5 Ways The Outer Worlds Is A Worthy Fallout: New Vegas Successor (And 2 Ways It Isn’t)

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The Outer Worlds
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The Outer Worlds is Obsidian Entertainment’s return to RPG meets FPS fun - their first since Fallout New Vegas. This sci-fi shooter shares so much DNA with that series you could call it Fallout: Outer Worlds, and that’s fine by us. Join u s as we look at combat, companions and conversation as we explore the ways The Outer Worlds is a worthy successor to New Vegas, and a few ways it isn’t. Thanks to Logitech G and the G432 7.1 Surround Sound gaming headset for sponsoring this video. Check out the tech behind the G432 over on the Logitech G site: http://bit.ly/2FkTkbi

This The Outer Worlds PC gameplay is taken from two hours we played of the game. This is not our The Outer Worlds review - just early thoughts. In fact, much of Obsidian’s RPG won’t make total sense until we sit down to play it for the final Outer Worlds review closer to release - this is a game about building a hero and exploring the consequences of your actions, and neither of those things happens in just two hours. But I hope you find The Outer Worlds impressions useful - we look at how combat is shaping up, the improved role of The Outer Worlds companions, the deadly network of factions that governs the world and the different ways you can take on tasks.

The Outer Worlds PC is already looking more polished than Bethesda’s similar RPG outings (of course, we do wonder how the more recently announced Outer Worlds Switch version is to going to compare), but some of this might come from the game being smaller in scope. This is not another vast 100 hour wasteland, but a much smaller world with positives and negatives as a result. Obsidian tell us to expect a shorter story than New Vegas or games of that ilk, but that’s not a problem if The Outer Worlds story packs in memorable choices. As you’ll see from this The Outer Worlds preview, we have some doubts about the quests, but appreciate that complexity may only reveal itself over a longer session. This demo was mainly shooting giant lizards, though at least The Outer Worlds weapons feel nice.

The important thing to take away from these Outer Worlds impressions is that it’s a proper return to a single player adventure - it’s very much about the character you build and the decisions you can make as a result of that. And as a general mechanical experience, The Outer Worlds gameplay seems slick and smooth, so no concerns on that front. The game looked pretty finished to our eyes, making us want to stay stuck at the demo station and push on with The Outer Worlds pc review. Alas, this was not the time or the place. You will need to wait to closer to The Outer Worlds release date - 25 October - for that verdict.

Hopefully you enjoyed this quick tour of The Outer Worlds - technically The Outer World, as we were stuck on one planet - and it has answered any questions you have. If you would like to know more or need anything explaining in more detail, just pop your queries in the comments and we’ll do our best to answer them. The Outer Worlds is one of our most anticipated games of 2019, and although this demo revealed a few Outer World features we were less keen on, we are pretty confident they will make sense in the final game. Please do stick with Rock Paper Shotgun if you’d like to see more of the game in the future - we hope to have a few more preview opportunities before the final Outer Worlds review in October.

Thanks for watching and hopefully see you again soon.

#TheOuterWorlds #TheOuterWorldsImpressions #AllHailLunarLad




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