[4] Super Mario 64 DS 80 Star Speed Run in 1:27:36 (Part 4 of 12)
This is the forth segment of the SDA run on Super Mario 64 DS.
I am uploading special versions of the SDA videos just to show the file select screen too.
2014 edit:
Years has gone passed since this run existed and a better run can be done in around 1:19. Various reasons include:
1) DS capture device. The runs are now directly recorded. This enables the players to play the game without having to use an insane camera setup to show the footage in good quality.
2) Less saves = more time saved. If you save the game and end the segment, you warp back outside the castle entrance, this costs a bit of time than entering a course and use "Exit course" command.
3) Faster strats/route = A faster route is probably possible thanks to having more people speed running the game. The more brains you have in a community, the faster the polish rate of having a good speed run.
This is what I've said in my run comments
Segment 4 (Stars 16 to 18, ? Switch and Basement Key)
Star 16: ? Switch Palace
D-Pad with Winged Mario light makes this one quite tough to get it right all of the time :(. This is why I saved after obtaining my 15th Star.
*The ? Switch is less buggy and there is only 1 actual switch in the DS version. The other 2 are replaced with new stars but have tough restrictions (character wise) and these Red ? Boxes no longer reveal caps but power flowers, mare on that later.
Star 17: BBB: Red Coins
Flothaboss's WR strat became useful for this star and it was pretty good. I wanted to do a dive after the second coin but it turned out to be a mid-air kick :(.
Star 18: Bowser In the Dark World Switch Star.
With the ? Blocks activated I can get the Power Flower and become Balloon Mario. This power up allows me to reach to high places without needing the cannon by rapidly pressing the jump button. There is also a new DS only star which is the switch star task. This one, is easier and quicker than the Red coin stars but this one requires a backtrack which is slightly longer than the Red Coin star by at least 2 seconds.
Basement Key:
This one went ok. The dive mechanics works differently on the DS version so it's difficult to grab Bowser's tail early and that using the D-Pad lacks true circular movement. The key always goes to the centre and you can't control your character when the key first appears.
If you want to download a HQ version in MP4 with Both screens show click here: http://dl.speeddemosarchive.com/demo.pl?Mario64DS_12736
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