Super Mario 64 DS 150 star run tricks volume 3 Speed routes on Jolly R, Tox box switch and 3 Bowsers

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I'M NOT PLANNING TO MAKE AN 150 STAR SPEEDRUN YET, UNTIL I HAVE DS CAPTURE DEVICE, I WILL DO. I'M Just making some tricks/strat videos on this more complex 150 star run.

If a speed runner is going to a 150 star run they need to know the routes on the multi star tasks (Mainly the 100 coin stars and the new boss battle courses too).

I thought it would be good to have 5 strats instead of 3 in this volume.

Shifting Sand Land: Toy Box Swtich star,
This star can only be obtained when Wario is unlocked, Luigi would be the fastest character to get the stars in the basement (Lethal Lava, Shifting Sand, Hazy Maze and Dire Dire docks). This should be the strat when Wario is unlocked and you get Luigi to collect the remaining Basement stars. Wario is also needed on oen of the Dire Dire Docks stars too. I think there is a cap nearby the switch but if not then I would need Wario unlocked, get the Dire Dire Docks Switch star and Save warp to get 2 more stars from the secret moat (outside the castle entrance).

Jolly Roger Bay 100 coin route:
This route can be improved by a bit but again you will need Wario to get all of the 7 stars, fortunately his hat is inside the cave (so really Luigi just need to swim there, get the cap and get the flower power to get the star).
But anyway the coin route itself can be improved, the blue coins is a must for the run the Red coins on the Ship SHOULD BE IGNORED and be replaced by 2 of the many yellow coins underwater.

3 Bowser courses (each one has a 8 Red coin star and a Switch Star)

Bowser in the Dark World: I use Mario here because in the real run, Luigi and Wario are still locked by the time you enter Bowser's first level. Without access to metal powers as Mario anymore the first coin nearby the flame turret is quite risky and tough to avoid as a speed runner. The Balloon Powerup was a creative idea but it nearly takes as long as Mario getting up to the 3rd coin without the Balloon Power up.

Bowser in the Fire Sea: I chose Luigi mainly because he would be doing the Dire Dire Docks courses (as the fastest swimmer), his Back fip is quite useful for the course. I've managed to get the 3rd Coin without even touching the lift but the set up and the detour is as long as the original idea. It saves a few seconds for not having to wait for the opening and the possible wait for the lift to go down afterwards.

Bowser in the Sky: I chose Mario because he is the only character that Bowser accepts his final challenge (wtihout Out of Bounds glitching. There were some tough moments for a speed runner to get pass, especially the woodern platforms section, the wall jump after the 8th coin saves a few seconds and is probably the coolest way to get the last star (150) in the entire game.


Oh yeah look at this:

http://speeddemosarchive.com/forum/index.php/topic,9715.0.html

Go to "Speed Run Verification" and you'll see Super Mario 64 DS March 18th 2009

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