265: Slow arrows like Super Hot or Matrix. [Minecraft Map Making]
Ep265: Using a Carrot on a Stick to toggle a slow effect on arrows allowing us to dodge and weave like Neo.
Java Version: 1.19
Original post by squidgga: https://www.reddit.com/r/MinecraftCommands/comments/lktaj0/slow_motion_arrows/
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: https://www.youtube.com/c/CoppitJ
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: https://discord.gg/amU84KykEu
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" with the appropriate angled bracket. Ascii code: 62
Commands used:
Setup:
IUN: scoreboard objectives add used.coas used:carrot_on_a_stick
CUA: scoreboard objectives add x dummy
CUA: scoreboard objectives add y dummy
CUA: scoreboard objectives add z dummy
Give COAS:
IUN: give @a carrot_on_a_stick{slowStick:true, display:{Name:'{"text":"Toggle Effect"}'}}
Controller COAS:
RUA: execute as @a[scores={used.coas=1..}, nbt={SelectedItem:{tag:{slowStick:true}}}] run setblock 54 56 336 redstone_block replace
CCA: scoreboard players reset @a used.coas
Toggle:
IUN: execute store success score slowToggle used.coas if score slowToggle used.coas matches 0
CUA: execute if score slowToggle used.coas matches 1 run setblock 56 56 336 redstone_block replace
CUA: execute if score slowToggle used.coas matches 0 run setblock 58 56 336 redstone_block replace
Controller Arrow:
RUA: execute as @e[type=arrow, tag=!savedMotion] store result score @s x run data get entity @s Motion[0] 10000
CUA: execute as @e[type=arrow, tag=!savedMotion] store result score @s y run data get entity @s Motion[1] 10000
CUA: execute as @e[type=arrow, tag=!savedMotion] store result score @s z run data get entity @s Motion[2] 10000
CUA: execute as @e[type=arrow, tag=!savedMotion] run data merge entity @s {NoGravity:1b}
CUA: execute as @e[type=arrow, tag=!savedMotion] store result entity @s Motion[0] double 0.00001 run scoreboard players get @s x
CUA: execute as @e[type=arrow, tag=!savedMotion] store result entity @s Motion[1] double 0.00001 run scoreboard players get @s y
CUA: execute as @e[type=arrow, tag=!savedMotion] store result entity @s Motion[2] double 0.00001 run scoreboard players get @s z
CUA: tag @e[type=arrow, tag=!savedMotion] add savedMotion
CUA: execute as @e[type=arrow, tag=savedMotion] store result entity @s Air short -1 run data get entity @s Air
Stop:
IUN: setblock 56 56 336 white_wool replace
IUN: execute as @e[tag=savedMotion] store result entity @s Motion[0] double 0.0001 run scoreboard players get @s x
CUA: execute as @e[tag=savedMotion] store result entity @s Motion[1] double 0.0001 run scoreboard players get @s y
CUA: execute as @e[tag=savedMotion] store result entity @s Motion[2] double 0.0001 run scoreboard players get @s z
CUA: execute as @e[tag=savedMotion] run data merge entity @s {NoGravity:0b}
CUA: tag @e[tag=savedMotion] remove savedMotion
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