7DRL 2013 - MythosRL

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MythosRL, by Rusty Gerard

Other than me being a total presumptuous goof, I think this game has some chops. The non-intuitive mapping is welcome to a player too used to normal maps, because it means you either have to remember where each exit goes or practice proper trailkeeping! The enemies, while they don't seem all that complicated, still do different things and you have to approach them differently, and since there are multiple approaches to take, it works out well. It doesn't seem like a whole lot, but I'd say this game is pretty solid.

Post: https://groups.google.com/forum/#!msg/rec.games.roguelike.development/82AWIipqzmg/KvKxZGpg8wQJ
Download: http://7drl.org/?attachment_id=5580







Tags:
let's play
seven-day
roguelike
challenge