| 1. | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 4 - Testing | 0 | |
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| 2. | 32 Style-Change Active Time Battle Part 22 Revisit the Target Settings | 1 | |
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| 3. | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 2 - Battle Start Event | 1 | |
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| 4. | 32 StyleChange Active Time Battle Part 5.1 Bug Fixing | 2 | |
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| 5. | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 1 - Intro | 2 | |
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| 6. | 32 Style-Change Active Time Battle Part 21 Swap Schema Mechanics | 2 | |
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| 7. | 32 StyleChange Active Time Battle Part 5.2 Bug Fixing | 2 | |
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| 8. | 32 Style-Change Active Time Battle Part 20 Battle Manager Spawning Schemas | 2 | |
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| 9. | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 3 - Status Effects | 2 | |
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| 10. | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 5 Command Terminal | 2 | |
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| 11. | 32-1 StyleChange Active Time Battle Part 1 The Battle Arena | 3 | |
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| 12. | 32 Style-Change Active Time Battle Part 9 Thunder Effects | 3 | |
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| 13. | 31 - Dark ARPG ORK Framework 3 - Animancer TrySetState Schematic Node | 5 | |
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| 14. | 32 Style-Change Active Time Battle Part 19 Yellow Schema Setup | 3 | |
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| 15. | Unity ORK Framework Series - 16 Sprint Ability Part 1 | 3 | |
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| 16. | Dark ARPG ORKFramework3 - 25 Updating Assets and Small bug fixes | 4 | |
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| 17. | ORK Framework 3 - UI Setups - Unity UI: Flying Texts | 3 | |
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| 18. | 32 StyleChange Active Time Battle Part 5.3 Battle Gains Window | 3 | |
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| 19. | 32-4 StyleChange Active Time Battle Part 4 Conditional Prefab | 3 | |
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| 20. | 32 Style-Change Active Time Battle Part 7 Thunder Ability | 3 | |
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| 21. | 32 Style-Change Active Time Battle Part 23 Swap Schema Visual Effects | 3 | |
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| 22. | 32 Style-Change Active Time Battle Part 18 ATB Regeneration Effect & Visuals | 3 | |
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| 23. | 32 Style-Change Active Time Battle Part 17 Changing Enemy Targets during Battle | 3 | |
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| 24. | Unity ORK Framework Series - 26 Pause Screen Part 2 | 3 | |
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| 25. | 28 - Dark ARPG ORKFramework3 - Creating the first weapons | 4 | |
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| 26. | Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 2 | 4 | Vlog |
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| 27. | 32-2 StyleChange Active Time Battle Part 2 The Battle Events | 4 | |
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| 28. | 29 - Dark ARPG ORKFramework3 - Weapon based AnimationSets | 4 | |
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| 29. | Unity ORK Framework Series - 24 Treasure Item Collector Part 1 | 4 | |
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| 30. | 32 Style-Change Active Time Battle Part 24 Handling Enemy Death from Code | 4 | |
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| 31. | How-to ORK Framework 3 - Andy Miira's GKC integration Part 2 | 6 | |
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| 32. | Unity ORK Framework Series - 24-2 Interaction HUD | 5 | |
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| 33. | 30 - Dark ARPG ORK Framework 3 - Directional & Weapons Moveset | 6 | |
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| 34. | Unity ORK Framework Series - 16 Sprint Ability Preview | 5 | |
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| 35. | Unity How-to Series - 04 How to use a custom FBXmporter preset | 5 | Tutorial |
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| 36. | Unity ORK Framework Series - 27 Save Game Screen | 5 | |
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| 37. | Unity ORK Framework Series - 23 Time and Day Tracking | 5 | |
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| 38. | Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics Part 2 | 5 | |
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| 39. | Dark ARPG ORKFramework3 - 17 Improved Dodge State/Ability | 5 | |
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| 40. | Unity ORK Framework Series - 25 Minimap Part 3 | 5 | |
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| 41. | Unity ORK Framework Series - 19 Chomper Enemy Preparation | 5 | |
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| 42. | Dark ARPG ORKFramework3 - 24 Armor Equipment Part 2 | 5 | |
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| 43. | Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 1 | 5 | |
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| 44. | Unity ORK Framework Series - 17 Preview Combat Stand and Combo Attacks | 5 | |
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| 45. | How-to ORK Framework - Integrate Malbers Animal Controller Part 5 1/2 | 5 | Tutorial |
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| 46. | 32 Style-Change Active Time Battle Part 6 Abilities Action Map | 5 | |
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| 47. | Unity ORK Framework Series - Progress Sneak Peek Episode 24 - 2 | 5 | |
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| 48. | 32 - Dark ARPG ORK Framework 3 - Animancer footstep events & Footstepper Asset | 12 | |
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| 49. | ORK Framework Series - 13 Stats HUD part 3 | 5 | |
