Indie Tutorials

Indie Tutorials

Views:
77,076
Subscribers:
961
Videos:
170
Duration:
2:13:11:23
Spain
Spain

Indie Tutorials is a Spanish YouTube channel which has 961 subscribers, with his content totaling approximately 77.08 thousand views views across 170 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCtcBGglFnkmBuADMO9cBX-g





Top 100 Most Controversial Videos by Indie Tutorials


Video TitleRatingCategoryGame
1.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 4 - Testing0
2.32 Style-Change Active Time Battle Part 22 Revisit the Target Settings1
3.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 2 - Battle Start Event1
4.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 5 Command Terminal2
5.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 1 - Intro2
6.32 Style-Change Active Time Battle Part 21 Swap Schema Mechanics2
7.32 StyleChange Active Time Battle Part 5.2 Bug Fixing2
8.32 Style-Change Active Time Battle Part 20 Battle Manager Spawning Schemas2
9.32 StyleChange Active Time Battle Part 5.1 Bug Fixing2
10.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 3 - Status Effects2
11.32 Style-Change Active Time Battle Part 7 Thunder Ability3
12.32-4 StyleChange Active Time Battle Part 4 Conditional Prefab3
13.32 Style-Change Active Time Battle Part 17 Changing Enemy Targets during Battle3
14.32 Style-Change Active Time Battle Part 19 Yellow Schema Setup3
15.32 Style-Change Active Time Battle Part 9 Thunder Effects3
16.32 StyleChange Active Time Battle Part 5.3 Battle Gains Window3
17.ORK Framework 3 - UI Setups - Unity UI: Flying Texts3
18.Unity ORK Framework Series - 16 Sprint Ability Part 13
19.Unity ORK Framework Series - 26 Pause Screen Part 23
20.31 - Dark ARPG ORK Framework 3 - Animancer TrySetState Schematic Node5
21.32 Style-Change Active Time Battle Part 23 Swap Schema Visual Effects3
22.32-1 StyleChange Active Time Battle Part 1 The Battle Arena3
23.Dark ARPG ORKFramework3 - 25 Updating Assets and Small bug fixes4
24.32 Style-Change Active Time Battle Part 18 ATB Regeneration Effect & Visuals3
25.32-2 StyleChange Active Time Battle Part 2 The Battle Events4
26.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 24Vlog
27.28 - Dark ARPG ORKFramework3 - Creating the first weapons4
28.Unity ORK Framework Series - 24 Treasure Item Collector Part 14
29.29 - Dark ARPG ORKFramework3 - Weapon based AnimationSets4
30.32 Style-Change Active Time Battle Part 24 Handling Enemy Death from Code4
31.30 - Dark ARPG ORK Framework 3 - Directional & Weapons Moveset6
32.Unity ORK Framework Series - 16 Sprint Ability Preview5
33.32 Style-Change Active Time Battle Part 6 Abilities Action Map5
34.Dark ARPG ORKFramework3 - 17 Improved Dodge State/Ability5
35.Unity ORK Framework Series - 24-2 Interaction HUD5
36.How-to ORK Framework - Integrate Malbers Animal Controller Part 5 1/25Tutorial
37.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 25
38.Unity ORK Framework Series - 23 Time and Day Tracking5
39.Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 15
40.Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics Part 25
41.32 - Dark ARPG ORK Framework 3 - Animancer footstep events & Footstepper Asset12
42.Unity ORK Framework Series - Progress Sneak Peek Episode 24 - 25
43.How-to ORK Framework 3 - Andy Miira's GKC integration Part 26
44.Unity ORK Framework Series - 17 Preview Combat Stand and Combo Attacks5
45.ORK Framework Series - 13 Stats HUD part 35
46.Unity How-to Series - 04 How to use a custom FBXmporter preset5Tutorial
47.Unity ORK Framework Series - 27 Save Game Screen5
48.Unity ORK Framework Series - 25 Minimap Part 35
49.Unity ORK Framework Series - 19 Chomper Enemy Preparation5
50.Unity ORK Framework Series - 26 Pause Screen Part 16
51.Dark ARPG ORKFramework3 - 10 Roll & Backstep States6
52.Hunter LowPoly Character6
53.27 - Dark ARPG ORKFramework3 - Save/Load Game & Equipment7
54.Dark ARPG ORKFramework3 - 23. Refactoring the Player Input Keys6
55.Little Hunters in Unity: 11 - Top Down Camera11
56.Unity ORK Framework Series - 25 Minimap Part 26
57.Unity ORK Framework Series - 16 Sprint Ability Part 26
58.ORK Framework Series - 13 Stats HUD part 46
59.Unity ORK Framework Series - 18 Few Fixes, Initial Abilities and Attributes6
60.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 36Vlog
61.Unity Game Creator with Unreal ALS4 animations6
62.Unity ORK Framework Series - 29 Tweaks, Refactors, and Bug Fixing7
63.32 Style-Change Active Time Battle Part 8 Thunder Ability7
64.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 47Vlog
65.Bloodborne© in Unity: 5 - Player movement & rotation with replication7
66.Dark ARPG ORKFramework3 - 19 Jump State7
67.32-3 StyleChange Active Time Battle Part 3 The Battle Preparation Part 17
68.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 4b7Vlog
69.Unity ORK Framework Series - 28 Load Game Screen7
70.Dark ARPG ORKFramework3 - 13 Player Health and Stamina HUDs7
71.ORK Framework Series - 14 Adding Xbox Controller Support7
72.How-to ORK Framework - Using Game Kit Controller Part 27Tutorial
73.Unity ORK Framework Series - 17 Battle Stance and Combo Attacks Part 27
74.ORK Framework 3 - UI Setups - Unity UI: Animating Flying Texts7
75.Bloodborne© in Unity: 6 - Camera follow and rotation7
76.Dark ARPG ORKFramework3 - 20. Lock On Target System Part 27
77.Unity ORK Framework Series - 20 AI Patrol Movement, and Hunt state7
78.Dark ARPG ORKFramework3 - 20. Lock On Target System Part 17
79.Bloodborne© in Unity: 7 - Refactor Move Direction System7
80.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 17
81.ORK Framework Series - 11 DarkMuse Garb Setup7
82.Unity ORK Framework Series - 21 Fixing Characters Pushing each other7
83.Dark ARPG ORKFramework3 - 18 Sprint Ability & State7
84.Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics8
85.Dark ARPG ORKFramework3 - 16 Housekeeping8
86.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 38
87.Dark ARPG ORKFramework3 - 11 UI Setup8
88.34 Importing the assets from the old project8
89.Dark ARPG ORKFramework3 - 22. Tweaking8
90.ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs Part 28
91.Unity Style change Battle System WIP8
92.Dark ARPG ORKFramework3 - 21. Lock On Target Part 3 - Dashing9
93.Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 29
94.Unity ORK Framework Series - 15 The Main Menu Part 29
95.Dark ARPG ORKFramework3 - 12. Status System Initial Setup9
96.Bloodborne© in Unity: 8 - Animation System Foundation with Network Replication9
97.32 Style-Change Active Time Battle Part 25 Fix Battle End with Player Leader9
98.How-to ORK Framework - Integrate Malbers Animal Controller Part 4 Turn Base Preamble9Tutorial
99.How-to ORK Framework 3 - Andy Miira's GKC integration Part 111
100.Unity ORK Framework Series - 22 Enemy Detection Feedback9