1871: Sega Ages 2500 Series Vol.19: Fighting Vipers PS2 \\ "Arcade" 3:2 aspect & PCSX2 color adjust
Playing through Sega Ages 2500 Series Vol.19: Fighting Vipers for PS2 as Bahn (aka "Gengis Bahn III") on Easy, using PCSX2 in Windows! This time I run the game at the default 3:2 aspect ratio, and I've adjusted the color a bit in PCSX2 to get rid of the PS2 version's slightly grayed-out look--details of that adjustment are at the end of the video.
My other fighting games playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzPbqNlJ5ZwYaFzrG-P24_zr
0:00 - start
0:37 - screen ratio
8:24 - Bahn
30:25 - wrapping...
35:31 - Shade Boost color adjust
The color adjustment I used in PCSX2: Settings - Game Properties - Graphics - Post-Processing - Shade Boost: Brightness 62, Contrast 51, Saturation 52.
This time I set the screen to the game's default option, Type A, which is 3:2 aspect ratio (or more precisely, 1.509...). The manual says (Google Translate) that it's the "arcade" aspect ratio--although, I can't find any information about the arcade game ever running at that aspect ratio; even the screenshots on the back of the game's case are 1.29 aspect, which is the exact result of dividing the Model 2 arcade hardware's pixel width by pixel height (496/384)--1.29 is also the aspect ratio at which it runs in the PS3 port. BUT it does look pretty good at 3:2 and the manual say it's arcade so, I'll go with it, and just say this seems to be the one version of the game that runs at the "correct" ^_ ^ aspect ratio!
Went cheesy with Bahn's standing uppercut from the start this time. (Played some FV2 for DC after this and found his flying uppercut WAAAY easier to do in that so yeah, not really worth trying the flying uppercut move--standard SF-style uppercut input--here in FV1, at least not for me. On the other hand, his standing uppercut (df plus P) usually hits the opponent WAY higher here than in FV2, and doesn't mysteriously often stop registering after two or three successive hits.)
Definitely liking FV1 better than FV2--the moves are way more weighty, and the Cyber-Seattle stages are way more memorable. Like the look more in general, too.
The dither pattern used everywhere here (substituting for stuff--like glass reflections, and puffs of smoke from hits--that was partially transparent in the arcade version) actually IS in DC FV2 in spots, like on the graphic overlay at the start of each round.
They're also similar in that neither port has move lists. ; D (PS3 port of FV1 does!)
4/19/24
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