| 1. | Unity and ORK Framework meet Lightning Return | 21 | |
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| 2. | Dark ARPG ORK Framework 3 - 01 Project Setup | 16 | |
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| 3. | How-to ORK Framework 3 - Dialogue System for Unity | 14 | Tutorial |
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| 4. | Dark ARPG ORK Framework 3 - 05 Character Movement | 14 | |
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| 5. | DarkARPG ORK Framework 3 - 04 Input Listener Script | 13 | |
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| 6. | ORK Framework 3 - UI Setups - Unity UI : Initial Setup | 12 | |
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| 7. | DarkARPG ORKFramework 3 - 07 CharacterState with Animancer | 12 | |
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| 8. | ORK Framework Series - 03 Importing Player and Controls Setup | 11 | |
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| 9. | ORK Framework Series - 09 Inventory, Weapon and Armor | 10 | |
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| 10. | How-to ORK Framework - Use Mecanim Animations | 10 | Tutorial |
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| 11. | Unity Howtos Series - 02 How to Import UE4 Humanoid Animations into Unity | 10 | Tutorial |
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| 12. | How-to ORK Framework - Using Game Kit Controller Part 1 | 9 | Tutorial |
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| 13. | ORK Framework Series - 15 The Main Menu Part 1 | 8 | |
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| 14. | How-to ORK Framework - Making a custom Combatant selector | 8 | Tutorial |
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| 15. | How-to ORK Framework 3 - Quest Machine Part 1 | 8 | Tutorial |
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| 16. | ORK Framework Series - 04 Player Prefab and Scenery | 8 | |
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| 17. | ORK Framework 3 - 00 Status System Setup | 7 | |
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| 18. | Dark ARPG ORK Framework 3 - 03 Game Input Map | 7 | |
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| 19. | How-to ORK Framework3 - Integrate Malbers Animal Controller Part 1 | 7 | Tutorial |
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| 20. | Little Hunters in Unity: Status of the Series and Project updates | 7 | |
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| 21. | How-to ORK Framework - Use Unity's new Input System...sort of | 6 | Tutorial |
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| 22. | Bloodborne© in Unity: 8 - Animation System Foundation with Network Replication | 6 | |
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| 23. | ORK Framework Series - 01 Project Preparation | 6 | |
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| 24. | How-to ORK Framework - Integrate Game Creator Player, and Camera Motors | 6 | Tutorial |
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| 25. | ORK Framework Series - 08 World Settings | 6 | |
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| 26. | Unity Howtos Series - 03 How to Import XPS models into Unity | 6 | Tutorial |
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| 27. | Dark ARPG ORKFramework3 - 17 Improved Dodge State/Ability | 6 | |
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| 28. | Unity ORK Framework Series - 23 Time and Day Tracking | 5 | |
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| 29. | Dark ARPG ORKFramework3 - 13 Player Health and Stamina HUDs | 5 | |
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| 30. | Unity ORK Framework Series - 28 Load Game Screen | 5 | |
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| 31. | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 5 Command Terminal | 5 | |
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| 32. | ORK Framework 3 - UI Setups - Unity UI: UI Box | 5 | |
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| 33. | 32 Style-Change Active Time Battle Part 8 Thunder Ability | 5 | |
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| 34. | Bloodborne© in Unity: 2 - Input System | 5 | |
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| 35. | Unity ORK Framework Series - 18 Few Fixes, Initial Abilities and Attributes | 5 | |
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| 36. | How-to ORK Framework - Integrate Malbers Animal Controller Part 5 2/2 | 5 | Tutorial |
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| 37. | Dark ARPG ORKFramework 3 - 08 Spawning the Player | 4 | |
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| 38. | Dark ARPG ORKFramework3 - 18 Sprint Ability & State | 4 | |
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| 39. | ORK Framework Series - 13 Stats HUD part 1 | 4 | |
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| 40. | Dark ARPG ORKFramework3 - 19 Jump State | 4 | |
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| 41. | Unity Game Creator with Unreal ALS4 animations | 4 | |
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| 42. | ORK Framework - How to add the gameplay source code to your new project | 4 | Tutorial |
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| 43. | WTF is? ORK Framework 3 | 4 | |
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| 44. | IndieTutorials 2 years Anniversary | 4 | Tutorial |
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| 45. | Dark ARPG ORKFramework3 - 10 Roll & Backstep States | 4 | |
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| 46. | How-to ORK Framework - Implementing the Addressables System Part 1 | 4 | Tutorial |
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| 47. | Dark ARPG ORKFramework3 - 15 Changing Scenes/Levels | 4 | |
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| 48. | Unity ORK Framework Series - 17 Battle Stance and Combo Attacks Part 3 | 3 | |
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| 49. | ORK Framework Series - 12 Blue Schemata and Post-processing | 3 | |
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| 50. | How-to ORK Framework - Animancer Quick Setup for Custom Animation System | 3 | Tutorial |
