Indie Tutorials

Indie Tutorials

Views:
77,076
Subscribers:
957
Videos:
170
Duration:
2:13:11:23
Spain
Spain

Indie Tutorials is a Spanish YouTube channel which has 957 subscribers, with his content totaling approximately 77.08 thousand views views across 170 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCtcBGglFnkmBuADMO9cBX-g





Top 100 Most Viewed Videos by Indie Tutorials


Video TitleViewsCategoryGame
1.33 - Dark ARPG ORK Framework 3 - Attack State Foundation1,760
2.32 - Dark ARPG ORK Framework 3 - Animancer footstep events & Footstepper Asset566
3.31 - Dark ARPG ORK Framework 3 - Animancer TrySetState Schematic Node312
4.30 - Dark ARPG ORK Framework 3 - Directional & Weapons Moveset308
5.29 - Dark ARPG ORKFramework3 - Weapon based AnimationSets258
6.28 - Dark ARPG ORKFramework3 - Creating the first weapons191
7.27 - Dark ARPG ORKFramework3 - Save/Load Game & Equipment194
8.26 - Dark ARPG ORKFramework3 - AnimationSet Foundation311
9.How-to ORK Framework 3 - Andy Miira's GKC integration Part 1373
10.How-to ORK Framework 3 - Andy Miira's GKC integration Part 2168
11.How-to ORK Framework 3 - Quest Machine Part 1589Tutorial
12.Little Hunters in Unity: 11 - Top Down Camera653
13.Dark ARPG ORKFramework3 - 25 Updating Assets and Small bug fixes512
14.How-to ORK Framework 3 - Dialogue System for Unity1,533Tutorial
15.How-to ORK Framework - Using the RPG Character Animation Pack Part 11,105Tutorial
16.How-to ORK Framework - Using Game Kit Controller Part 2149Tutorial
17.How-to ORK Framework - Using Game Kit Controller Part 1371Tutorial
18.ORK Framework 3 - UI Setups - Unity UI: Animating Flying Texts162
19.ORK Framework 3 - UI Setups - Unity UI: Flying Texts109
20.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 3647
21.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 2132
22.Dark ARPG ORKFramework3 - 24 Armor Equipment Part 1182
23.How-to ORK Framework - Integrate Malbers Animal Controller Part 5 2/2113Tutorial
24.How-to ORK Framework - Integrate Malbers Animal Controller Part 5 1/295Tutorial
25.ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs Part 2174
26.ORK Framework 3 - 00 Status System Setup312
27.ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs243
28.ORK Framework 3 - UI Setups - Unity UI: UI Box Part 2219
29.Dark ARPG ORKFramework3 - 23. Refactoring the Player Input Keys264
30.How-to ORK Framework - Integrate Malbers Animal Controller Part 4 Turn Base Preamble113Tutorial
31.Dark ARPG ORKFramework3 - 22. Tweaking181
32.ORK Framework 3 - UI Setups - Unity UI: UI Box403
33.ORK Framework 3 - UI Setups - Unity UI : Initial Setup627
34.Dark ARPG ORKFramework3 - 21. Lock On Target Part 3 - Dashing169
35.IndieTutorials 2 years Anniversary249Tutorial
36.How-to ORK Framework - Integrate Malbers Animal Controller Part 3187Tutorial
37.How-to ORK Framework - Integrate Malbers Animal Controller Part 2139Tutorial
38.Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 2159
39.Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 184
40.Dark ARPG ORKFramework3 - 20. Lock On Target System Part 2141
41.Dark ARPG ORKFramework3 - 20. Lock On Target System Part 1202
42.How-to ORK Framework3 - Integrate Malbers Animal Controller Part 1353Tutorial
43.Dark ARPG ORKFramework3 - 19 Jump State147
44.Overdue Project Status285
45.Dark ARPG ORKFramework3 - 18 Sprint Ability & State129
46.Dark ARPG ORKFramework3 - 17 Improved Dodge State/Ability138
47.Dark ARPG ORKFramework3 - 16 Housekeeping126
