[3] Super Mario 64 DS 80 Star Speed Run in 1:27:36 (Part 3 of 12)
This is the third segment of the SDA run on Super Mario 64 DS. I am uploading special versions of the SDA videos just to show the file select screen too.
2014 edit:
Years has gone passed since this run existed and a better run can be done in around 1:19. Various reasons include:
1) DS capture device. The runs are now directly recorded. This enables the players to play the game without having to use an insane camera setup to show the footage in good quality.
2) Less saves = more time saved. If you save the game and end the segment, you warp back outside the castle entrance, this costs a bit of time than entering a course and use "Exit course" command.
3) Faster strats/route = A faster route is probably possible thanks to having more people speed running the game. The more brains you have in a community, the faster the polish rate of having a good speed run.
This is what I've said in my run comments:
Segment 3: (Stars 10 to 15)
I have to use save warping wisely since you start off outside the castle. I normally save the game before a tough star (only around the first area and Bowser 3) or I need to change characters.
Star 10: Cool Cool Mountain (CCM) Mario's Super Wall Kicks.
I also saved the game after the Goomboss Switch star before this one mainly because the Long Jump Shortcut doesn't always goes to plan. This one was quite good and its one the few times I used the side flip (mainly because D-Pad input sucks).
Star 11: CCM: Li'l Penguin Lost
The length is quite short but tough to master. I wasn't sure if the Big Penguin is going to give me the star if the Baby Penguin is around its parent, so I picked it up just to make sure I get my reward!
*A small level design change to the pound, it's frozen solid. However underneath it contains a new star and you need Wario's Ground Pound to break it (it's a switch star too so you'll need to find the switch first to activate it).
Star 12: CCM: Slip Slidin' Away
An easy star to get, the shortcuts are quite risky but they're easier than you think.
Star 13: CCM: Big Penguin Race
Another easy star, remember performing shortcuts won't give you the star.
*Completing Levels on the DS has a different procedure and can lose time when you collect too many coins. For this slide I avoided as much coins as possible and still beat the penguin, this reduces the delay after coming out from the portrait.
Star 14: WF: Shoot into the Wild Blue.
Too easy, it was a piece of cake.
*Mario's triple jump is much higher than the N64 version and the Dive works differently and can give Mario extra distance.
Star 15: WF: Fortress Switch Star.
A quick star that involves destroying the orange block (Yoshi is too weak so he can't do it) and then going around the course to collect the star.
*The DS version has added a new area around the fortress so Mario can't die so easily this time and this is one of the new DS only stars.
If you want to download a HQ version in MP4 with Both screens show click here: http://dl.speeddemosarchive.com/demo.pl?Mario64DS_12736
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