[03] unity3d c# defense game work in progress

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The early beginnings of a simple defend the base type game where the player controls a Cannontower and has to defend his wall from the advancing hordes of enemies.
At least thats the plan eventually :)

The main mechanic for this game will be the ability to custom make your own weapons/spells via a simple checkbox type system and drag the finished product into your player object so you can use it.

* added a simple monster model with a walk and attack animation
* impact particle effect on the gun class

Keep in mind this is a super early work in progress.







Tags:
C# (Programming Language)
Unity (Software)
game
game design
game development
programming
tower defense
shooter
work in progress
unity3d
c#
tastygraph