266: Snowball with an area of effect. Update in Pinned comment. [Minecraft Map Making]
Ep266: ArcticPandaPro uses the projectile slow down method from the last video to make a snowball that damages entities as it flies near them.
Version: 1.19.4
Made by: ArcticPandaPro
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: https://www.youtube.com/c/CoppitJ
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: https://discord.gg/amU84KykEu
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" with the appropriate angled bracket. Ascii code: 62
Commands used:
Setup:
IUN: scoreboard objectives add x dummy
CUA: scoreboard objectives add y dummy
CUA: scoreboard objectives add z dummy
CUA: scoreboard objectives add used.snowball used:snowball
CUA: scoreboard objectives add lifetime dummy
Giv:
IUN: give @p snowball{ball:tornado, display:{Name:'{"text":"Tornado Ball"}'}}
Controller Effect:
RUA: execute as @a[scores={used.snowball=1..}, nbt={SelectedItem:{tag:{ball:tornado}}}] at @s run tag @e[type=snowball, limit=1, sort=nearest] add ballTornado
CUA: execute as @e[type=snowball, tag=ballTornado] at @s run particle sweep_attack ~ ~ ~ 2 2 2 1 10 force
CUA: execute as @e[type=snowball, tag=ballTornado, scores={lifetime=5..}] at @s run damage @e[distance=0..3,sort=random,limit=1] 2 freeze by @s
CUA: scoreboard players reset @a used.snowball
Controller Speed and Lifetime:
RUA: execute as @e[type=snowball, tag=!savedMotion, tag=ballTornado] store result score @s x run data get entity @s Motion[0] 10000
CUA: execute as @e[type=snowball, tag=!savedMotion, tag=ballTornado] store result score @s y run data get entity @s Motion[1] 10000
CUA: execute as @e[type=snowball, tag=!savedMotion, tag=ballTornado] store result score @s z run data get entity @s Motion[2] 10000
CUA: execute as @e[type=snowball, tag=!savedMotion, tag=ballTornado] run data merge entity @s {NoGravity:1b}
CUA: execute as @e[type=snowball, tag=!savedMotion, tag=ballTornado] store result entity @s Motion[0] double 0.00003 run scoreboard players get @s x
CUA: execute as @e[type=snowball, tag=!savedMotion, tag=ballTornado] store result entity @s Motion[1] double 0.00003 run scoreboard players get @s y
CUA: execute as @e[type=snowball, tag=!savedMotion, tag=ballTornado] store result entity @s Motion[2] double 0.00003 run scoreboard players get @s z
CUA: tag @e[type=snowball, tag=!savedMotion, tag=ballTornado] add savedMotion
CUA: execute as @e[type=snowball, tag=savedMotion, tag=ballTornado] store result entity @s Air short -1 run data get entity @s Air
CUA: scoreboard players add @e[type=snowball, tag=savedMotion, tag=ballTornado] lifetime 1
CUA: kill @e[scores={lifetime=50..}]
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