7DRL 2012 - Kaiju King

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Kaiju King, by Jason Pickering

Probably more of a "puzzle" game than anything, but heck, it's got enough pizazz to fit in with the rest of them. Might I suggest just adding some more levels? Even though it's meant to be short, a couple extra enemy types and perhaps HP increases (with a new skill for every three) as you progress would definitely keep things interesting. I want to say that fifteen seems like a good number.

Website: http://roguetemple.com/forums/index.php?topic=2257.0







Tags:
let's
play
kajiu
king
7dr
roguelike
raaaaaaaaaaaaawr
but
seriously
the
implications
of
gaining
health
for
destroying
buildings
is
pretty
crazy