| 2023-10-08 | 33 - Dark ARPG ORK Framework 3 - Attack State Foundation | 45:58 | 1,760 | |
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| 2023-10-01 | 32 - Dark ARPG ORK Framework 3 - Animancer footstep events & Footstepper Asset | 45:51 | 566 | |
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| 2023-09-30 | 31 - Dark ARPG ORK Framework 3 - Animancer TrySetState Schematic Node | 17:36 | 312 | |
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| 2023-09-30 | 30 - Dark ARPG ORK Framework 3 - Directional & Weapons Moveset | 46:08 | 308 | |
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| 2023-09-25 | 29 - Dark ARPG ORKFramework3 - Weapon based AnimationSets | 31:26 | 258 | |
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| 2023-09-25 | 28 - Dark ARPG ORKFramework3 - Creating the first weapons | 23:18 | 191 | |
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| 2023-09-24 | 27 - Dark ARPG ORKFramework3 - Save/Load Game & Equipment | 50:21 | 194 | |
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| 2023-09-10 | 26 - Dark ARPG ORKFramework3 - AnimationSet Foundation | 31:43 | 311 | |
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| 2023-09-04 | How-to ORK Framework 3 - Andy Miira's GKC integration Part 1 | 56:02 | 373 | |
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| 2023-09-04 | How-to ORK Framework 3 - Andy Miira's GKC integration Part 2 | 34:27 | 168 | |
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| 2023-05-18 | How-to ORK Framework 3 - Quest Machine Part 1 | 1:10:14 | 589 | Tutorial |
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| 2023-05-04 | Little Hunters in Unity: 11 - Top Down Camera | 15:11 | 653 | |
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| 2023-04-29 | Dark ARPG ORKFramework3 - 25 Updating Assets and Small bug fixes | 11:26 | 512 | |
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| 2023-03-22 | How-to ORK Framework 3 - Dialogue System for Unity | 45:51 | 1,533 | Tutorial |
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| 2022-11-27 | How-to ORK Framework - Using the RPG Character Animation Pack Part 1 | 38:45 | 1,105 | Tutorial |
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| 2022-11-27 | How-to ORK Framework - Using Game Kit Controller Part 2 | 35:29 | 149 | Tutorial |
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| 2022-11-20 | How-to ORK Framework - Using Game Kit Controller Part 1 | 1:09:17 | 371 | Tutorial |
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| 2022-11-01 | ORK Framework 3 - UI Setups - Unity UI: Animating Flying Texts | 14:45 | 162 | |
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| 2022-11-01 | ORK Framework 3 - UI Setups - Unity UI: Flying Texts | 8:18 | 109 | |
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| 2022-10-16 | Dark ARPG ORKFramework3 - 24 Armor Equipment Part 3 | 9:55 | 647 | |
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| 2022-10-16 | Dark ARPG ORKFramework3 - 24 Armor Equipment Part 2 | 19:58 | 132 | |
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| 2022-10-16 | Dark ARPG ORKFramework3 - 24 Armor Equipment Part 1 | 14:09 | 182 | |
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| 2022-10-02 | How-to ORK Framework - Integrate Malbers Animal Controller Part 5 2/2 | 17:08 | 113 | Tutorial |
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| 2022-10-02 | How-to ORK Framework - Integrate Malbers Animal Controller Part 5 1/2 | 22:06 | 95 | Tutorial |
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| 2022-09-26 | ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs Part 2 | 11:28 | 174 | |
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| 2022-09-25 | ORK Framework 3 - 00 Status System Setup | 3:52 | 312 | |
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| 2022-09-25 | ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs | 27:23 | 243 | |
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| 2022-09-18 | ORK Framework 3 - UI Setups - Unity UI: UI Box Part 2 | 20:09 | 219 | |
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| 2022-09-04 | Dark ARPG ORKFramework3 - 23. Refactoring the Player Input Keys | 20:19 | 264 | |
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| 2022-09-04 | How-to ORK Framework - Integrate Malbers Animal Controller Part 4 Turn Base Preamble | 11:53 | 113 | Tutorial |
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| 2022-08-21 | Dark ARPG ORKFramework3 - 22. Tweaking | 22:04 | 181 | |
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| 2022-08-20 | ORK Framework 3 - UI Setups - Unity UI: UI Box | 14:18 | 403 | |
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| 2022-08-19 | ORK Framework 3 - UI Setups - Unity UI : Initial Setup | 13:02 | 627 | |
