2023-10-31 | Cxbx Reloaded HeatShimmer sample working, sort of. | 0:22 | 32 | |
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2023-10-31 | Cxbx Reloaded Motion Blur sample working | 0:11 | 25 | |
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2023-10-27 | Cxbx Reloaded pushbuffer based rendering Depth buffer texture works. | 0:14 | 50 | |
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2023-10-16 | Cxbx Reloaded LLE Fur sample | 0:13 | 52 | |
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2023-10-15 | Cxbx Reloaded LLE PointSprites pixel shader stage 0 | 0:16 | 33 | |
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2023-10-15 | Cxbx Reloaded LLE PointSprites pixel shader in stage 3 | 0:14 | 30 | |
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2023-10-14 | Cxbx Reloaded LLE DisplacementMap sample partial working | 0:27 | 37 | |
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2023-10-13 | Cxbx Reloaded LLE paint effect sample working. | 0:23 | 106 | |
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2023-10-05 | Cxbx Reloaded LLE: true type font sample working. | 0:10 | 22 | |
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2023-10-05 | Cxbx Reloaded LLE working D3DDevice_PersistDisplay() | 0:13 | 43 | |
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2023-10-01 | Cxbxr LLE update: bumpmap progress, bump earth sample working correctly. | 0:13 | 46 | |
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2023-09-21 | Cxbxr full LLE Otogi 1 with correct diffuse color | 0:27 | 70 | | Guild Wars 2
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2023-09-21 | Cxbxr full LLE rendering, now Otogi 1 has full scene and character rendered. | 1:11 | 74 | |
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2023-09-08 | Cxbx Reloaded full LLE rendering test with Otogi 1 | 1:08 | 156 | |
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2022-06-24 | Cxbx Reloaded new Progress fixed Spy Vs Spy with newly implemented RunVertexStateShader() HLE. | 0:58 | 210 | | Re-Loaded
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2021-07-20 | Finally got both triangles rendered. mile stone achieved. | 0:12 | 64 | |
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2021-07-17 | Pushbuffer Restructure progress: Fixed function shader with draw arrays working. | 0:11 | 27 | |
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2021-06-10 | Halo ingame, go through view calibration/shield charging/first alien | 5:35 | 112 | | Halo: Combat Evolved
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2021-06-10 | Halo in game with Cxbx-r finally, PR soon! | 1:28 | 420 | | Halo: Combat Evolved
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2021-06-08 | CrashTwinsanity ingame with CxbxR | 1:46 | 61 | | Crash Twinsanity
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2021-05-23 | PGR2 in race finally with my minor DSound fix. | 2:46 | 61 | |
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2021-05-21 | Project Gotham Racing 2 on Cxbx-Reloaded May 21 2021 | 0:52 | 573 | | Project Gotham Racing 2
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