2D Sprites in the BGE - Part 2.5
Here's a video that just deals with refactoring a bit of the Python code we had going in the previous part in the "2D in the BGE" tutorial series. The next part should cover jumping, and should be relatively simple.
I've switched to Komodo Edit for editing my code, which is nice, free, cross-platform, and, I believe, open-source. It's got some cool features in it, like project handling, syntax checking, and some code completion. You can find it here:
http://www.activestate.com/komodo-edit
I'm using VirtualDub to capture my desktop with the x264vfw - H.264 / MPEG-4 AVC codec, which makes some super small files and seems to capture the screen really quickly, so hurray for that.
Thanks for watching. I hope it's been useful.
P.S. If I mentioned a Komodo Edit video in here, I've since decided against it (after trying to record it) since it's pretty simple to set up and use with the BGE overall.
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2013-06-09 | Synchro (WIP) |
2013-06-02 | Let's Examine: Lyle in Cube Sector #5 - Doh's Revenge (Re-Upload) |
2013-05-31 | Let's Examine: Lyle in Cube Sector #6 - Clifford the Big Blue Dog |
2013-05-23 | Let's Examine: Lyle In Cube Sector #4 - CP Orb Huntin' |
2013-05-23 | Let's Examine: Lyle In Cube Sector #3 - Geddit? Geddit? Yegeddit. |
2013-05-21 | Let's Examine: Lyle In Cube Sector #2 - Air Ball |
2013-05-21 | Let's Examine: Lyle In Cube Sector #1 - Lyle's A Weakling |
2013-05-19 | 5-19-13 Update |
2013-05-17 | FearOfDark - Flame Repellent (Beat and Bass Quick Remix) |
2013-03-25 | 2D Sprites in the BGE - Part 2.5 |
2013-03-25 | Let's Make a Song in SunVox |
2013-03-10 | BGMC 7 - RFC 5414 |
2013-03-04 | Valchion Devlog #13 - Minor Enhancements |
2013-03-03 | Excalation (Remix) |
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2012-12-10 | 3D Lighting and a Flashlight |
2012-11-26 | Lasers and Trails |
2012-11-22 | Soldier Of Progress #9 - After the Break |
2012-10-22 | Misshoni Devlog #1 |