2020-08-16 Automata Break, test #1 single player
Kickstarter: https://www.kickstarter.com/projects/richievr/automata-break-vr
0:00 Settings
3:00 Stage 1 (Tutorial)
24:04 Modifiers
26:10 Stage 2
A lot of feedback!
As a starting point, I enjoyed the game, I look forward to playing more, the mechanics seem to all be there and working. 👍 This feedback might seem like a lot of complaining, but that's kind of what it is. Everything that stood out as me as something that could be improved is what I bring up, everything else is OK! 🤣
# MAP VIEW
* Text on transparent backgrounds can be hard to read, example is name of turrets in building menu, as well as the wave text over the doors
* Wave text over doors is mirrored when seeing it from the back
* Text in dialogs could be more descriptive when upgrading, like "Damage 10+5" and highlight the upgrade in green.
* A tooltip for what I presume is the exit button
* It was unclear I could not interact with the weapon upgrades when I was in the middle of building a tower (had to place the target for soldiers, built the wrong tower)
* When toggling back to the map room, it might be nice to always spin the room to have the map in front of me
* When starting a wave, I would not mind always being pushed inside my mech automatically
* The towers don't seem to have a common color transition for levels, it's a bit confusing. Usually it's really easy to see what levels one's towers have, but here it seemed somewhat random.
* Would be nice if I could move the mech to where I want it to be when I start the wave
* Before a wave it would be nice to see what types of enemies there are in it, maybe not important here as it seems no tower is air/ground only, still it would be nice to see _something_
* Those scary force field walls, sheesh, made me so uncertain, scary but also interesting.
* Would like a lot of statistics on the end screen. Like enemies killed, money earned, money spent, towers built, upgrades done, deaths by the player, escapees, stuff like that.
* The wave numbers on the static display seems to not update, said 3/3 for me at all times on the second stage. It also clips way too early making the text disappear when leaning in closer.
# MECH VIEW
* Not sure about the map, I kept trying to look at it by doing the watch movement, but it places it in an unexpected position. I'm guessing I'm just way too used to wearing a watch so it comes naturally to me to do that motion.
* Would not mind automatically pop back into the map room when I clear a wave, now I'm not always registering that it has finished.
* Almost always I switch both my weapons. Maybe there could be an option to have the buttons toggle weapons for both arms but backwards and forwards in the rotation? Something like that... I mean super tactical people might used two different guns, my brain is just hardy capable of doing that 😅
* Is it possible for the map person to set a waypoint? I can imagine it being a bit hard to point to things that have to be taken care of if not.
* Maybe make friendly units a more distinct color or something to differentiate them from enemies, or the opposite? Honestly I'm not sure if I'm just stupid or maybe it's because I was talking at the same time that I had a hard time picking out what to shoot at.
* The map can be very confusing due to having so many elements and different colors. For me, the most important thing to see is enemies and after that, blocked towers. Those are the single two things I want to see when looking at the map, as well as where I am I guess. The dynamic force fields could just be displayed as wall or not wall instead of having color, unless at some point they change DURING a way I guess... will that happen? 😅