| 1. | Dark ARPG ORK Framework 3 - 01 Project Setup | 66 | |
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| 2. | ORK Framework Series - 01 Project Preparation | 55 | |
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| 3. | Unity Howtos Series - 03 How to Import XPS models into Unity | 53 | Tutorial |
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| 4. | Making Bloodborne© in Unity: 1 - Project Setup | 46 | |
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| 5. | WTF is? ORK Framework 3 | 44 | |
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| 6. | DarkARPG ORKFramework 3 - 07 CharacterState with Animancer | 37 | |
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| 7. | Unity Howtos Series - 02 How to Import UE4 Humanoid Animations into Unity | 37 | Tutorial |
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| 8. | ORK Framework Series - 03 Importing Player and Controls Setup | 36 | |
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| 9. | Dark ARPG ORK Framework 3 - 02 Player Setup | 34 | |
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| 10. | Dark ARPG ORK Framework 3 - 03 Game Input Map | 28 | |
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| 11. | How-to ORK Framework - Use Mecanim Animations | 25 | Tutorial |
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| 12. | Unity and ORK Framework meet Lightning Return | 24 | |
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| 13. | ORK Framework 3 - UI Setups - Unity UI: UI Box | 23 | |
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| 14. | How-to ORK Framework - Animancer Quick Setup for Custom Animation System | 22 | Tutorial |
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| 15. | ORK Framework Series - 04 Player Prefab and Scenery | 22 | |
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| 16. | ORK Framework Series - 02 Project Setup | 22 | |
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| 17. | ORK Framework 3 - UI Setups - Unity UI : Initial Setup | 22 | |
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| 18. | Dark ARPG ORK Framework 3 - 05 Character Movement | 22 | |
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| 19. | How-to ORK Framework - Implementing the Addressables System Part 1 | 21 | Tutorial |
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| 20. | ORK Framework - How to add the gameplay source code to your new project | 20 | Tutorial |
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| 21. | How-to ORK Framework 3 - Dialogue System for Unity | 35 | Tutorial |
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| 22. | DarkARPG ORK Framework 3 - 04 Input Listener Script | 20 | |
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| 23. | ORK Framework Series - 06 Stats Values | 19 | |
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| 24. | ORK Framework Series - 09 Inventory, Weapon and Armor | 18 | |
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| 25. | 33 - Dark ARPG ORK Framework 3 - Attack State Foundation | 30 | |
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| 26. | How-to ORK Framework - Making a custom loading screen | 18 | Tutorial |
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| 27. | ORK Framework Series - 13 Stats HUD part 1 | 16 | |
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| 28. | How-to ORK Framework - Preview Making a custom Combatant selector | 16 | Preview |
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| 29. | ORK Framework Series - 05 Setup ORK Editor | 16 | |
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| 30. | IndieTutorials 2 years Anniversary | 15 | Tutorial |
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| 31. | ORK Framework Series - 08 World Settings | 15 | |
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| 32. | How-to ORK Framework3 - Integrate Malbers Animal Controller Part 1 | 15 | Tutorial |
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| 33. | ORK Framework Series - 07 Game Settings | 15 | |
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| 34. | Bloodborne© in Unity: 2 - Input System | 15 | |
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| 35. | Little Hunters in Unity: Status of the Series and Project updates | 15 | |
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| 36. | How-to ORK Framework - Using Game Kit Controller Part 1 | 15 | Tutorial |
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| 37. | How-to ORK Framework 3 - Quest Machine Part 1 | 21 | Tutorial |
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| 38. | How-to ORK Framework - Making a custom Combatant selector | 15 | Tutorial |
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| 39. | How-to ORK Framework - Using the RPG Character Animation Pack Part 1 | 25 | Tutorial |
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| 40. | How-to ORK Framework - Integrate Game Creator Player, and Camera Motors | 14 | Tutorial |
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| 41. | ORK Framework Series - 13 Stats HUD part 2 | 14 | |
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| 42. | DarkARPG ORKFramework 3 - 06 Third Person Camera | 14 | |
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| 43. | Overdue Project Status | 13 | |
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| 44. | ORK Framework 3 - UI Setups - Unity UI: UI Box Part 2 | 13 | |
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| 45. | Dark ARPG ORKFramework 3 - 09 Respawning State | 12 | |
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| 46. | Dark ARPG ORKFramework 3 - 08 Spawning the Player | 12 | |
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| 47. | 26 - Dark ARPG ORKFramework3 - AnimationSet Foundation | 10 | |
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| 48. | How-to ORK Framework - Working with AssetBundles | 12 | Tutorial |
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| 49. | ORK Framework 3 - 00 Status System Setup | 11 | |
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| 50. | Unity ORK Framework Series - 17 Battle Stance and Combo Attacks Part 3 | 11 | |
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| 51. | How-to ORK Framework - Integrate Malbers Animal Controller Part 2 | 11 | Tutorial |
