1869: Sega Ages 2500 Series Vol.16: Virtua Fighter 2 PS2 \\ Fixing the color w/ PCSX2! Native 3:2!
Messing with graphics settings, fixing the horrendously maladjusted color and contrast, and trying to play through Sega Ages 2500 Series Vol.16: Virtua Fighter 2 for PS2 as Akira Yuki on Easy, with the Arranged soundtrack, using PCSX2 in Windows!
My VF playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzNZ86swt1zV2gXn__3BjGge
0:00 - color adjustment
5:25 - screen mode
14:46 - fighting
1:13:43 - beat da ninja
1:15:50 - Jacky spams throw
The color adjustment I used in PCSX2: Settings - Game Properties - Graphics - Post-Processing - Shade Boost: Brightness 65, Contrast 69. (Saturation left @ default 50.)
It's obviously a rough first attempt at a Model 2 arcade port on PS2: aside from getting the color/contrast all wrong--or maybe leaving it completely unadjusted in a mistaken "this is how the arcade version works, the user then adjusts their monitor!" idea that was probably not what home users were going to dig--they also did not include move lists, and there's no option to toggle the game between Model 2's 57.5 fps and TV 60 (or 59.94) fps display; Sega Ages 2500 Series Vol.19: Fighting Vipers fixes those oversights.
RE: fps, the back of the case says (Google Translate) "Experience the impact of 57.5 frames per second!" & a small note at the bottom: "This software is a direct port of the arcade version developed on the MODEL2 board and reproduces the operation at 57.5 frames/second. However, it is displayed at 60 frames per second on a TV screen, so two identical frames will be displayed in succession at regular intervals. Please note that the input timing is the same as the arcade version."
One thing I overlooked in my Vol.19 video a few episodes back is that these run at 3:2 aspect ratio (or, close: 1.509~ ie 1440/954 px at 1080p) in the game's screen options types A (default) and B; but in that video I switch to type C, stretching the screen vertically to full screen height & 4:3 display--but that's too tall and the characters come out looking a bit skinny.
The AST here is pretty keen.
That Japanese PS3/PS2/Saturn VF2 comparison video with the interesting comments by Japanese players (in Japanese, but you can translate them with the YT phone app) is https://youtu.be/MGUYaTYlH3E . People also say the PS2 textures aren't full resolution.
In that video, PS3 VF2 is running at TALLER than 4:3 aspect ratio (1.29, vs 1.33).
Hmm... The native res of the Sega Model 2 hardware is 496x384. Taken as square pixels, that would be 1.29 aspect ratio. Most of the "real hardware" VF2 Model 2 videos on YT are 4:3 (I found one that was 1.29). Screenshots on arcade flyers https://flyers.arcade-museum.com/videogames/show/1247 are roughly 4:3.
...Okay I reinstalled the PS3 version to check. It only has "Normal/Large/Full" graphics options: Normal is 1.29 aspect bordered, Large is 1.29 full screen height, Full is 16:9 stretch. No 57.5/60 fps toggle option. DOES have move lists. (Throwing feels about the same. : P) Same for PS3 Fighting Vipers.
The screenshots on the back of the PS2 CASE are 1.29!! = P
In fact, I can't find ANYthing saying 3:2 is the native VF2 aspect ratio. Although in its defense, those giant coins in Lion's stage, like at 27:22, are just about perfectly round at 3:2 (a bit closer at 29:54 the coin is maybe a touch wide 'p'), whereas at 1.29 on PS3 for instance, they are very vertical ovals https://youtu.be/7bSi-s_QeFQ?t=296 . So... Gosh. Is this the only version of VF2 with "correct" 3:2 aspect ratio?
(Here's a supposed US VF2 arcade cabinet, rather vertical ovally coins maybe--although side view so hard to say for sure: https://youtu.be/WoUSHb-0Q_g?t=1251 But looks closer to 4:2 than 3:2. MAME runs it--with different terrible color--at 4:3. (Although MAME seems to just 4:3 nearly everything so maybe they aren't too fussy about that.) Could there have been deluxe cabs in Japan with special 3:2 monitors?)
OH. The manual says (Google Translate): "TYPE A: A screen that displays images with the same resolution as the original Model 2 (496 width x 384 height). TYPE B: A screen that enlarges and centers the TYPE A image while maintaining its aspect ratio." (Vol.19: Fighting Vipers (also defaults to 3:2 aspect) manual: "'Type A/B' has the same aspect ratio as the arcade version.") So there you go! 3:2! (Or 1.509...)
(I think I said 16:9 is just as distorted as 4:3 if they're meant for 3:2. That's wrong, I can't do math. ; D 16:9 is 1.78, 4:3 is 1.33, 3:2 is 1.5.)
(Also I might've said NTSC pixels are wider than they are tall. Totally wrong. NTSC 4:3 screen pixels are 10:11. https://en.wikipedia.org/wiki/Pixel_aspect_ratio#Pixel_aspect_ratios_of_common_video_formats )
4/17/24
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