| 1. | 33 - Dark ARPG ORK Framework 3 - Attack State Foundation | 1,760 | |
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| 2. | 32 - Dark ARPG ORK Framework 3 - Animancer footstep events & Footstepper Asset | 566 | |
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| 3. | 31 - Dark ARPG ORK Framework 3 - Animancer TrySetState Schematic Node | 312 | |
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| 4. | 30 - Dark ARPG ORK Framework 3 - Directional & Weapons Moveset | 308 | |
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| 5. | 29 - Dark ARPG ORKFramework3 - Weapon based AnimationSets | 258 | |
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| 6. | 28 - Dark ARPG ORKFramework3 - Creating the first weapons | 191 | |
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| 7. | 27 - Dark ARPG ORKFramework3 - Save/Load Game & Equipment | 194 | |
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| 8. | 26 - Dark ARPG ORKFramework3 - AnimationSet Foundation | 311 | |
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| 9. | How-to ORK Framework 3 - Andy Miira's GKC integration Part 1 | 373 | |
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| 10. | How-to ORK Framework 3 - Andy Miira's GKC integration Part 2 | 168 | |
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| 11. | How-to ORK Framework 3 - Quest Machine Part 1 | 589 | Tutorial |
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| 12. | Little Hunters in Unity: 11 - Top Down Camera | 653 | |
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| 13. | Dark ARPG ORKFramework3 - 25 Updating Assets and Small bug fixes | 512 | |
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| 14. | How-to ORK Framework 3 - Dialogue System for Unity | 1,533 | Tutorial |
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| 15. | How-to ORK Framework - Using the RPG Character Animation Pack Part 1 | 1,105 | Tutorial |
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| 16. | How-to ORK Framework - Using Game Kit Controller Part 2 | 149 | Tutorial |
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| 17. | How-to ORK Framework - Using Game Kit Controller Part 1 | 371 | Tutorial |
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| 18. | ORK Framework 3 - UI Setups - Unity UI: Animating Flying Texts | 162 | |
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| 19. | ORK Framework 3 - UI Setups - Unity UI: Flying Texts | 109 | |
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| 20. | Dark ARPG ORKFramework3 - 24 Armor Equipment Part 3 | 647 | |
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| 21. | Dark ARPG ORKFramework3 - 24 Armor Equipment Part 2 | 132 | |
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| 22. | Dark ARPG ORKFramework3 - 24 Armor Equipment Part 1 | 182 | |
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| 23. | How-to ORK Framework - Integrate Malbers Animal Controller Part 5 2/2 | 113 | Tutorial |
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| 24. | How-to ORK Framework - Integrate Malbers Animal Controller Part 5 1/2 | 95 | Tutorial |
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| 25. | ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs Part 2 | 174 | |
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| 26. | ORK Framework 3 - 00 Status System Setup | 312 | |
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| 27. | ORK Framework 3 - UI Setups - Unity UI: Default UI Prefabs | 243 | |
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| 28. | ORK Framework 3 - UI Setups - Unity UI: UI Box Part 2 | 219 | |
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| 29. | Dark ARPG ORKFramework3 - 23. Refactoring the Player Input Keys | 264 | |
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| 30. | How-to ORK Framework - Integrate Malbers Animal Controller Part 4 Turn Base Preamble | 113 | Tutorial |
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| 31. | Dark ARPG ORKFramework3 - 22. Tweaking | 181 | |
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| 32. | ORK Framework 3 - UI Setups - Unity UI: UI Box | 403 | |
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| 33. | ORK Framework 3 - UI Setups - Unity UI : Initial Setup | 627 | |
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| 34. | Dark ARPG ORKFramework3 - 21. Lock On Target Part 3 - Dashing | 169 | |
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| 35. | IndieTutorials 2 years Anniversary | 249 | Tutorial |
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| 36. | How-to ORK Framework - Integrate Malbers Animal Controller Part 3 | 187 | Tutorial |
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| 37. | How-to ORK Framework - Integrate Malbers Animal Controller Part 2 | 139 | Tutorial |
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| 38. | Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 2 | 159 | |
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| 39. | Dark ARPG ORKFramework3 - 21. Lock On Target Strafe Movement State Part 1 | 84 | |
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| 40. | Dark ARPG ORKFramework3 - 20. Lock On Target System Part 2 | 141 | |
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| 41. | Dark ARPG ORKFramework3 - 20. Lock On Target System Part 1 | 202 | |
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| 42. | How-to ORK Framework3 - Integrate Malbers Animal Controller Part 1 | 353 | Tutorial |
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| 43. | Dark ARPG ORKFramework3 - 19 Jump State | 147 | |
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| 44. | Overdue Project Status | 285 | |
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| 45. | Dark ARPG ORKFramework3 - 18 Sprint Ability & State | 129 | |
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| 46. | Dark ARPG ORKFramework3 - 17 Improved Dodge State/Ability | 138 | |
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| 47. | Dark ARPG ORKFramework3 - 16 Housekeeping | 126 | |
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| 48. | Dark ARPG ORKFramework3 - 15 Changing Scenes/Levels | 192 | |
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| 49. | Dark ARPG ORKFramework3 - 14 Roll & Backstep Abilities | 231 | |
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| 50. | Dark ARPG ORKFramework3 - 13 Player Health and Stamina HUDs | 209 | |
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| 51. | Dark ARPG ORKFramework3 - 12. Status System Initial Setup | 174 | |
