7DRL 2012 - Fictional Rogue
Y'know, as a matter of aesthetics, this game is really nice. Very easy to look at, nice use of monochromicity, and very effective in the use of space. On the other hand, it's completely lacking in actual "game": combat is random and pretty trivial, and your goal involves diving as quickly as possible. I guess there's some worry once you get to the later floors and the enemies really start to pile on, but it's essentially a coin-flip as to whether or not you'll make it sometimes (stair exploits aside).
But really, this game doesn't need to go in that direction. You could probably do a murder-mystery thing with this engine, especially if you can attach descriptions depending on room type and include beings that don't necessarily want to kill the player. So yeah, I still have hope for this game, but it should probably attempt a fundamentally different style from the genre's norm.
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