[2A] Super Mario 64 DS 80 Star Speed Run in 1:27:36 (Part 2A of 12)
This is the second (part A) segment of the SDA run on Super Mario 64 DS.
I am uploading special versions of the SDA videos just to show the file select screen too.
2014 edit:
Years has gone passed since this run existed and a better run can be done in around 1:19. Various reasons include:
1) DS capture device. The runs are now directly recorded. This enables the players to play the game without having to use an insane camera setup to show the footage in good quality.
2) Less saves = more time saved. If you save the game and end the segment, you warp back outside the castle entrance, this costs a bit of time than entering a course and use "Exit course" command.
3) Faster strats/route = A faster route is probably possible thanks to having more people speed running the game. The more brains you have in a community, the faster the polish rate of having a good speed run.
This is what I've said in my run comments:
Segment 2: (Stars 1 to 9, Mario Unlocked, Goodbye Yoshi)
I was quite strict on this segment as this one had a linear route. I accept minor mistakes but some (tougher) tricks were not used or else I would lose more time on a failed attempt against a skipped attempt like Goomboss Battle's 3rd hit.
Star 1: Bob-omb Battle Field (BBB): Chain Chomp star: This star is a no brainer and is one of the quickest stars to get on this course.
*Due to a bug fix that was found on the original N64 (by using Bob-omb clipping) I had to get the star the normal way.
Star 2: Whomp's Fortress (WF) : Chip off Whomp's Block
Quite good performance, it's possible to save a few seconds by the performing the backflip sooner on the lifts but it's not really easy to do. I was near the star after defeating the boss so that kind of made up for it.
*The DS version has different physics so the slopes work differently and therefore you can't reach King Whomp without using the lifts. Also the Ground Pound is less buggy so King Whomp can crush a character in a Mid-air Ground Pound pose
*The DS version also has a different starting point making some stars 1 second quicker than the original to reach the destination.
Star 3: WF :To the top of the Fortress:
Very similar to the other one but the time saver on the lift isn't as effective as last time and I don't think you can do the shortcut from tower block 1 to the highest tower block (like Myles' 16 star N64 run) because Yoshi can't perform a dive.
Star 4: WF: Blast Away the Wall
This one was quite good; I think there was a small mistake when entering the cannon. I tested on the emulator to see if Yoshi's bumping recoil is high enough to land on the turntable platform and founded out its not possible.
*You can't glitch the star as for this version it only appears (the Star appear animation sequence) after destroying the wall so the cannon has to be used.
Star 5 WF: Falling into the caged island.
A really easy star, nothing to say here.
*Because Yoshi cannot Walljump it's not possible to skip the owl to reach the star. The caged island has a different level design too making it easier to land safely.
If you want to download a HQ version in MP4 with Both screens show click here: http://dl.speeddemosarchive.com/demo.pl?Mario64DS_12736
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