277: Atmospheric and dynamic beating heart sound effect. [Minecraft Map Making]
Ep277: Making a heartbeat sound effect that we can speed up as things get scarier.
Version: 1.19
Idea: thegreenguygreen's comment on EP:268 Dynamic light being good for horror maps made me think of this.
Commands, builds and ideas for people making their own Minecraft maps.
Check out my collabs on Coppit's channel: https://www.youtube.com/c/CoppitJ
Join the CoppitCraft server that I play on and the Discord where I hang out.
Server IP: 51.81.246.145:25588
Discord: https://discord.gg/amU84KykEu
The following commands are prefixed with three letters which represent the settings of the command block. E.g IUN: = Impulse Unconditional Needs_Redstone. These prefixes need to be removed if copying the commands.
Since angled brackets are not allowed in YouTube descriptions you will have to replace "greater than" with the appropriate angled bracket. Ascii code: 62
Commands used:
Setup:
IUN: scoreboard objectives add timer dummy
Controller:
RUA: scoreboard players add #Heart timer 1
CUA: execute if score #Heart timer matches 25.. run scoreboard players reset #Heart timer
CUA: execute if score #Heart timer matches 1 run playsound block.note_block.basedrum master @a ~ ~ ~ 1 0.5 0
CUA: execute if score #Heart timer matches 4 run playsound block.note_block.basedrum master @a ~ ~ ~ 1 0.1 0
Change Interval:
IUN: data merge block -72 56 353 {Command:"execute if score #Heart timer matches 50.. run scoreboard players reset #Heart timer"}
Change Beat:
IUN: data merge block -72 56 355 {Command:"execute if score #Heart timer matches 4 run playsound block.note_block.basedrum master @a ~ ~ ~ 1 0.1 0"}
ALTERNATE:
Setup:
IUN: scoreboard objectives add timer dummy
CUA: scoreboard players set #HeartInterval timer 100
CUA: scoreboard players set #HeartBeat timer 10
Controller:
RUA: scoreboard players add #Heart timer 1
CUA: execute if score #Heart timer "greater than"= #HeartInterval timer run scoreboard players reset #Heart timer
CUA: execute if score #Heart timer matches 1 run playsound block.note_block.basedrum master @a ~ ~ ~ 1 0.5 0
CUA: execute if score #Heart timer = #HeartBeat timer run playsound block.note_block.basedrum master @a ~ ~ ~ 1 0.1 0
Change Interval:
IUN: scoreboard players set #HeartInterval timer 30
Change Beat:
IUN: scoreboard players set #HeartBeat timer 4
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