2022 A Doom Odyssey - E1M6: Engineering (UVMax 5:19)
Source Port: GzDoom
UVMax, Pistol Start, No Saves
SoundFont Combo by @GoranObal
Executable file of the SoundFont Cover:
https://drive.google.com/drive/folders/18OlguN5IWmHqfKeKsuNHCkYxXohZr8nS?usp=drive_link
ZDoom Hud addon: https://forum.zdoom.org/viewtopic.php?t=60356
Doom II Minor Sprite Fixing Project: https://www.doomworld.com/idgames/graphics/sprfix20
2022 A Doom Odyssey on idgames: https://www.doomworld.com/forum/topic/131349-2022ado-released-now-on-idgames/
Map Author: Christian Hansen and Paul Corfiatis @pcorf
Song Name: Into The Darkest Halls (Doom E1M2 & E1M3 remix) (Paul Corfiatis)
Difficulty: 3
Design: 4
*Unofficial World Record*
I don't think there's anything wrong with this map but it didn't strike me as much as the last few. The Dark Halls remix is nice but makes the map feel slower than it is. Well it feels slower either way because of the combat too. Monsters are not grouped together as often, and when they are there is not explosive barrels to help out. Feels like a lot of just shotgunning non-threatening enemies. No dangerous traps anywhere. The only place I feel like I could possibly die is a mistimed rocket in the last area.
I think this map will end up being very forgettable for me. First, because it is the closest to feeling like it just came from Knee Deep in the Dead, and second because there is already a map called Engineering (map 14 of STRAIN), that is way better than this.
Still a solid map, but I gotta complain about silly stuff sometimes.