3D Lighting and a Flashlight
Hey. So I've worked on a new item, the flashlight, and better, three-dimensional lighting. While it might have been better to just start off with GLSL lighting in the first place (when I started making this), I still like the way this looks, and it should run on less graphically-intensive computers. Still, I don't think I want to make this kind of a lighting system again (or at least, not this way, heh).
Oh, and I'm planning to change the name from Soldier Of - it doesn't really describe the game well enough and sounds generic. It also has "Soldier" in the name, even though there is no soldiers in the game, hah. Anyway, I'll mull it over some more.
The background music is an altered version of Aqueduct 2 - I might use it in the game, but I just played it to have something playing in the background. It doesn't represent the music for this map, nor the usual music volume.
I probably need to test this out on more computers than just my own, so a demo is coming soon. Please stand by.
Follow me on Twitter or on my game development blog (updated less frequently) to follow my progress, if you want.
Twitter: https://twitter.com/solarlune
Devblog: http://www.solarlune-games.blogspot.com/
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2013-05-19 | 5-19-13 Update |
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2013-03-25 | 2D Sprites in the BGE - Part 2.5 |
2013-03-25 | Let's Make a Song in SunVox |
2013-03-10 | BGMC 7 - RFC 5414 |
2013-03-04 | Valchion Devlog #13 - Minor Enhancements |
2013-03-03 | Excalation (Remix) |
2013-01-28 | Pixel Art Tips #7 - Outlines |
2013-01-24 | Valchion Progress Video #12 |
2012-12-10 | 3D Lighting and a Flashlight |
2012-11-26 | Lasers and Trails |
2012-11-22 | Soldier Of Progress #9 - After the Break |
2012-10-22 | Misshoni Devlog #1 |
2012-10-13 | Pixel Art Tutorial 6 - Hue Shifting and Saturation Shading |
2012-09-01 | SunVox Tutorial 14 - Sampler Retriggering / Scaling |
2012-08-28 | mokujin |
2012-08-15 | Soldier Of Devlog #8 - Gameplay and Stealth |
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2012-07-19 | Driving Force (WIP) |
2012-07-05 | 2D Sprites in BGE - Part 2 |