2002 A Doom Odyssey - E4M1: Unity (UVMax 3:21)
Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/drive/folders/1hebyW30K1XDDMIErellfVi2C1-ipMkKP?usp=drive_link
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
2002 A Doom Odyssey - 10th Anniversary Edition on idgames: https://www.doomworld.com/idgames/levels/doom/Ports/megawads/2002ad10
Map Author: Paul Corfiatis
Song Name: Lock and Load (Paul Corfiatis)
Difficulty: 4
Design: 4.5
This is the other completely new map introduced in the 10th anniversary edition. It replaces the original E4M1 "Play School". I've seen that map, and besides it being a little thematically inconsistent I don't think its too bad. I would love to know the reasoning behind this change. I am happy with this map anyways though. It doesn't have to be treated as a tyson map, there is quite a lot of ammo left around, but if you are up for the challenge I strongly advise punching out as much as possible. I think it is much more fun, and faster. This route is probably far from optimized, but I think getting a better time does somewhat come down to infighting luck. I think this is the closest I've come to beating a Kyle McAwesome demo, since this is only like 10 seconds off from his (which is the only UV Max demo on record). Episode 4 is kinda a mixed bag of aesthetics with a pretty harsh difficulty curve, so it is hard for me to say how fitting this is, but I'll take it.
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