Playing some hardest-difficulty Arcade mode as Ryu in Super Street Fighter II X for Matching Service: Grand Master Challenge for Dreamcast, dumped & run in Flycast for tasty 1 frame input delay!
SSF2X is the Japanese name for Super Street Fighter II Turbo.
0:00 - start
1:24 - Dee Jay
4:25 - Chun-Li
7:11 - Chun's super goes through mine
36:20 - Blanka
56:49 - T.Hawk
1:20:13 - SF6 rants
Chun's super went through Ryu's super, but not through his regular fireballs.
Standing Heavy Kick worked well as an anti-air vs Chun, and a get-off-me vs Blanka and maybe a bit against T.Hawk. Tatsus after jump-kick seemed to pressure T.Hawk usefully.
Ryu's heavy sweep looks like it has a lot less range than his medium--but it actually has more range than it looks like, and those surprisingly long-range cHKs ended up being key against Blanka.
In fairness to SF6, it was happening to find Super Turbo on the virtual arcade cabinets in that game's online "Battle Hub" and spending like 90 minutes or so of my first SF6 session obsessively trying to beat T.Hawk in ST that got me back into ST/SX in the first place. ^ _^ (And it must have been fate because those virtual cab games rotate every few days and I don't think I ever managed to find ST there again--maybe once?)
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