7DRL 2012 - The Death of Juga T'Dy

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The Death of Juga T'Dy, by ivanah

I should say that, while the tactical depth is there, this game does ultimately stick to the room-and-corridor layout which hinders a lot of the possibilities. Or at least, it does so in the beginning. If there ARE more interesting layouts deeper down, I'd probably put them at the early-game as well. But it seems like a really good way to go: now we just require stuff like projectile attacks and variable alliance/enemy ranges and this game would be quite the gem!

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