442. TSA Numenera 06/11 (blind playthrough, not useful for TSA veterans)

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Published on ● Video Link: https://www.youtube.com/watch?v=w0Hptz3PnUU



Duration: 12:18
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00:00 CONTENT: Light penalty calculation difficulties.
00:10 Best watched at 1.25x speed.

4:00 I realized that you don't really need to populate the village until you need it.

9:00 Rulebook is vague about light/penalty.

11:00 more succinctly:

1. NET DARKNESS == the RANK of the dungeon hall the monster is in plus any darkness modifiers on the monster card.
2. NET RANK = Subtract your light from the NET DARKNESS value.
3. Under that NET RANK read the printed penalty value.
4. Add to the monster defense that -penalty value.
Was that really so hard to write down?


IMPORTANT: I will figure out everything about this game. It just takes a little time and you will go through the same process when learning the game.



link to Campaign mode:
https://drive.google.com/drive/folders/1cjuWH2tGEvFDY1SkULKmQdGNWMG9INu9




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Tags:
True Solo
board game
card game
campaign
campaign game
boardgames
adventure
adventure board games
2023
2013
AEG
Thunderstone
Thunderstone Advance
Numenera
Thunderstone Advance: Numenera
deck
builder