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| 52. | Dark ARPG ORKFramework3 - 11 UI Setup | 219 | |
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| 53. | Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics Part 2 | 90 | |
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| 54. | Dark ARPG ORKFramework3 - 10 Bonus Calling Schematics | 169 | |
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| 55. | Dark ARPG ORKFramework3 - 10 Roll & Backstep States | 216 | |
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| 56. | Dark ARPG ORKFramework 3 - 09 Respawning State | 243 | |
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| 57. | Little Hunters in Unity: Status of the Series and Project updates | 399 | |
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| 58. | Dark ARPG ORKFramework 3 - 08 Spawning the Player | 359 | |
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| 59. | DarkARPG ORKFramework 3 - 07 CharacterState with Animancer | 1,411 | |
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| 60. | WTF is? ORK Framework 3 | 1,796 | |
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| 61. | DarkARPG ORKFramework 3 - 06 Third Person Camera | 366 | |
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| 62. | Dark ARPG ORK Framework 3 - 05 Character Movement | 756 | |
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| 63. | How-to ORK Framework - Working with AssetBundles | 206 | Tutorial |
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| 64. | DarkARPG ORK Framework 3 - 04 Input Listener Script | 583 | |
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| 65. | Dark ARPG ORK Framework 3 - 03 Game Input Map | 941 | |
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| 66. | How-to ORK Framework - Animancer Quick Setup for Custom Animation System | 737 | Tutorial |
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| 67. | Dark ARPG ORK Framework 3 - 02 Player Setup | 1,234 | |
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| 68. | Dark ARPG ORK Framework 3 - 01 Project Setup | 2,944 | |
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| 69. | 34 Importing the assets from the old project | 258 | |
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| 70. | 33 Porting the Project to ORK Framework 3 | 502 | |
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| 71. | How-to ORK Framework - Implementing the Addressables System Part 1 | 402 | Tutorial |
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| 72. | 32 Style-Change Active Time Battle Part 25 Fix Battle End with Player Leader | 381 | |
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| 73. | 32 Style-Change Active Time Battle Part 24 Handling Enemy Death from Code | 83 | |
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| 74. | 32 Style-Change Active Time Battle Part 23 Swap Schema Visual Effects | 49 | |
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| 75. | 32 Style-Change Active Time Battle Part 22 Revisit the Target Settings | 51 | |
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| 76. | 32 Style-Change Active Time Battle Part 21 Swap Schema Mechanics | 30 | |
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| 77. | 32 Style-Change Active Time Battle Part 20 Battle Manager Spawning Schemas | 59 | |
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| 78. | 32 Style-Change Active Time Battle Part 19 Yellow Schema Setup | 36 | |
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| 79. | 32 Style-Change Active Time Battle Part 18 ATB Regeneration Effect & Visuals | 118 | |
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| 80. | 32 Style-Change Active Time Battle Part 17 Changing Enemy Targets during Battle | 43 | |
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| 81. | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 5 Command Terminal | 105 | |
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| 82. | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 4 - Testing | 55 | |
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| 83. | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 3 - Status Effects | 36 | |
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| 84. | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 2 - Battle Start Event | 23 | |
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| 85. | 32 Style-Change Active Time Battle Part 16 Start Battle outcomes 1 - Intro | 53 | |
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| 86. | 32 Style-Change Active Time Battle Part 9 Thunder Effects | 69 | |
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| 87. | 32 Style-Change Active Time Battle Part 8 Thunder Ability | 70 | |
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| 88. | 32 Style-Change Active Time Battle Part 7 Thunder Ability | 49 | |
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| 89. | 32 Style-Change Active Time Battle Part 6 Abilities Action Map | 100 | |
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| 90. | 32 StyleChange Active Time Battle Part 5.3 Battle Gains Window | 63 | |
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| 91. | 32 StyleChange Active Time Battle Part 5.2 Bug Fixing | 27 | |
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| 92. | 32 StyleChange Active Time Battle Part 5.1 Bug Fixing | 37 | |
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| 93. | 32-4 StyleChange Active Time Battle Part 4 Conditional Prefab | 151 | |
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| 94. | 32-3 StyleChange Active Time Battle Part 3 The Battle Preparation Part 1 | 115 | |
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| 95. | 32-2 StyleChange Active Time Battle Part 2 The Battle Events | 109 | |
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| 96. | 32-1 StyleChange Active Time Battle Part 1 The Battle Arena | 140 | |
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| 97. | Unity ORK Framework Series - 31 The Ark Dialogue Sequences Part 4b | 122 | Vlog |
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| 98. | Bloodborne© in Unity: 9 - Replicated Player Name HUD | 470 | |
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| 99. | How-to ORK Framework - Integrate Game Creator Player, and Camera Motors | 488 | Tutorial |
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| 100. | Unity How-to Series - 04 How to use a custom FBXmporter preset | 40 | Tutorial |
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