Indie Tutorials

Indie Tutorials

Views:
77,076
Subscribers:
957
Videos:
170
Duration:
2:13:11:23
Spain
Spain

Indie Tutorials is a Spanish YouTube channel which has 957 subscribers, with his content totaling approximately 77.08 thousand views views across 170 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCtcBGglFnkmBuADMO9cBX-g





Top 100 Videos With The Most Comments by Indie Tutorials


Video TitleCommentsCategoryGame
1.Unity and ORK Framework meet Lightning Return21
2.Dark ARPG ORK Framework 3 - 01 Project Setup16
3.How-to ORK Framework 3 - Dialogue System for Unity14Tutorial
4.Dark ARPG ORK Framework 3 - 05 Character Movement14
5.DarkARPG ORK Framework 3 - 04 Input Listener Script13
6.ORK Framework 3 - UI Setups - Unity UI : Initial Setup12
7.DarkARPG ORKFramework 3 - 07 CharacterState with Animancer12
8.ORK Framework Series - 03 Importing Player and Controls Setup11
9.ORK Framework Series - 09 Inventory, Weapon and Armor10
10.How-to ORK Framework - Use Mecanim Animations10Tutorial
11.Unity Howtos Series - 02 How to Import UE4 Humanoid Animations into Unity10Tutorial
12.How-to ORK Framework - Using Game Kit Controller Part 19Tutorial
13.ORK Framework Series - 15 The Main Menu Part 18
14.How-to ORK Framework - Making a custom Combatant selector8Tutorial
15.How-to ORK Framework 3 - Quest Machine Part 18Tutorial
16.ORK Framework Series - 04 Player Prefab and Scenery8
17.ORK Framework 3 - 00 Status System Setup7
18.Dark ARPG ORK Framework 3 - 03 Game Input Map7
19.How-to ORK Framework3 - Integrate Malbers Animal Controller Part 17Tutorial
20.Little Hunters in Unity: Status of the Series and Project updates7
21.How-to ORK Framework - Use Unity's new Input System...sort of6Tutorial
22.Bloodborne© in Unity: 8 - Animation System Foundation with Network Replication6
23.ORK Framework Series - 01 Project Preparation6
24.How-to ORK Framework - Integrate Game Creator Player, and Camera Motors6Tutorial
25.ORK Framework Series - 08 World Settings6
26.Unity Howtos Series - 03 How to Import XPS models into Unity6Tutorial
27.Dark ARPG ORKFramework3 - 17 Improved Dodge State/Ability6
28.Unity ORK Framework Series - 23 Time and Day Tracking5
29.Dark ARPG ORKFramework3 - 13 Player Health and Stamina HUDs5
30.Unity ORK Framework Series - 28 Load Game Screen5
31.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 5 Command Terminal5
32.ORK Framework 3 - UI Setups - Unity UI: UI Box5
33.32 Style-Change Active Time Battle Part 8 Thunder Ability5
34.Bloodborne© in Unity: 2 - Input System5
35.Unity ORK Framework Series - 18 Few Fixes, Initial Abilities and Attributes5
36.How-to ORK Framework - Integrate Malbers Animal Controller Part 5 2/25Tutorial
37.Dark ARPG ORKFramework 3 - 08 Spawning the Player4
38.Dark ARPG ORKFramework3 - 18 Sprint Ability & State4
39.ORK Framework Series - 13 Stats HUD part 14
40.Dark ARPG ORKFramework3 - 19 Jump State4
41.Unity Game Creator with Unreal ALS4 animations4
42.ORK Framework - How to add the gameplay source code to your new project4Tutorial
43.WTF is? ORK Framework 34
44.IndieTutorials 2 years Anniversary4Tutorial
45.Dark ARPG ORKFramework3 - 10 Roll & Backstep States4
46.How-to ORK Framework - Implementing the Addressables System Part 14Tutorial
47.Dark ARPG ORKFramework3 - 15 Changing Scenes/Levels4
48.Unity ORK Framework Series - 17 Battle Stance and Combo Attacks Part 33
49.ORK Framework Series - 12 Blue Schemata and Post-processing3
50.How-to ORK Framework - Animancer Quick Setup for Custom Animation System3Tutorial
51.Unity ORK Framework Series - 19 Chomper Enemy Preparation3
52.Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics3
53.ORK Framework Series - 02 Project Setup3
54.How-to ORK Framework - Using Game Kit Controller Part 23Tutorial
55.27 - Dark ARPG ORKFramework3 - Save/Load Game & Equipment3
56.ORK Framework Series - 13 Stats HUD part 43
57.How-to ORK Framework - Integrate Malbers Animal Controller Part 32Tutorial
58.33 - Dark ARPG ORK Framework 3 - Attack State Foundation2
59.Dark ARPG ORKFramework3 - 25 Updating Assets and Small bug fixes2
60.Dark ARPG ORKFramework 3 - 09 Respawning State2
61.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 1 - Intro2
62.ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs Part 22
63.How-to ORK Framework - Integrate Malbers Animal Controller Part 22Tutorial
64.How-to ORK Framework 3 - Andy Miira's GKC integration Part 12
65.Making Bloodborne© in Unity: 1 - Project Setup2
66.Unity ORK Framework Series - 25 Minimap Part 32
67.How-to ORK Framework - Integrate Malbers Animal Controller Part 4 Turn Base Preamble2Tutorial
68.Unity Style change Battle System WIP2
69.Unity ORK Framework Series - 22 Enemy Detection Feedback2
70.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 22Vlog
71.Overdue Project Status2
72.32 Style-Change Active Time Battle Part 6 Abilities Action Map2
73.Bloodborne© in Unity: 6 - Camera follow and rotation2
74.Unity ORK Framework Series - 20 AI Patrol Movement, and Hunt state2
75.Dark ARPG ORK Framework 3 - 02 Player Setup2
76.Unity ORK Framework Series - 17 Preview Combat Stand and Combo Attacks2
77.Unity ORK Framework Series - 15 The Main Menu Part 22
78.How-to ORK Framework - Preview Making a custom Combatant selector2Preview
79.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 32
80.Unity ORK Framework Series - 24 Treasure Item Collector Part 12
81.Dark ARPG ORKFramework3 - 21. Lock On Target Part 3 - Dashing1
82.Unity ORK Framework Series - 17 Battle Stance and Combo Attacks Part 21
83.Bloodborne© in Unity: 3 - Photon Connection and Room Creation1
84.Unity ORK Framework Series - 17 Battle Stance and Combo Attacks Part 11
85.Unity ORK Framework Series - 27 Save Game Screen1
86.ORK Framework 3 - UI Setups - Unity UI: UI Box Part 21
87.26 - Dark ARPG ORKFramework3 - AnimationSet Foundation1
88.ORK Framework Series - 07 Game Settings1
89.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 40Vlog
90.33 Porting the Project to ORK Framework 30
91.32 Style-Change Active Time Battle Part 19 Yellow Schema Setup0
92.32 Style-Change Active Time Battle Part 17 Changing Enemy Targets during Battle0
93.28 - Dark ARPG ORKFramework3 - Creating the first weapons0
94.Unity ORK Framework Series - 26 Pause Screen Part 10
95.Bloodborne© in Unity: 7 - Refactor Move Direction System0
96.Dark ARPG ORKFramework3 - 22. Tweaking0
97.Unity ORK Framework Series - 21 Fixing Characters Pushing each other0
98.32-2 StyleChange Active Time Battle Part 2 The Battle Events0
99.Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics Part 20
100.Unity ORK Framework Series - 24-3 Interaction HUD & Interaction Sequence0