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| 52. | Bloodborne© in Unity: 3 - Photon Connection and Room Creation | 11 | |
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| 53. | ORK Framework Series - 12 Blue Schemata and Post-processing | 11 | |
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| 54. | Unity ORK Framework Series - 25 Minimap Part 1 | 10 | |
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| 55. | Unity ORK Framework Series - 17 Battle Stance and Combo Attacks Part 1 | 10 | |
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| 56. | Dark ARPG ORKFramework3 - 15 Changing Scenes/Levels | 10 | |
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| 57. | ORK Framework Series - 15 The Main Menu Part 1 | 10 | |
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| 58. | How-to ORK Framework - Integrate Malbers Animal Controller Part 5 2/2 | 10 | Tutorial |
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| 59. | 33 Porting the Project to ORK Framework 3 | 10 | |
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| 60. | Bloodborne© in Unity: 9 - Replicated Player Name HUD | 10 | |
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| 61. | How-to ORK Framework - Use Unity's new Input System...sort of | 10 | Tutorial |
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| 62. | Dark ARPG ORKFramework3 - 14 Roll & Backstep Abilities | 10 | |
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| 63. | ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs | 10 | |
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| 64. | How-to ORK Framework - Integrate Malbers Animal Controller Part 3 | 10 | Tutorial |
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| 65. | Unity How to - Make your own "Project Template" | 10 | Tutorial |
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| 66. | Bloodborne© in Unity: 4 - Spawning the Player | 10 | |
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| 67. | ORK Framework Series - 10 Equilibrium Garb Setup | 10 | |
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| 68. | Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 1 | 10 | Vlog |
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| 69. | Unity ORK Framework Series - 24-3 Interaction HUD & Interaction Sequence | 10 | |
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| 70. | How-to ORK Framework - Integrate Malbers Animal Controller Part 4 Turn Base Preamble | 9 | Tutorial |
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| 71. | How-to ORK Framework 3 - Andy Miira's GKC integration Part 1 | 11 | |
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| 72. | Bloodborne© in Unity: 8 - Animation System Foundation with Network Replication | 9 | |
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| 73. | 32 Style-Change Active Time Battle Part 25 Fix Battle End with Player Leader | 9 | |
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| 74. | Dark ARPG ORKFramework3 - 21. Lock On Target Part 3 - Dashing | 9 | |
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| 75. | Unity ORK Framework Series - 22 Enemy Detection Feedback | 9 | |
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| 76. | Unity ORK Framework Series - 30 Hope Estheim NPC | 9 | | Ork
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| 77. | Dark ARPG ORKFramework3 - 12. Status System Initial Setup | 9 | |
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| 78. | Unity ORK Framework Series - 15 The Main Menu Part 2 | 9 | |
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| 79. | Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 2 | 9 | |
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| 80. | ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs Part 2 | 8 | |
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| 81. | Dark ARPG ORKFramework3 - 22. Tweaking | 8 | |
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| 82. | Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics | 8 | |
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| 83. | Dark ARPG ORKFramework3 - 11 UI Setup | 8 | |
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| 84. | Unity Style change Battle System WIP | 8 | |
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| 85. | 34 Importing the assets from the old project | 8 | |
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| 86. | Dark ARPG ORKFramework3 - 16 Housekeeping | 8 | |
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| 87. | Dark ARPG ORKFramework3 - 24 Armor Equipment Part 3 | 8 | |
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| 88. | 32 Style-Change Active Time Battle Part 8 Thunder Ability | 7 | |
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| 89. | 32-3 StyleChange Active Time Battle Part 3 The Battle Preparation Part 1 | 7 | |
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| 90. | Unity ORK Framework Series - 21 Fixing Characters Pushing each other | 7 | |
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| 91. | ORK Framework Series - 14 Adding Xbox Controller Support | 7 | |
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| 92. | Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 4b | 7 | Vlog |
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| 93. | Dark ARPG ORKFramework3 - 24 Armor Equipment Part 1 | 7 | |
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| 94. | Dark ARPG ORKFramework3 - 20. Lock On Target System Part 2 | 7 | |
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| 95. | Dark ARPG ORKFramework3 - 19 Jump State | 7 | |
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| 96. | Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 4 | 7 | Vlog |
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| 97. | Dark ARPG ORKFramework3 - 20. Lock On Target System Part 1 | 7 | |
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| 98. | Dark ARPG ORKFramework3 - 13 Player Health and Stamina HUDs | 7 | |
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| 99. | Bloodborne© in Unity: 6 - Camera follow and rotation | 7 | |
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| 100. | How-to ORK Framework - Using Game Kit Controller Part 2 | 7 | Tutorial |
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