3 Reasons Why Stack Interaction Should Exist in All Colors in Commander
This week Nathan questions why stack interaction must be locked behind blue given that it is a critical tool to not lose games of higher power Commander. He further discusses card design theory and an analysis of the cEDH meta which reveals a whopping 78% of top8 decks contain blue in their color identity (data sourced from mtgtop8).
If you enjoy this type of content, please consider leaving a like on the video and subscribing. My social media links can be found below.
#mtg #commander #edh #magicthegathering
----------------------------------------
All of my socials can be found here:
linktr.ee/saltyproductions
----------------------------------------
Salty Productions is a channel that is focused on providing interesting and thought-provoking content with a heavy emphasis on games and comedic entertainment.
----------------------------------------
00:00:00 Summary Opinion & Intro
00:00:27 3 Reasons to Print Nonblue Stack Interaction
00:01:22 Stack Interaction is a Critical Defense
00:02:52 Blue "Owning" Stack Interaction is Stale
00:04:54 Color Pie Restrictions Can Still Be Obeyed
00:07:52 Quick Recap
00:08:29 White Custom Card Design
00:09:06 Black Custom Card Design
00:09:45 Red Custom Card Design
00:10:30 Green Custom Card Design
00:11:07 Conclusion
In Commander, the interaction with the stack is often associated with blue's counterspells, but design theory for non-blue colors offers a rich and diverse approach to engaging the stack. Red, for example, uses spells like Red Elemental Blast or Fork, interacting by redirecting or copying spells, providing a chaotic yet strategic response. White leans on cards like Lapse of Certainty and Mana Tithe, offering soft counters that delay threats or tax opponents’ resources. Black can interact with spells via discard effects like Sadistic Sacrament to strip key combo pieces before they hit the stack, a form of preemptive control. Green, though the least likely to engage directly with the stack, still offers protection through cards like Veil of Summer, ensuring resilience against counterspells or disruption. These non-blue methods create dynamic layers of interaction that require timing, foresight, and resource management, expanding the possibilities for competitive play.
Magic: The Gathering (MTG) is a popular collectible card game created by Richard Garfield and first released by Wizards of the Coast in 1993. It combines strategy, fantasy, and storytelling in a richly immersive game where players assume the roles of powerful spellcasters known as Planeswalkers. Each player builds a deck of cards representing magical spells, creatures, and artifacts, using them to battle opponents in a competition to reduce their life total to zero. The game is played using a variety of card types including lands which provide mana to cast spells, creatures that are used to attack and defend, and instants and sorceries which produce powerful one-time effects.
Magic features a complex ruleset and deep strategic elements, with gameplay that often involves constructing decks tailored to specific strategies, known as archetypes. With various formats like Standard, Modern, and Commander, MTG offers diverse gameplay experiences. Its expansive lore, numerous expansions, and continuous updates keep the game fresh and engaging. Players enjoy the dynamic nature of deck-building, strategic planning, and the thrill of both competitive and casual play. The game's rich universe and complex mechanics contribute to its enduring popularity and global community.