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| 51. | Unity ORK Framework Series - 19 Chomper Enemy Preparation | 3 | |
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| 52. | Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics | 3 | |
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| 53. | ORK Framework Series - 02 Project Setup | 3 | |
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| 54. | How-to ORK Framework - Using Game Kit Controller Part 2 | 3 | Tutorial |
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| 55. | 27 - Dark ARPG ORKFramework3 - Save/Load Game & Equipment | 3 | |
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| 56. | ORK Framework Series - 13 Stats HUD part 4 | 3 | |
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| 57. | How-to ORK Framework - Integrate Malbers Animal Controller Part 3 | 2 | Tutorial |
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| 58. | 33 - Dark ARPG ORK Framework 3 - Attack State Foundation | 2 | |
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| 59. | Dark ARPG ORKFramework3 - 25 Updating Assets and Small bug fixes | 2 | |
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| 60. | Dark ARPG ORKFramework 3 - 09 Respawning State | 2 | |
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| 61. | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 1 - Intro | 2 | |
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| 62. | ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs Part 2 | 2 | |
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| 63. | How-to ORK Framework - Integrate Malbers Animal Controller Part 2 | 2 | Tutorial |
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| 64. | How-to ORK Framework 3 - Andy Miira's GKC integration Part 1 | 2 | |
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| 65. | Making Bloodborne© in Unity: 1 - Project Setup | 2 | |
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| 66. | Unity ORK Framework Series - 25 Minimap Part 3 | 2 | |
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| 67. | How-to ORK Framework - Integrate Malbers Animal Controller Part 4 Turn Base Preamble | 2 | Tutorial |
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| 68. | Unity Style change Battle System WIP | 2 | |
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| 69. | Unity ORK Framework Series - 22 Enemy Detection Feedback | 2 | |
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| 70. | Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 2 | 2 | Vlog |
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| 71. | Overdue Project Status | 2 | |
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| 72. | 32 Style-Change Active Time Battle Part 6 Abilities Action Map | 2 | |
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| 73. | Bloodborne© in Unity: 6 - Camera follow and rotation | 2 | |
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| 74. | Unity ORK Framework Series - 20 AI Patrol Movement, and Hunt state | 2 | |
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| 75. | Dark ARPG ORK Framework 3 - 02 Player Setup | 2 | |
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| 76. | Unity ORK Framework Series - 17 Preview Combat Stand and Combo Attacks | 2 | |
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| 77. | Unity ORK Framework Series - 15 The Main Menu Part 2 | 2 | |
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| 78. | How-to ORK Framework - Preview Making a custom Combatant selector | 2 | Preview |
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| 79. | Dark ARPG ORKFramework3 - 24 Armor Equipment Part 3 | 2 | |
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| 80. | Unity ORK Framework Series - 24 Treasure Item Collector Part 1 | 2 | |
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| 81. | Dark ARPG ORKFramework3 - 21. Lock On Target Part 3 - Dashing | 1 | |
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| 82. | Unity ORK Framework Series - 17 Battle Stance and Combo Attacks Part 2 | 1 | |
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| 83. | Bloodborne© in Unity: 3 - Photon Connection and Room Creation | 1 | |
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| 84. | Unity ORK Framework Series - 17 Battle Stance and Combo Attacks Part 1 | 1 | |
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| 85. | Unity ORK Framework Series - 27 Save Game Screen | 1 | |
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| 86. | ORK Framework 3 - UI Setups - Unity UI: UI Box Part 2 | 1 | |
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| 87. | 26 - Dark ARPG ORKFramework3 - AnimationSet Foundation | 1 | |
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| 88. | ORK Framework Series - 07 Game Settings | 1 | |
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| 89. | Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 4 | 0 | Vlog |
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| 90. | 33 Porting the Project to ORK Framework 3 | 0 | |
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| 91. | 32 Style-Change Active Time Battle Part 19 Yellow Schema Setup | 0 | |
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| 92. | 32 Style-Change Active Time Battle Part 17 Changing Enemy Targets during Battle | 0 | |
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| 93. | 28 - Dark ARPG ORKFramework3 - Creating the first weapons | 0 | |
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| 94. | Unity ORK Framework Series - 26 Pause Screen Part 1 | 0 | |
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| 95. | Bloodborne© in Unity: 7 - Refactor Move Direction System | 0 | |
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| 96. | Dark ARPG ORKFramework3 - 22. Tweaking | 0 | |
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| 97. | Unity ORK Framework Series - 21 Fixing Characters Pushing each other | 0 | |
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| 98. | 32-2 StyleChange Active Time Battle Part 2 The Battle Events | 0 | |
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| 99. | Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics Part 2 | 0 | |
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| 100. | Unity ORK Framework Series - 24-3 Interaction HUD & Interaction Sequence | 0 | |
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