1868: Ghosts 'n Goblins PC \\ Playthrough 2/? Arthur swoops back! (Capcom Arcade Stadium)
Continuing to save-scum super-hard through the arcade version of Ghosts 'n Goblins in the Steam version of Capcom Arcade Stadium on PC! On Difficulty Easy, Lives 7 (although the Lives setting doesn't particularly seem to matter in free play as you always respawn or continue at the last checkpoint, and with whatever weapon you had when you last died).
My other platformers playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzOWr1pi99Ns1_tS0BqLFsf_
0:00 - eyeball platforms
7:39 - purp drago
10:20 - shield! oops
1:05:21 - swoopdee-doo
Being aggressive is definitely necessary--'specially 'cause if you dink and dawdle around, not only do monsters keep comin', but you're also running out of time! Really had to leap at that batty boss to get hits in, and to discourage him from swooping at me so much.
Got the shield--then died, and stupidly reloaded a previous save, where I didn't have the shield, and had to find another one--and it takes out projectiles--definitely handy in projectile-heavy stage 4! Unfortunately didn't QUITE catch the cyclops' magic fireballs. 'p'
Sure never would'a got through stg 4 w/o save states though, I don't think. = P As far as I can vaguely recall, I never put more than a quarter or two at a time in these games in the arcade--I just died too fast! ; D
4/16/24
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