Indie Tutorials

Indie Tutorials

Views:
77,076
Subscribers:
961
Videos:
170
Duration:
2:13:11:23
Spain
Spain

Indie Tutorials is a Spanish YouTube channel which has 961 subscribers, with his content totaling approximately 77.08 thousand views views across 170 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCtcBGglFnkmBuADMO9cBX-g





Top 100 Most Liked Videos by Indie Tutorials


Video TitleRatingCategoryGame
1.Dark ARPG ORK Framework 3 - 01 Project Setup66
2.ORK Framework Series - 01 Project Preparation55
3.Unity Howtos Series - 03 How to Import XPS models into Unity53Tutorial
4.Making Bloodborne© in Unity: 1 - Project Setup46
5.WTF is? ORK Framework 344
6.DarkARPG ORKFramework 3 - 07 CharacterState with Animancer37
7.Unity Howtos Series - 02 How to Import UE4 Humanoid Animations into Unity37Tutorial
8.ORK Framework Series - 03 Importing Player and Controls Setup36
9.Dark ARPG ORK Framework 3 - 02 Player Setup34
10.Dark ARPG ORK Framework 3 - 03 Game Input Map28
11.How-to ORK Framework - Use Mecanim Animations25Tutorial
12.Unity and ORK Framework meet Lightning Return24
13.ORK Framework 3 - UI Setups - Unity UI: UI Box23
14.Dark ARPG ORK Framework 3 - 05 Character Movement22
15.ORK Framework 3 - UI Setups - Unity UI : Initial Setup22
16.ORK Framework Series - 04 Player Prefab and Scenery22
17.ORK Framework Series - 02 Project Setup22
18.How-to ORK Framework - Animancer Quick Setup for Custom Animation System22Tutorial
19.How-to ORK Framework - Implementing the Addressables System Part 121Tutorial
20.DarkARPG ORK Framework 3 - 04 Input Listener Script20
21.How-to ORK Framework 3 - Dialogue System for Unity35Tutorial
22.ORK Framework - How to add the gameplay source code to your new project20Tutorial
23.ORK Framework Series - 06 Stats Values19
24.ORK Framework Series - 09 Inventory, Weapon and Armor18
25.33 - Dark ARPG ORK Framework 3 - Attack State Foundation30
26.How-to ORK Framework - Making a custom loading screen18Tutorial
27.ORK Framework Series - 13 Stats HUD part 116
28.ORK Framework Series - 05 Setup ORK Editor16
29.How-to ORK Framework - Preview Making a custom Combatant selector16Preview
30.How-to ORK Framework3 - Integrate Malbers Animal Controller Part 115Tutorial
31.How-to ORK Framework - Making a custom Combatant selector15Tutorial
32.How-to ORK Framework - Using Game Kit Controller Part 115Tutorial
33.ORK Framework Series - 07 Game Settings15
34.Bloodborne© in Unity: 2 - Input System15
35.Little Hunters in Unity: Status of the Series and Project updates15
36.ORK Framework Series - 08 World Settings15
37.IndieTutorials 2 years Anniversary15Tutorial
38.How-to ORK Framework 3 - Quest Machine Part 121Tutorial
39.How-to ORK Framework - Integrate Game Creator Player, and Camera Motors14Tutorial
40.DarkARPG ORKFramework 3 - 06 Third Person Camera14
41.How-to ORK Framework - Using the RPG Character Animation Pack Part 125Tutorial
42.ORK Framework Series - 13 Stats HUD part 214
43.Overdue Project Status13
44.ORK Framework 3 - UI Setups - Unity UI: UI Box Part 213
45.Dark ARPG ORKFramework 3 - 09 Respawning State12
46.Dark ARPG ORKFramework 3 - 08 Spawning the Player12
47.26 - Dark ARPG ORKFramework3 - AnimationSet Foundation10
48.How-to ORK Framework - Working with AssetBundles12Tutorial
49.ORK Framework Series - 12 Blue Schemata and Post-processing11
50.Unity ORK Framework Series - 17 Battle Stance and Combo Attacks Part 311
51.ORK Framework 3 - 00 Status System Setup11
52.How-to ORK Framework - Integrate Malbers Animal Controller Part 211Tutorial
53.Bloodborne© in Unity: 3 - Photon Connection and Room Creation11
54.Unity How to - Make your own "Project Template"10Tutorial
55.ORK Framework Series - 10 Equilibrium Garb Setup10
56.ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs10
57.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 110Vlog
58.Dark ARPG ORKFramework3 - 15 Changing Scenes/Levels10
59.Bloodborne© in Unity: 9 - Replicated Player Name HUD10
60.Bloodborne© in Unity: 4 - Spawning the Player10
61.Unity ORK Framework Series - 25 Minimap Part 110
62.How-to ORK Framework - Use Unity's new Input System...sort of10Tutorial
63.How-to ORK Framework - Integrate Malbers Animal Controller Part 310Tutorial
64.Unity ORK Framework Series - 17 Battle Stance and Combo Attacks Part 110
65.33 Porting the Project to ORK Framework 310
66.How-to ORK Framework - Integrate Malbers Animal Controller Part 5 2/210Tutorial
67.Dark ARPG ORKFramework3 - 14 Roll & Backstep Abilities10
68.Unity ORK Framework Series - 24-3 Interaction HUD & Interaction Sequence10
69.ORK Framework Series - 15 The Main Menu Part 110
70.How-to ORK Framework - Integrate Malbers Animal Controller Part 4 Turn Base Preamble9Tutorial
71.32 Style-Change Active Time Battle Part 25 Fix Battle End with Player Leader9
72.Unity ORK Framework Series - 15 The Main Menu Part 29
73.Bloodborne© in Unity: 8 - Animation System Foundation with Network Replication9
74.Dark ARPG ORKFramework3 - 21. Lock On Target Part 3 - Dashing9
75.Unity ORK Framework Series - 30 Hope Estheim NPC9Ork
76.Unity ORK Framework Series - 22 Enemy Detection Feedback9
77.Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 29
78.Dark ARPG ORKFramework3 - 12. Status System Initial Setup9
79.How-to ORK Framework 3 - Andy Miira's GKC integration Part 111
80.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 38
81.Dark ARPG ORKFramework3 - 11 UI Setup8
82.Dark ARPG ORKFramework3 - 22. Tweaking8
83.34 Importing the assets from the old project8
84.Dark ARPG ORKFramework3 - 16 Housekeeping8
85.Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics8
86.ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs Part 28
87.Unity Style change Battle System WIP8
88.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 17
89.Unity ORK Framework Series - 17 Battle Stance and Combo Attacks Part 27
90.ORK Framework 3 - UI Setups - Unity UI: Animating Flying Texts7
91.32-3 StyleChange Active Time Battle Part 3 The Battle Preparation Part 17
92.ORK Framework Series - 11 DarkMuse Garb Setup7
93.Dark ARPG ORKFramework3 - 18 Sprint Ability & State7
94.Unity ORK Framework Series - 20 AI Patrol Movement, and Hunt state7
95.Dark ARPG ORKFramework3 - 20. Lock On Target System Part 27
96.Bloodborne© in Unity: 7 - Refactor Move Direction System7
97.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 47Vlog
98.32 Style-Change Active Time Battle Part 8 Thunder Ability7
99.Bloodborne© in Unity: 5 - Player movement & rotation with replication7
100.Unity ORK Framework Series - 21 Fixing Characters Pushing each other7