[4K] Metal Gear Survive PS4 vs. XBOX ONE X Graphics Comparison
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Welcome to VertexGaming, in today's video we are going to explore the graphical differences of Metal Gear Survive Beta, between Playstation 4 Pro and Xbox One X. Please note that to take full advantage of this video, try to watch it on a 4K TV or a monitor.
Video Transcript:
Welcome to Vertexgaming. In today’s video, we're taking a look at Metal Gear Survive, and the graphical difference between its Xbox One X and the PS4 variants. Metal Gear Survive utilizes Konami's proprietary FOX engine, which was used in the Metal Gear Phantom Pain and is currently used in the Pro Evolution Soccer.
Even looking at the direct feed 4K capture, it is difficult to discern the minor differences between each version. However, there are a few. The first one can be seen if we take a lo at this model's hair. As you can see the PS4 Pro loses the sharpness of individual hair follicles when the model moves about, while the Xbox One x stays a bit more consistent. This could be attributed to the utilization of a variable resolution scaler or lower quality anisotropic filtering on the PS4 at this particular scene.
Looking at the next gameplay segment, it is apparent that the image is a bit softer on the PS4 Pro, the draw distances and the shadow quality are analogous. Both consoles seem to be utilizing similar texture assets, which is apparent when we compared the character model and this gameplay segment.
When it comes to the level of detail, both consoles showcase a similar performance, however due to the stylistic choice of utilizing fog across the entire game world, it is difficult to make an objective judgement on very distant objects. I have not noticed an apparent texture pop-in on either console.
So, what is the conclusion?
The game plays absolutely similar on both consoles. There were absolutely no stutters when I've played through the mission on either console.
The game looks great on either console. if you are very picky the image quality looks a bit softer on the PS4, due presumably to a lower native render resolution in some scenes, which might be a combination of variable resolution AA utilization, combined with a slightly lower anisotropic filtering preset on the PS4.
This concludes my short comparison video. Be sure to check out the full 4K 60 direct feed mission playthrough capture for each corresponding console on the channel. If you liked this video, leave me a like and subscribe to make sure you don't miss my next frame rate analysis video and check out the most recent Forza Horizon Xbox one X comparison video. Thank you very much for watching, and I will see you in the next one.
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