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| 2022-08-17 | Dark ARPG ORKFramework3 - 21. Lock On Target Part 3 - Dashing | 13:00 | 169 | |
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| 2022-08-08 | IndieTutorials 2 years Anniversary | 5:28 | 249 | Tutorial |
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| 2022-08-07 | How-to ORK Framework - Integrate Malbers Animal Controller Part 3 | 22:25 | 187 | Tutorial |
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| 2022-07-31 | How-to ORK Framework - Integrate Malbers Animal Controller Part 2 | 8:50 | 139 | Tutorial |
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| 2022-07-31 | Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 2 | 12:50 | 159 | |
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| 2022-07-31 | Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 1 | 14:11 | 84 | |
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| 2022-07-31 | Dark ARPG ORKFramework3 - 20. Lock On Target System Part 2 | 9:03 | 141 | |
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| 2022-07-24 | Dark ARPG ORKFramework3 - 20. Lock On Target System Part 1 | 33:21 | 202 | |
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| 2022-07-24 | How-to ORK Framework3 - Integrate Malbers Animal Controller Part 1 | 17:34 | 353 | Tutorial |
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| 2022-07-16 | Dark ARPG ORKFramework3 - 19 Jump State | 22:50 | 147 | |
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| 2022-07-10 | Overdue Project Status | 5:41 | 285 | |
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| 2022-07-10 | Dark ARPG ORKFramework3 - 18 Sprint Ability & State | 35:28 | 129 | |
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| 2022-07-02 | Dark ARPG ORKFramework3 - 17 Improved Dodge State/Ability | 31:43 | 138 | |
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| 2022-07-02 | Dark ARPG ORKFramework3 - 16 Housekeeping | 25:46 | 126 | |
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| 2022-06-19 | Dark ARPG ORKFramework3 - 15 Changing Scenes/Levels | 25:30 | 192 | |
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| 2022-06-11 | Dark ARPG ORKFramework3 - 14 Roll & Backstep Abilities | 27:22 | 231 | |
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| 2022-06-05 | Dark ARPG ORKFramework3 - 13 Player Health and Stamina HUDs | 34:34 | 209 | |
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| 2022-06-05 | Dark ARPG ORKFramework3 - 12. Status System Initial Setup | 14:39 | 174 | |
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| 2022-06-04 | Dark ARPG ORKFramework3 - 11 UI Setup | 19:37 | 219 | |
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| 2022-06-04 | Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics Part 2 | 4:48 | 90 | |
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| 2022-05-28 | Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics | 21:34 | 169 | |
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| 2022-05-28 | Dark ARPG ORKFramework3 - 10 Roll & Backstep States | 23:33 | 216 | |
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| 2022-05-22 | Dark ARPG ORKFramework 3 - 09 Respawning State | 27:37 | 243 | |
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| 2022-05-21 | Little Hunters in Unity: Status of the Series and Project updates | 5:49 | 399 | |
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| 2022-05-21 | Dark ARPG ORKFramework 3 - 08 Spawning the Player | 14:16 | 359 | |
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| 2022-05-14 | DarkARPG ORKFramework 3 - 07 CharacterState with Animancer | 41:32 | 1,411 | |
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| 2022-05-14 | WTF is? ORK Framework 3 | 3:28 | 1,796 | |
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| 2022-05-14 | DarkARPG ORKFramework 3 - 06 Third Person Camera | 15:45 | 366 | |
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| 2022-05-08 | Dark ARPG ORK Framework 3 - 05 Character Movement | 25:28 | 756 | |
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| 2022-05-07 | How-to ORK Framework - Working with AssetBundles | 9:41 | 206 | Tutorial |
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| 2022-04-30 | DarkARPG ORK Framework 3 - 04 Input Listener Script | 22:23 | 583 | |
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| 2022-04-30 | Dark ARPG ORK Framework 3 - 03 Game Input Map | 37:00 | 941 | |
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| 2022-04-23 | How-to ORK Framework - Animancer Quick Setup for Custom Animation System | 16:37 | 737 | Tutorial |
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| 2022-04-23 | Dark ARPG ORK Framework 3 - 02 Player Setup | 12:18 | 1,234 | |
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| 2022-04-17 | Dark ARPG ORK Framework 3 - 01 Project Setup | 18:34 | 2,944 | |
