270: Block that cracks slowly and then breaks when stood on. [Minecraft Map Making]
Ep270: A block that cracks when the player stands on it. If they don't get off in time then it will break and disappear. If there is no player on the block then it will heal itself back to normal.
Version: 1.19.4
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: https://www.youtube.com/c/CoppitJ
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: https://discord.gg/amU84KykEu
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" with the appropriate angled bracket. Ascii code: 62
Commands used:
Setup:
IUN: scoreboard objectives add timer dummy
Create Block:
IUN: summon block_display 61 56 -9983 {Tags:["myDisplay"],transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],translation:[-0.505f,0f,-0.505f],scale:[1.01f,1.01f,1.01f]},block_state:{Name:"minecraft:frosted_ice",Properties:{age:"0"}},brightness:{sky:15,block:15}}
CUA: setblock 61 56 -9983 glass replace
Controller:
RUA: execute at @a unless entity @e[type=marker, tag=myMarker, distance=0..0.9] if block ~ ~-0.1 ~ glass align xz run summon marker ~0.5 ~ ~0.5 {Tags:["myMarker"]}
CUA: execute as @e[type=marker, tag=myMarker] at @s if entity @p[distance=0..0.9] run scoreboard players add @s timer 1
CUA: execute as @e[type=marker, tag=myMarker, scores={timer=1..}] at @s unless entity @p[distance=0..0.9] run scoreboard players remove @s timer 1
CUA: execute at @e[type=marker, tag=myMarker, scores={timer=1}] positioned ~ ~-1 ~ run data modify entity @e[tag=myDisplay,limit=1,sort=nearest] block_state.Properties.age set value "0"
CUA: execute at @e[type=marker, tag=myMarker, scores={timer=10}] positioned ~ ~-1 ~ run data modify entity @e[tag=myDisplay,limit=1,sort=nearest] block_state.Properties.age set value "1"
CCA: execute at @e[type=marker, tag=myMarker, scores={timer=10}] positioned ~ ~-1 ~ run playsound minecraft:block.glass.break master @a ~ ~ ~ 0.4 1.5 0
CUA: execute at @e[type=marker, tag=myMarker, scores={timer=20}] positioned ~ ~-1 ~ run data modify entity @e[tag=myDisplay,limit=1,sort=nearest] block_state.Properties.age set value "2"
CCA: execute at @e[type=marker, tag=myMarker, scores={timer=20}] positioned ~ ~-1 ~ run playsound minecraft:block.glass.break master @a ~ ~ ~ 0.6 1.5 0
CUA: execute at @e[type=marker, tag=myMarker, scores={timer=30}] positioned ~ ~-1 ~ run data modify entity @e[tag=myDisplay,limit=1,sort=nearest] block_state.Properties.age set value "3"
CCA: execute at @e[type=marker, tag=myMarker, scores={timer=30}] positioned ~ ~-1 ~ run playsound minecraft:block.glass.break master @a ~ ~ ~ 0.8 1.5 0
CUA: execute at @e[type=marker, tag=myMarker, scores={timer=40}] positioned ~ ~-1 ~ run kill @e[type=block_display, tag=myDisplay, distance=0..0.1]
CCA: execute at @e[type=marker, tag=myMarker, scores={timer=40}] positioned ~ ~-1 ~ run playsound minecraft:block.glass.break master @a ~ ~ ~ 1 1.5 0
CCA: execute at @e[type=marker, tag=myMarker, scores={timer=40}] positioned ~ ~-1 ~ run setblock ~ ~ ~ air replace
CCA: execute at @e[type=marker, tag=myMarker, scores={timer=40}] positioned ~ ~-1 ~ run particle block glass ~ ~ ~ 0.2 0.2 0.2 0 50
CCA: kill @e[type=marker, tag=myMarker, scores={timer=40}]
CUA: execute as @e[type=marker, tag=myMarker, scores={timer=0}] at @s if entity @p[distance=0.5..] run kill @s
CUA: execute as @e[type=marker, tag=myMarker] unless score @s timer = @s timer run scoreboard players set @s timer 0
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