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| 50. | Dark ARPG ORKFramework3 - 23. Refactoring the Player Input Keys | 6 | |
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| 51. | Unity ORK Framework Series - 25 Minimap Part 2 | 6 | |
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| 52. | Dark ARPG ORKFramework3 - 10 Roll & Backstep States | 6 | |
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| 53. | Unity ORK Framework Series - 26 Pause Screen Part 1 | 6 | |
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| 54. | Hunter LowPoly Character | 6 | |
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| 55. | Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 3 | 6 | Vlog |
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| 56. | 27 - Dark ARPG ORKFramework3 - Save/Load Game & Equipment | 7 | |
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| 57. | Unity ORK Framework Series - 18 Few Fixes, Initial Abilities and Attributes | 6 | |
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| 58. | Unity Game Creator with Unreal ALS4 animations | 6 | |
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| 59. | ORK Framework Series - 13 Stats HUD part 4 | 6 | |
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| 60. | Unity ORK Framework Series - 16 Sprint Ability Part 2 | 6 | |
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| 61. | Little Hunters in Unity: 11 - Top Down Camera | 11 | |
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| 62. | Bloodborne© in Unity: 6 - Camera follow and rotation | 7 | |
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| 63. | Unity ORK Framework Series - 20 AI Patrol Movement, and Hunt state | 7 | |
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| 64. | Dark ARPG ORKFramework3 - 18 Sprint Ability & State | 7 | |
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| 65. | Dark ARPG ORKFramework3 - 19 Jump State | 7 | |
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| 66. | Bloodborne© in Unity: 7 - Refactor Move Direction System | 7 | |
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| 67. | Dark ARPG ORKFramework3 - 20. Lock On Target System Part 1 | 7 | |
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| 68. | ORK Framework Series - 14 Adding Xbox Controller Support | 7 | |
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| 69. | How-to ORK Framework - Using Game Kit Controller Part 2 | 7 | Tutorial |
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| 70. | ORK Framework 3 - UI Setups - Unity UI: Animating Flying Texts | 7 | |
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| 71. | Bloodborne© in Unity: 5 - Player movement & rotation with replication | 7 | |
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| 72. | Unity ORK Framework Series - 17 Battle Stance and Combo Attacks Part 2 | 7 | |
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| 73. | Unity ORK Framework Series - 21 Fixing Characters Pushing each other | 7 | |
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| 74. | Dark ARPG ORKFramework3 - 13 Player Health and Stamina HUDs | 7 | |
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| 75. | 32 Style-Change Active Time Battle Part 8 Thunder Ability | 7 | |
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| 76. | Unity ORK Framework Series - 29 Tweaks, Refactors, and Bug Fixing | 7 | |
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| 77. | Unity ORK Framework Series - 28 Load Game Screen | 7 | |
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| 78. | Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 4b | 7 | Vlog |
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| 79. | Dark ARPG ORKFramework3 - 24 Armor Equipment Part 1 | 7 | |
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| 80. | ORK Framework Series - 11 DarkMuse Garb Setup | 7 | |
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| 81. | 32-3 StyleChange Active Time Battle Part 3 The Battle Preparation Part 1 | 7 | |
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| 82. | Dark ARPG ORKFramework3 - 20. Lock On Target System Part 2 | 7 | |
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| 83. | Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 4 | 7 | Vlog |
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| 84. | Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics | 8 | |
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| 85. | Dark ARPG ORKFramework3 - 24 Armor Equipment Part 3 | 8 | |
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| 86. | Dark ARPG ORKFramework3 - 11 UI Setup | 8 | |
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| 87. | 34 Importing the assets from the old project | 8 | |
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| 88. | ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs Part 2 | 8 | |
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| 89. | Dark ARPG ORKFramework3 - 16 Housekeeping | 8 | |
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| 90. | Dark ARPG ORKFramework3 - 22. Tweaking | 8 | |
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| 91. | Unity Style change Battle System WIP | 8 | |
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| 92. | Bloodborne© in Unity: 8 - Animation System Foundation with Network Replication | 9 | |
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| 93. | Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 2 | 9 | |
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| 94. | How-to ORK Framework - Integrate Malbers Animal Controller Part 4 Turn Base Preamble | 9 | Tutorial |
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| 95. | Unity ORK Framework Series - 15 The Main Menu Part 2 | 9 | |
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| 96. | Unity ORK Framework Series - 22 Enemy Detection Feedback | 9 | |
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| 97. | How-to ORK Framework 3 - Andy Miira's GKC integration Part 1 | 11 | |
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| 98. | Dark ARPG ORKFramework3 - 21. Lock On Target Part 3 - Dashing | 9 | |
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| 99. | Dark ARPG ORKFramework3 - 12. Status System Initial Setup | 9 | |
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| 100. | 32 Style-Change Active Time Battle Part 25 Fix Battle End with Player Leader | 9 | |
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