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| 2022-02-27 | 34 Importing the assets from the old project | 27:29 | 258 | |
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| 2022-02-27 | 33 Porting the Project to ORK Framework 3 | 14:30 | 502 | |
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| 2022-02-20 | How-to ORK Framework - Implementing the Addressables System Part 1 | 26:12 | 402 | Tutorial |
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| 2022-02-15 | 32 Style-Change Active Time Battle Part 25 Fix Battle End with Player Leader | 7:20 | 381 | |
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| 2022-02-13 | 32 Style-Change Active Time Battle Part 24 Handling Enemy Death from Code | 8:49 | 83 | |
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| 2022-02-13 | 32 Style-Change Active Time Battle Part 23 Swap Schema Visual Effects | 19:28 | 49 | |
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| 2022-02-13 | 32 Style-Change Active Time Battle Part 22 Revisit the Target Settings | 21:28 | 51 | |
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| 2022-02-13 | 32 Style-Change Active Time Battle Part 21 Swap Schema Mechanics | 18:01 | 30 | |
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| 2022-02-12 | 32 Style-Change Active Time Battle Part 20 Battle Manager Spawning Schemas | 28:42 | 59 | |
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| 2022-02-12 | 32 Style-Change Active Time Battle Part 19 Yellow Schema Setup | 17:37 | 36 | |
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| 2022-02-05 | 32 Style-Change Active Time Battle Part 18 ATB Regeneration Effect & Visuals | 21:39 | 118 | |
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| 2022-02-05 | 32 Style-Change Active Time Battle Part 17 Changing Enemy Targets during Battle | 9:59 | 43 | |
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| 2022-01-29 | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 5 Command Terminal | 13:57 | 105 | |
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| 2022-01-29 | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 4 - Testing | 7:20 | 55 | |
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| 2022-01-29 | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 3 - Status Effects | 11:08 | 36 | |
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| 2022-01-29 | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 2 - Battle Start Event | 16:30 | 23 | |
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| 2022-01-29 | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 1 - Intro | 20:51 | 53 | |
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| 2022-01-09 | 32 Style-Change Active Time Battle Part 9 Thunder Effects | 31:04 | 69 | |
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| 2022-01-08 | 32 Style-Change Active Time Battle Part 8 Thunder Ability | 23:06 | 70 | |
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| 2022-01-08 | 32 Style-Change Active Time Battle Part 7 Thunder Ability | 22:06 | 49 | |
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| 2022-01-02 | 32 Style-Change Active Time Battle Part 6 Abilities Action Map | 20:05 | 100 | |
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| 2021-12-31 | 32 StyleChange Active Time Battle Part 5.3 Battle Gains Window | 11:35 | 63 | |
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| 2021-12-31 | 32 StyleChange Active Time Battle Part 5.2 Bug Fixing | 13:40 | 27 | |
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| 2021-12-31 | 32 StyleChange Active Time Battle Part 5.1 Bug Fixing | 15:16 | 37 | |
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| 2021-11-14 | 32-4 StyleChange Active Time Battle Part 4 Conditional Prefab | 10:23 | 151 | |
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| 2021-11-07 | 32-3 StyleChange Active Time Battle Part 3 The Battle Preparation Part 1 | 12:45 | 115 | |
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| 2021-11-01 | 32-2 StyleChange Active Time Battle Part 2 The Battle Events | 11:42 | 109 | |
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| 2021-11-01 | 32-1 StyleChange Active Time Battle Part 1 The Battle Arena | 7:21 | 140 | |
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| 2021-10-23 | Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 4b | 5:22 | 122 | Vlog |
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| 2021-10-17 | Bloodborne© in Unity: 9 - Replicated Player Name HUD | 21:56 | 470 | |
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| 2021-10-17 | How-to ORK Framework - Integrate Game Creator Player, and Camera Motors | 28:42 | 488 | Tutorial |
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| 2021-10-17 | Unity How-to Series - 04 How to use a custom FBXmporter preset | 8:10 | 40 | Tutorial |
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