[21] Mechanim and Navmesh Pathing - Unity3d C# Defense Game - WIP

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Published on ● Video Link: https://www.youtube.com/watch?v=NXcJAYp19ZM



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The early beginnings of a top down arena survival shooter type game where the player must defend himself from the advancing hordes of enemies by using custom magic spells attacks designed by the player! Make your own combinations and see what works best for you! ;)
At least thats the plan eventually :)

The main mechanic for this game will be the ability to custom make your own weapons/spells via a simple checkbox type system and drag the finished product into your player object so you can use it.

* finally added a player model for the main character! :)

Playing around a lot more with the excellent addon NGUI for Unity3d

Keep in mind this is a super early work in progress.
graphics and sounds and gameplay will be finetuned and improved upon! :)

music credit:
"Egmont Overture" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/







Tags:
Pathfinding
C# (Programming Language)
Navigation Mesh
Unity (Software)
tastygraph
tower defense
defense game
game design
gamedev
indie
game development