motivation For Game Creators #6 | 183 | | The Book of Unwritten Tales 2
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78. | How To Get Better At Something | 203 | |
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79. | It Just Takes Time - Motivation For Game Creators #8 | 200 | |
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80. | Make Your Own Games, Tip #5: No One Cares That You Finished Your Thing | 212 | |
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81. | Is today the day you quit? | 217 | |
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82. | Video Game Case Study - "Undertale" | 235 | | Undertale
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83. | Starting to make games - how to push past your mental block | 242 | |
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84. | What Engine Should You Use To Make Video Games | 251 | |
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85. | Making Games Is Like Boiling An Egg - Motivation For Game Creators #4 | 258 | | Freedom Planet
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86. | Everyone Has Doubts - Motivation For Game Creators #7 | 264 | | No Man's Sky
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87. | 6 Secrets To Finish Your Game Feat. Thomas Brush | 304 | | Neversong
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88. | What Is Your Purpose - Motivation For Game Creators #5 | 314 | | Minecraft
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89. | Number 1 Tip To Market Your Indie Game, And Other Stuff. With Tim Ruswick | 329 | |
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90. | How to Make Games Which Make Money #3: Story-Based Marketing | 361 | Guide | Cities: Skylines
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91. | Why Do Creators Create? Motivation for game creators #3 | 436 | |
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92. | Should You Learn C# or JavaScript - I Took A Poll | 487 | |
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93. | RPG game design tips from Darkest Dungeon creator, Tyler Sigman | 569 | | Darkest Dungeon
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94. | Important Things Don't Come Easy - Motivation For Game Creators #2 | 609 | |
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95. | How to Make Games Which Make Money #2: The Player Experience | 834 | Guide |
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96. | The Boy Who Loved Video Games | 880 | | Loved
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97. | Indie Game Dev Tip #1 - The 4 M's of Success | 1,528 | |
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98. | How to Make Games Which Make Money #1: Where To Start? | 2,357 | Guide |
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99. | Don't Give Up - Motivation for game creators | 2,876 | |
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