1v1 DUELING W/ ALL FACTIONS - For Honor Closed Beta - Part 1 (Lets Play/First Impressions Gameplay)
The For Honor Closed Beta is finally here! Thank you so much to Ubisoft for giving me early access, and the permission to share some awesome For Honor beta gameplay with my audience!
This game is great - it's about using each class to wreak maximum damage on your opponents and controlling the pace of war. You get to choose from three different classes - Knights, Vikings and Samurai, and using each faction to tear apart the opposition. Matches range from normal, 1v1 duels to 4v4 deathmatches (Dominion).
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For Honor is an action hack and slash video game set during a medieval period inspired fantasy setting. Players can play as a character from three different factions, namely The Legion, The Chosen, and The Warborn. The three factions represent knight, samurai, and Vikings, respectively. Each faction has four classes. The Vanguard class are described as "well-balanced" and has excellent offense and defense. The Assassins class are fast, are very efficient in dueling enemies, but they deal much less damage to enemies. The Heavies are more resistant to damages and suitable for holding capture points, though their attacks are slow. The last class, known as "Hybrids", are said to be a combination of the three types, and is capable of using uncommon skills. All heroes are unique, and have their own weapons, skills, and fighting styles. While Ubisoft plans on adding more classes before the release date, the classes as of now are the Orochi, Kensei, Berserker, Raider, Warden, and Conqueror. The Kensei and Orochi classes belong to the samurai. Raiders and Berserkers are vikings. Both the Warden and the Conqueror classes are knights.
Players fight against their opponents with class-specific melee-weapons such as axes, swords, and katana, When players perform certain actions, such as killing multiple enemies consecutively, they gain Feats, which are additional perks. These perks allow players to gain additional points and strengths, call in a barrage of arrows or a catapult attack, or heal themselves. In most missions, players will be accompanied by numerous AI minions. They are significantly weaker than the player character, and do not pose much threat.
A tactical combat system, known as "Art of Battle", is initiated when the player encounters stronger enemies, who have more health. Players enter a dueling mode with them wherein players aim at their opponent with their weapon.Players then can choose how to place and position their weapons from three directions (from above, the right, and the left) when they are attacking their enemies. By observing on-screen hints and the movements of their opponents, which reflect their respective attack position, players can notice the weakest part of their enemies and attacks these parts. Choosing the correct position can block the other players' attack. Players also have other special abilities, such as barging into enemies with their own shoulders and performing back-stepping swipes.The strength of each attack can also be decided by players.The system aims at allowing players to "feel the weight of the weapon in [their] hand" Music/SFX by Epidemic Sound: http://epidemicsound.com