48.Dark ARPG ORKFramework3 - 15 Changing Scenes/Levels192
49.Dark ARPG ORKFramework3 - 14 Roll & Backstep Abilities231
50.Dark ARPG ORKFramework3 - 13 Player Health and Stamina HUDs209
51.Dark ARPG ORKFramework3 - 12. Status System Initial Setup174
52.Dark ARPG ORKFramework3 - 11 UI Setup219
53.Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics Part 290
54.Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics169
55.Dark ARPG ORKFramework3 - 10 Roll & Backstep States216
56.Dark ARPG ORKFramework 3 - 09 Respawning State243
57.Little Hunters in Unity: Status of the Series and Project updates399
58.Dark ARPG ORKFramework 3 - 08 Spawning the Player359
59.DarkARPG ORKFramework 3 - 07 CharacterState with Animancer1,411
60.WTF is? ORK Framework 31,796
61.DarkARPG ORKFramework 3 - 06 Third Person Camera366
62.Dark ARPG ORK Framework 3 - 05 Character Movement756
63.How-to ORK Framework - Working with AssetBundles206Tutorial
64.DarkARPG ORK Framework 3 - 04 Input Listener Script583
65.Dark ARPG ORK Framework 3 - 03 Game Input Map941
66.How-to ORK Framework - Animancer Quick Setup for Custom Animation System737Tutorial
67.Dark ARPG ORK Framework 3 - 02 Player Setup1,234
68.Dark ARPG ORK Framework 3 - 01 Project Setup2,944
69.34 Importing the assets from the old project258
70.33 Porting the Project to ORK Framework 3502
71.How-to ORK Framework - Implementing the Addressables System Part 1402Tutorial
72.32 Style-Change Active Time Battle Part 25 Fix Battle End with Player Leader381
73.32 Style-Change Active Time Battle Part 24 Handling Enemy Death from Code83
74.32 Style-Change Active Time Battle Part 23 Swap Schema Visual Effects49
75.32 Style-Change Active Time Battle Part 22 Revisit the Target Settings51
76.32 Style-Change Active Time Battle Part 21 Swap Schema Mechanics30
77.32 Style-Change Active Time Battle Part 20 Battle Manager Spawning Schemas59
78.32 Style-Change Active Time Battle Part 19 Yellow Schema Setup36
79.32 Style-Change Active Time Battle Part 18 ATB Regeneration Effect & Visuals118
80.32 Style-Change Active Time Battle Part 17 Changing Enemy Targets during Battle43
81.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 5 Command Terminal105
82.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 4 - Testing55
83.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 3 - Status Effects36
84.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 2 - Battle Start Event23
85.32 Style-Change Active Time Battle Part 16 Start Battle outcomes 1 - Intro53
86.32 Style-Change Active Time Battle Part 9 Thunder Effects69
87.32 Style-Change Active Time Battle Part 8 Thunder Ability70
88.32 Style-Change Active Time Battle Part 7 Thunder Ability49
89.32 Style-Change Active Time Battle Part 6 Abilities Action Map100
90.32 StyleChange Active Time Battle Part 5.3 Battle Gains Window63
91.32 StyleChange Active Time Battle Part 5.2 Bug Fixing27
92.32 StyleChange Active Time Battle Part 5.1 Bug Fixing37
93.32-4 StyleChange Active Time Battle Part 4 Conditional Prefab151
94.32-3 StyleChange Active Time Battle Part 3 The Battle Preparation Part 1115
95.32-2 StyleChange Active Time Battle Part 2 The Battle Events109
96.32-1 StyleChange Active Time Battle Part 1 The Battle Arena140
97.Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 4b122Vlog
98.Bloodborne© in Unity: 9 - Replicated Player Name HUD470
99.How-to ORK Framework - Integrate Game Creator Player, and Camera Motors488Tutorial
100.Unity How-to Series - 04 How to use a custom FBXmporter preset40Tutorial