2D Sprites in the BGE - Part 2.5

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Here's a video that just deals with refactoring a bit of the Python code we had going in the previous part in the "2D in the BGE" tutorial series. The next part should cover jumping, and should be relatively simple.

I've switched to Komodo Edit for editing my code, which is nice, free, cross-platform, and, I believe, open-source. It's got some cool features in it, like project handling, syntax checking, and some code completion. You can find it here:

http://www.activestate.com/komodo-edit

I'm using VirtualDub to capture my desktop with the x264vfw - H.264 / MPEG-4 AVC codec, which makes some super small files and seems to capture the screen really quickly, so hurray for that.

Thanks for watching. I hope it's been useful.

P.S. If I mentioned a Komodo Edit video in here, I've since decided against it (after trying to record it) since it's pretty simple to set up and use with the BGE overall.







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